r5sdk/r5dev/game/server/fairfight_impl.h

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2022-02-19 16:42:40 +01:00
#pragma once
//-------------------------------------------------------------------------
// RUNTIME: FAIRFIGHT
//-------------------------------------------------------------------------
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory FairFight_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x57\x41\x57\x48\x83\xEC\x30\x8B\x81\x00\x00\x00\x00"), "xxxxxxxxxxx????");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory FairFight_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x8B\x81\xB0\x03\x00\x00\x48\x8B\xD9\xC6"), "xxxxxxxxxxxxxxxx");
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#endif // 0x140303AE0 // 40 53 48 83 EC 20 8B 81 ? ? ? ? 48 8B D9 C6 81 ? ? ? ? ? //
///////////////////////////////////////////////////////////////////////////////
class HFairFight : public IDetour
{
virtual void debugp()
{
std::cout << "| FUN: FairFight_Init : 0x" << std::hex << std::uppercase << FairFight_Init.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HFairFight);