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46 lines
1.7 KiB
C
46 lines
1.7 KiB
C
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#ifndef GAME_WEAPON_BOLT_H
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#define GAME_WEAPON_BOLT_H
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#ifndef CLIENT_DLL
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#include <game/server/baseentity.h>
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#include <game/server/player.h>
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#else
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#include <game/client/c_baseentity.h>
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#include <game/client/c_baseplayer.h>
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#endif
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CBaseEntity* CreateWeaponBolt(Vector3D* origin, Vector3D* end, __int64 unused, float scale, CPlayer* unkEnt,
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int a6, int modelindex, int a8, unsigned __int8 a9, unsigned int a10, CBaseEntity* weaponEnt);
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inline CMemory p_CreateWeaponBolt;
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inline auto v_CreateWeaponBolt = p_CreateWeaponBolt.RCast<CBaseEntity*(*)(
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Vector3D* origin, Vector3D* end, __int64 unused, float scale, CPlayer* player,
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int a6, int modelindex, int a8, unsigned __int8 a9, unsigned int a10, CBaseEntity* weapon)>();
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///////////////////////////////////////////////////////////////////////////////
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class V_Weapon_Bolt : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CreateWeaponBolt", p_CreateWeaponBolt.GetPtr());
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CreateWeaponBolt = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 54 41 55 41 56 48 81 EC ?? ?? ?? ??");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CreateWeaponBolt = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 41 56 41 57 48 83 EC 70");
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#endif
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v_CreateWeaponBolt = p_CreateWeaponBolt.RCast<CBaseEntity* (*)(
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Vector3D*, Vector3D*, __int64, float, CPlayer*,
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int, int, int, unsigned __int8, unsigned int, CBaseEntity*)>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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#endif // GAME_WEAPON_BOLT_H
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