2022-02-19 16:42:40 +01:00
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#pragma once
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2022-04-09 02:18:57 +02:00
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//-------------------------------------------------------------------------
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// CGAME
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//-------------------------------------------------------------------------
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2023-07-02 23:01:29 +02:00
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inline bool(*CVideoMode_Common__CreateGameWindow)(int* pnRect);
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inline HWND(*CVideoMode_Common__CreateWindowClass)(vrect_t* pnRect);
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2022-02-19 16:42:40 +01:00
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///////////////////////////////////////////////////////////////////////////////
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class HVideoMode_Common : public IDetour
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{
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2022-04-11 01:44:30 +02:00
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virtual void GetAdr(void) const
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2022-02-19 16:42:40 +01:00
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{
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2024-01-02 15:21:36 +01:00
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LogFunAdr("CVideoMode_Common::CreateGameWindow", CVideoMode_Common__CreateGameWindow);
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LogFunAdr("CVideoMode_Common::CreateWindowClass", CVideoMode_Common__CreateWindowClass);
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2022-02-19 16:42:40 +01:00
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}
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2022-04-18 03:35:08 +02:00
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virtual void GetFun(void) const
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{
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2024-01-02 15:21:36 +01:00
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g_GameDll.FindPatternSIMD("40 56 57 48 83 EC 28 48 8B F9 E8 ?? ?? ?? ?? 48 8B F0").GetPtr(CVideoMode_Common__CreateGameWindow);
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g_GameDll.FindPatternSIMD("40 55 53 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B F9 FF 15 ?? ?? ?? ??").GetPtr(CVideoMode_Common__CreateWindowClass);
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2022-04-18 03:35:08 +02:00
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}
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2022-04-11 01:44:30 +02:00
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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2023-11-26 13:21:20 +01:00
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virtual void Detour(const bool bAttach) const;
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2022-02-19 16:42:40 +01:00
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};
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///////////////////////////////////////////////////////////////////////////////
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