r5sdk/r5dev/thirdparty/imgui/misc/imgui_snapshot.h

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// Usage:
// static ImDrawDataSnapshot snapshot; // Important: make persistent across frames to reuse buffers.
// snapshot.SnapUsingSwap(ImGui::GetDrawData(), ImGui::GetTime());
// [...]
// ImGui_ImplDX11_RenderDrawData(&snapshot.DrawData);
#pragma once
// FIXME: Could store an ID in ImDrawList to make this easier for user.
#include "imgui_internal.h" // ImPool<>, ImHashData
struct ImDrawDataSnapshotEntry
{
ImDrawList* SrcCopy = NULL; // Drawlist owned by main context
ImDrawList* OurCopy = NULL; // Our copy
double LastUsedTime = 0.0;
};
struct ImDrawDataSnapshot
{
// Members
ImDrawData DrawData;
ImPool<ImDrawDataSnapshotEntry> Cache;
float MemoryCompactTimer = 20.0f; // Discard unused data after 20 seconds
// Functions
~ImDrawDataSnapshot() { Clear(); }
void Clear();
void SnapUsingSwap(ImDrawData* src, double current_time); // Efficient snapshot by swapping data, meaning "src_list" is unusable.
//void SnapUsingCopy(ImDrawData* src, double current_time); // Deep-copy snapshot
// Internals
ImGuiID GetDrawListID(ImDrawList* src_list) { return ImHashData(&src_list, sizeof(src_list)); } // Hash pointer
ImDrawDataSnapshotEntry* GetOrAddEntry(ImDrawList* src_list) { return Cache.GetOrAddByKey(GetDrawListID(src_list)); }
};