31 lines
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C
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#pragma once
/* ==== PRX ============================================================================================================================================================= */
inline CMemory p_exit_or_terminate_process;
inline auto v_exit_or_terminate_process = p_exit_or_terminate_process.RCast<void(*)(UINT uExitCode)>();
void PRX_Attach();
void PRX_Detach();
///////////////////////////////////////////////////////////////////////////////
class HPRX : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: exit_or_terminate_process : 0x" << std::hex << std::uppercase << p_exit_or_terminate_process.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const
{
p_exit_or_terminate_process = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x8B\xD9\xE8\x00\x00\x00\x00\x84\xC0"), "xxxxxxxxx????xx");
v_exit_or_terminate_process = p_exit_or_terminate_process.RCast<void(*)(UINT uExitCode)>(); /*40 53 48 83 EC 20 8B D9 E8 ? ? ? ? 84 C0 */
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HPRX);