2022-02-19 16:42:40 +01:00
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#pragma once
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2023-06-03 21:20:23 +02:00
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inline CMemory p_CL_Move;
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inline auto CL_Move = p_CL_Move.RCast<void(*)(void)>();
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inline CMemory p_CL_SendMove;
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inline auto CL_SendMove = p_CL_SendMove.RCast<void(*)(void)>();
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2022-04-12 02:48:46 +02:00
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2022-04-18 03:35:08 +02:00
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inline CMemory p_CL_EndMovie;
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inline auto CL_EndMovie = p_CL_EndMovie.RCast<int(*)(void)>();
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2022-04-12 02:48:46 +02:00
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2023-06-03 21:20:23 +02:00
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inline CMemory p_CL_ClearState;
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inline auto CL_ClearState = p_CL_ClearState.RCast<int(*)(void)>();
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inline CMemory p_CL_RunPrediction;
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inline auto CL_RunPrediction = p_CL_RunPrediction.RCast<void(*)(void)>();
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2022-02-19 16:42:40 +01:00
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///////////////////////////////////////////////////////////////////////////////
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2022-05-13 14:53:25 +02:00
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class VCL_Main : public IDetour
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2022-02-19 16:42:40 +01:00
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{
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2022-04-11 01:44:30 +02:00
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virtual void GetAdr(void) const
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2022-02-19 16:42:40 +01:00
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{
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2023-06-03 21:20:23 +02:00
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LogFunAdr("CL_Move", p_CL_Move.GetPtr());
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LogFunAdr("CL_SendMove", p_CL_SendMove.GetPtr());
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2023-01-25 02:26:52 +01:00
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LogFunAdr("CL_EndMovie", p_CL_EndMovie.GetPtr());
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LogFunAdr("CL_ClearState", p_CL_ClearState.GetPtr());
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2023-06-03 21:20:23 +02:00
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LogFunAdr("CL_RunPrediction", p_CL_RunPrediction.GetPtr());
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2022-02-19 16:42:40 +01:00
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}
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2022-04-18 03:35:08 +02:00
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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2023-06-03 21:20:23 +02:00
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p_CL_Move = g_GameDll.FindPatternSIMD("40 53 48 81 EC ?? ?? ?? ?? 83 3D ?? ?? ?? ?? ?? 0F B6 DA");
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p_CL_SendMove = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B 05 ?? ?? ?? ??");
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2022-12-01 22:44:55 +01:00
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p_CL_EndMovie = g_GameDll.FindPatternSIMD("48 8B C4 48 83 EC 68 80 3D ?? ?? ?? ?? ??");
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2023-06-03 21:20:23 +02:00
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p_CL_ClearState = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B 1D ?? ?? ?? ??");
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p_CL_RunPrediction = g_GameDll.FindPatternSIMD("4C 8B DC 48 83 EC 58 83 3D ?? ?? ?? ?? ??");
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2022-04-18 03:35:08 +02:00
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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2023-06-03 21:20:23 +02:00
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p_CL_Move = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? 83 3D ?? ?? ?? ?? ?? 44 0F 29 5C 24 ??");
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p_CL_SendMove = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 55 41 56 41 57 48 8D AC 24 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B 05 ?? ?? ?? ??");
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2022-12-01 22:44:55 +01:00
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p_CL_EndMovie = g_GameDll.FindPatternSIMD("48 83 EC 28 80 3D ?? ?? ?? ?? ?? 74 7B");
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2023-06-03 21:20:23 +02:00
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p_CL_ClearState = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 8B 01");
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p_CL_RunPrediction = g_GameDll.FindPatternSIMD("48 83 EC 48 83 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??");
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2022-04-18 03:35:08 +02:00
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#endif
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2023-06-03 21:20:23 +02:00
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CL_Move = p_CL_Move.RCast<void(*)(void)>();
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CL_SendMove = p_CL_SendMove.RCast<void(*)(void)>();
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CL_EndMovie = p_CL_EndMovie.RCast<int(*)(void)>();
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CL_ClearState = p_CL_ClearState.RCast<int(*)(void)>();
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CL_RunPrediction = p_CL_RunPrediction.RCast<void(*)(void)>();
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2022-04-18 03:35:08 +02:00
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}
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2022-04-11 01:44:30 +02:00
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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2023-06-03 21:20:23 +02:00
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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2022-02-19 16:42:40 +01:00
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};
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///////////////////////////////////////////////////////////////////////////////
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