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2021-07-08 07:07:27 -07:00
// Copyright(c) 2015-present, Gabi Melman, mguludag and spdlog contributors.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
#pragma once
//
// Custom sink for QPlainTextEdit or QTextEdit and its children(QTextBrowser...
// etc) Building and using requires Qt library.
//
Code base refactor + major performance and readability improvement. Read description for details. * Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
2021-12-25 22:36:38 +01:00
#include "thirdparty/spdlog/include/spdlog/common.h"
#include "thirdparty/spdlog/include/spdlog/details/log_msg.h"
#include "thirdparty/spdlog/include/spdlog/details/synchronous_factory.h"
#include "thirdparty/spdlog/include/spdlog/sinks/base_sink.h"
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#include <QObject>
#include <QPlainTextEdit>
#include <QTextEdit>
namespace _spdlog_p {
namespace _sinks_p {
//
// Private class for QTextEdit and its derivatives
//
class qtextedit_sink_p : public QObject {
Q_OBJECT
public:
qtextedit_sink_p(QTextEdit *textedit = nullptr) {
if (textedit != nullptr) {
textedit_ = textedit;
connect(this, &qtextedit_sink_p::append_text, textedit_,
&QTextEdit::append);
}
}
~qtextedit_sink_p() {}
void append(const spdlog::string_view_t &str) {
emit append_text(
QString::fromUtf8(str.data(), static_cast<int>(str.size() - 2)));
}
signals:
void append_text(const QString &);
private:
QTextEdit *textedit_ = nullptr;
};
//
// Private class for QPlainTextEdit
//
class qplaintextedit_sink_p : public QObject {
Q_OBJECT
public:
qplaintextedit_sink_p(QPlainTextEdit *textedit = nullptr) {
if (textedit != nullptr) {
textedit_ = textedit;
connect(this, &qplaintextedit_sink_p::append_text, textedit_,
&QPlainTextEdit::appendPlainText);
}
}
~qplaintextedit_sink_p() {}
void append(const spdlog::string_view_t &str) {
emit append_text(
QString::fromUtf8(str.data(), static_cast<int>(str.size() - 2)));
}
signals:
void append_text(const QString &);
private:
QPlainTextEdit *textedit_ = nullptr;
};
} // namespace _sinks_p
} // namespace _spdlog_p
//
// qtextedit_sink class
//
namespace spdlog {
namespace sinks {
template <typename Mutex> class qtextedit_sink : public base_sink<Mutex> {
public:
qtextedit_sink(QTextEdit *textedit = nullptr) {
if (textedit != nullptr) {
textedit_p =
std::make_shared<_spdlog_p::_sinks_p::qtextedit_sink_p>(textedit);
} else {
throw spdlog_ex("Error opening QTextEdit");
}
}
~qtextedit_sink() { flush_(); }
protected:
void sink_it_(const details::log_msg &msg) override {
memory_buf_t formatted;
base_sink<Mutex>::formatter_->format(msg, formatted);
string_view_t str_v = string_view_t(formatted.data(), formatted.size());
textedit_p->append(str_v);
}
void flush_() override {}
private:
std::shared_ptr<_spdlog_p::_sinks_p::qtextedit_sink_p> textedit_p = nullptr;
};
//
// qplaintextedit_sink class
//
template <typename Mutex> class qplaintextedit_sink : public base_sink<Mutex> {
public:
qplaintextedit_sink(QPlainTextEdit *textedit = nullptr) {
if (textedit != nullptr) {
textedit_p = std::make_shared<_spdlog_p::_sinks_p::qplaintextedit_sink_p>(
textedit);
} else {
throw spdlog_ex("Error opening QPlainTextEdit");
}
}
~qplaintextedit_sink() { flush_(); }
protected:
void sink_it_(const details::log_msg &msg) override {
memory_buf_t formatted;
base_sink<Mutex>::formatter_->format(msg, formatted);
string_view_t str_v = string_view_t(formatted.data(), formatted.size());
textedit_p->append(str_v);
}
void flush_() override {}
private:
std::shared_ptr<_spdlog_p::_sinks_p::qplaintextedit_sink_p> textedit_p =
nullptr;
};
#include "spdlog/details/null_mutex.h"
#include <mutex>
using qtextedit_sink_mt = qtextedit_sink<std::mutex>;
using qtextedit_sink_st = qtextedit_sink<spdlog::details::null_mutex>;
using qplaintextedit_sink_mt = qplaintextedit_sink<std::mutex>;
using qplaintextedit_sink_st = qplaintextedit_sink<spdlog::details::null_mutex>;
} // namespace sinks
//
// Factory functions
//
template <typename Factory = spdlog::synchronous_factory>
inline std::shared_ptr<logger>
qtextedit_logger_mt(const std::string &logger_name,
QTextEdit *qtextedit = nullptr) {
return Factory::template create<sinks::qtextedit_sink_mt>(logger_name,
qtextedit);
}
template <typename Factory = spdlog::synchronous_factory>
inline std::shared_ptr<logger>
qtextedit_logger_st(const std::string &logger_name,
QTextEdit *qtextedit = nullptr) {
return Factory::template create<sinks::qtextedit_sink_st>(logger_name,
qtextedit);
}
template <typename Factory = spdlog::synchronous_factory>
inline std::shared_ptr<logger>
qplaintextedit_logger_mt(const std::string &logger_name,
QPlainTextEdit *qplaintextedit = nullptr) {
return Factory::template create<sinks::qplaintextedit_sink_mt>(
logger_name, qplaintextedit);
}
template <typename Factory = spdlog::synchronous_factory>
inline std::shared_ptr<logger>
qplaintextedit_logger_st(const std::string &logger_name,
QPlainTextEdit *qplaintextedit = nullptr) {
return Factory::template create<sinks::qplaintextedit_sink_st>(
logger_name, qplaintextedit);
}
} // namespace spdlog