r5sdk/r5dev/game/server/physics_main.h

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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHYSICS_MAIN_H
#define PHYSICS_MAIN_H
inline CMemory p_Physics_RunThinkFunctions;
inline auto v_Physics_RunThinkFunctions = p_Physics_RunThinkFunctions.RCast<void* (*)(bool bSimulating)>();
void Physics_Main_Attach();
void Physics_Main_Detach();
///////////////////////////////////////////////////////////////////////////////
class VPhysics_Main : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: Physics_RunThinkFunctions : {:#18x} |\n", p_Physics_RunThinkFunctions.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
p_Physics_RunThinkFunctions = g_GameDll.FindPatternSIMD("88 4C 24 08 55 56 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ??");
v_Physics_RunThinkFunctions = p_Physics_RunThinkFunctions.RCast<void* (*)(bool)>();
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VPhysics_Main);
#endif // PHYSICS_MAIN_H