r5sdk/r5dev/game/client/viewrender.h

61 lines
2.9 KiB
C
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#pragma once
//-------------------------------------------------------------------------------------
// Forward declarations
//-------------------------------------------------------------------------------------
class VMatrix;
class CViewRender
{
public:
VMatrix* GetWorldMatrixForView(int8_t slot);
};
///////////////////////////////////////////////////////////////////////////////
const Vector3D& MainViewOrigin();
const QAngle& MainViewAngles();
inline CMemory p_CViewRender_GetWorldMatrixForView;
inline auto CViewRender_GetWorldMatrixForView = p_CViewRender_GetWorldMatrixForView.RCast<VMatrix*(*)(CViewRender*, int8_t)>();
inline Vector3D* g_vecRenderOrigin = nullptr;
inline QAngle* g_vecRenderAngles = nullptr;
inline CViewRender* g_pViewRender = nullptr;
inline CMemory g_pViewRender_VFTable;
///////////////////////////////////////////////////////////////////////////////
class V_ViewRender : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: CViewRender::GetWorldMatrixForView : {:#18x} |\n", p_CViewRender_GetWorldMatrixForView.GetPtr());
spdlog::debug("| VAR: g_vecRenderOrigin : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_vecRenderOrigin));
spdlog::debug("| VAR: g_vecRenderAngles : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_vecRenderAngles));
spdlog::debug("| VAR: g_pViewRender : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pViewRender));
spdlog::debug("| CON: CViewRender (VFTable) : {:#18x} |\n", g_pViewRender_VFTable.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
g_pViewRender_VFTable = g_GameDll.GetVirtualMethodTable(".?AVCViewRender@@");
p_CViewRender_GetWorldMatrixForView = g_pViewRender_VFTable.WalkVTable(16).Deref(); // 16th vfunc.
CViewRender_GetWorldMatrixForView = p_CViewRender_GetWorldMatrixForView.RCast<VMatrix* (*)(CViewRender*, int8_t)>();
}
virtual void GetVar(void) const
{
CMemory base = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\xF3\x0F\x10\x05\x00\x00\x00\x00\x00\x8B\x00"), "xxxx?xxxxxxxxx?????x?");
g_vecRenderOrigin = base.Offset(0x00).FindPatternSelf("F3 0F 10 05").ResolveRelativeAddressSelf(0x4, 0x8).RCast<Vector3D*>();
g_vecRenderAngles = base.Offset(0x30).FindPatternSelf("F3 0F 10 0D").ResolveRelativeAddressSelf(0x4, 0x8).RCast<QAngle*>();
g_pViewRender = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8D\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x8B\xC4"), "xxx????xxxxxxxxxxxxxx").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CViewRender*>(); /*48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC CC CC 48 8B C4*/
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(V_ViewRender);