r5sdk/r5dev/engine/client/cl_main.h

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C
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#pragma once
//-------------------------------------------------------------------------
// RUNTIME: CL_CLEARSTATE
//-------------------------------------------------------------------------
inline CMemory p_CL_ClearState;
inline auto CL_ClearState = p_CL_ClearState.RCast<int(*)(void)>();
inline CMemory p_CL_EndMovie;
inline auto CL_EndMovie = p_CL_EndMovie.RCast<int(*)(void)>();
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///////////////////////////////////////////////////////////////////////////////
class VCL_Main : public IDetour
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{
virtual void GetAdr(void) const
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{
LogFunAdr("CL_EndMovie", p_CL_EndMovie.GetPtr());
LogFunAdr("CL_ClearState", p_CL_ClearState.GetPtr());
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}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CL_ClearState = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B 1D ?? ?? ?? ??");
p_CL_EndMovie = g_GameDll.FindPatternSIMD("48 8B C4 48 83 EC 68 80 3D ?? ?? ?? ?? ??");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CL_ClearState = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 8B 01");
p_CL_EndMovie = g_GameDll.FindPatternSIMD("48 83 EC 28 80 3D ?? ?? ?? ?? ?? 74 7B");
#endif
CL_ClearState = p_CL_ClearState.RCast<int(*)(void)>(); /*48 89 5C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48 8B 01*/
CL_EndMovie = p_CL_EndMovie.RCast<int(*)(void)>(); /*48 83 EC 28 80 3D ?? ?? ?? ?? ?? 74 7B*/
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
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};
///////////////////////////////////////////////////////////////////////////////