2022-02-19 02:31:16 +01:00
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#pragma once
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2022-04-29 05:30:06 +02:00
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#include "engine/gl_model_private.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class IModelLoader
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{
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public:
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enum REFERENCETYPE
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{
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// The name is allocated, but nothing else is in memory or being referenced
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FMODELLOADER_NOTLOADEDORREFERENCED = 0,
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// The model has been loaded into memory
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FMODELLOADER_LOADED = (1 << 0),
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// The model is being referenced by the server code
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FMODELLOADER_SERVER = (1 << 1),
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// The model is being referenced by the client code
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FMODELLOADER_CLIENT = (1 << 2),
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// The model is being referenced in the client .dll
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FMODELLOADER_CLIENTDLL = (1 << 3),
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// The model is being referenced by static props
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FMODELLOADER_STATICPROP = (1 << 4),
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// The model is a detail prop
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FMODELLOADER_DETAILPROP = (1 << 5),
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// The model is the simple version of the world geometry
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FMODELLOADER_SIMPLEWORLD = (1 << 6),
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// The model is dynamically loaded
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FMODELLOADER_DYNSERVER = (1 << 7),
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FMODELLOADER_DYNCLIENT = (1 << 8),
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FMODELLOADER_COMBINED = (1 << 9),
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FMODELLOADER_DYNAMIC = FMODELLOADER_DYNSERVER | FMODELLOADER_DYNCLIENT | FMODELLOADER_COMBINED,
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FMODELLOADER_REFERENCEMASK = (FMODELLOADER_SERVER | FMODELLOADER_CLIENT | FMODELLOADER_CLIENTDLL | FMODELLOADER_STATICPROP | FMODELLOADER_DETAILPROP | FMODELLOADER_DYNAMIC | FMODELLOADER_SIMPLEWORLD),
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// The model was touched by the preload method
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FMODELLOADER_TOUCHED_BY_PRELOAD = (1 << 15),
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// The model was loaded by the preload method, a postload fixup is required
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FMODELLOADER_LOADED_BY_PRELOAD = (1 << 16),
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// The model touched its materials as part of its load
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FMODELLOADER_TOUCHED_MATERIALS = (1 << 17),
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};
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};
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class CModelLoader
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{
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public:
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static void LoadModel(CModelLoader* loader, model_t* model);
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static uint64_t Map_LoadModelGuts(CModelLoader* loader, model_t* model);
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};
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2022-02-19 02:31:16 +01:00
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2022-04-18 03:35:08 +02:00
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inline CMemory p_CModelLoader__FindModel;
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2022-04-29 05:30:06 +02:00
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inline auto CModelLoader__FindModel = p_CModelLoader__FindModel.RCast<void* (*)(CModelLoader* loader, const char* pszModelName)>();
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2022-02-19 02:31:16 +01:00
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2022-04-18 03:35:08 +02:00
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inline CMemory p_CModelLoader__LoadModel;
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2022-04-29 05:30:06 +02:00
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inline auto CModelLoader__LoadModel = p_CModelLoader__LoadModel.RCast<void(*)(CModelLoader* loader, model_t* model)>();
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2022-02-19 02:31:16 +01:00
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2022-04-18 03:35:08 +02:00
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inline CMemory p_CModelLoader__UnloadModel;
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2022-04-29 05:30:06 +02:00
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inline auto CModelLoader__UnloadModel = p_CModelLoader__UnloadModel.RCast<uint64_t(*)(CModelLoader* loader, model_t* model)>();
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2022-04-12 02:48:46 +02:00
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2022-04-18 03:35:08 +02:00
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inline CMemory p_CModelLoader__Studio_LoadModel;
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2022-04-29 05:30:06 +02:00
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inline auto CModelLoader__Studio_LoadModel = p_CModelLoader__Studio_LoadModel.RCast<void* (*)(CModelLoader* loader)>();
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2022-03-01 02:39:46 +01:00
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2022-04-18 03:35:08 +02:00
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inline CMemory p_CModelLoader__Map_LoadModelGuts;
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2022-04-29 05:30:06 +02:00
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inline auto CModelLoader__Map_LoadModelGuts = p_CModelLoader__Map_LoadModelGuts.RCast<uint64_t(*)(CModelLoader* loader, model_t* model)>();
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2022-03-25 01:19:27 +01:00
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2022-04-18 03:35:08 +02:00
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inline CMemory p_CModelLoader__Map_IsValid;
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2022-04-29 05:30:06 +02:00
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inline auto CModelLoader__Map_IsValid = p_CModelLoader__Map_IsValid.RCast<bool(*)(CModelLoader* loader, const char* pszMapName)>();
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2022-04-14 19:18:59 +02:00
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2022-04-18 03:35:08 +02:00
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inline CMemory p_GetSpriteInfo;
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2022-04-14 19:18:59 +02:00
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inline auto GetSpriteInfo = p_GetSpriteInfo.RCast<void* (*)(const char* pName, bool bIsAVI, bool bIsBIK, int& nWidth, int& nHeight, int& nFrameCount, void* a7)>();
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2022-04-12 02:48:46 +02:00
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2022-04-18 03:35:08 +02:00
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inline CMemory p_BuildSpriteLoadName;
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2022-04-14 19:18:59 +02:00
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inline auto BuildSpriteLoadName = p_BuildSpriteLoadName.RCast<void* (*)(const char* pName, char* pOut, int outLen, bool& bIsAVI, bool& bIsBIK)>();
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2022-02-19 02:31:16 +01:00
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2022-04-29 05:30:06 +02:00
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inline CModelLoader* g_pModelLoader;
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2022-04-12 02:48:46 +02:00
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2022-03-01 02:39:46 +01:00
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void CModelLoader_Attach();
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void CModelLoader_Detach();
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2022-02-19 02:31:16 +01:00
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///////////////////////////////////////////////////////////////////////////////
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2022-05-13 14:53:25 +02:00
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class VModelLoader : public IDetour
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2022-02-19 02:31:16 +01:00
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{
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2022-04-11 01:44:30 +02:00
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virtual void GetAdr(void) const
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2022-02-19 02:31:16 +01:00
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{
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2022-05-13 14:53:25 +02:00
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spdlog::debug("| FUN: CModelLoader::FindModel : {:#18x} |\n", p_CModelLoader__FindModel.GetPtr());
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spdlog::debug("| FUN: CModelLoader::LoadModel : {:#18x} |\n", p_CModelLoader__LoadModel.GetPtr());
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spdlog::debug("| FUN: CModelLoader::UnloadModel : {:#18x} |\n", p_CModelLoader__UnloadModel.GetPtr());
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spdlog::debug("| FUN: CModelLoader::Map_LoadModelGuts : {:#18x} |\n", p_CModelLoader__Map_LoadModelGuts.GetPtr());
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spdlog::debug("| FUN: CModelLoader::Map_IsValid : {:#18x} |\n", p_CModelLoader__Map_IsValid.GetPtr());
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spdlog::debug("| FUN: CModelLoader::Studio_LoadModel : {:#18x} |\n", p_CModelLoader__Studio_LoadModel.GetPtr());
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spdlog::debug("| FUN: GetSpriteInfo : {:#18x} |\n", p_GetSpriteInfo.GetPtr());
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spdlog::debug("| FUN: BuildSpriteLoadName : {:#18x} |\n", p_BuildSpriteLoadName.GetPtr());
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spdlog::debug("| VAR: g_pModelLoader : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pModelLoader));
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spdlog::debug("+----------------------------------------------------------------+\n");
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2022-02-19 02:31:16 +01:00
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}
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2022-04-18 03:35:08 +02:00
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CModelLoader__FindModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x41\x55\x41\x56\x48\x8D\xAC\x24\x00\x00\x00\x00"), "xxxxxxxxxx????");
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p_CModelLoader__LoadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x57\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xFA"), "xxxxxxxx????xxx");
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p_CModelLoader__UnloadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x89\x58\x18\x55\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xDA"), "xxxxxxxxxxx????xxx");
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p_CModelLoader__Studio_LoadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x55\x56\x57\x41\x54\x41\x56\x48\x8D\xAC\x24\x00\x00\x00\x00"), "xxxx?xxxxxxxxxxx????");
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p_CModelLoader__Map_LoadModelGuts = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x54\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x41\x54\x41\x55\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\xFF\x05\x00\x00\x00\x00"), "xxxx?xxxx?xxxxxxxxxx????xxx????xx????"); // BSP.
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p_CModelLoader__Map_IsValid = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x53\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xDA"), "xxxxxxx????xxx");
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p_GetSpriteInfo = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x30\x4C\x8B\xAC\x24\x00\x00\x00\x00\xBE\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxxxxxx????x????");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CModelLoader__FindModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x41\x57\x48\x83\xEC\x48\x80\x3A\x2A"), "xxxxxxxxxxx");
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p_CModelLoader__LoadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x57\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x05\x00\x00\x00\x00"), "xxxxxxxx????xxx????");
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p_CModelLoader__UnloadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xF9\x33\xED"), "xxxx?xxxx?xxxx????xxxxx");
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p_CModelLoader__Studio_LoadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x55\x56\x57\x41\x54\x41\x57\x48\x81\xEC\x00\x00\x00\x00"), "xxxx?xxxxxxxxxx????");
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p_CModelLoader__Map_LoadModelGuts = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x54\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x56\x57\x41\x54\x41\x55\x41\x57"), "xxxx?xxxx?xxxxxxxxxx"); // BSP.
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p_CModelLoader__Map_IsValid = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xDA\x48\x85\xD2\x0F\x84\x00\x00\x00\x00\x80\x3A\x00\x0F\x84\x00\x00\x00\x00\x4C\x8B\xCA"), "xxxxx????xxxxxxxx????xxxxx????xxx");
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p_GetSpriteInfo = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x30\x4C\x8B\xBC\x24\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxxxxxx????");
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#endif
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p_BuildSpriteLoadName = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x4D\x8B\xF1\x48\x8B\xF2"), "xxxx?xxxx?xxxx?xxxx?xxxxx????xxxxxx");
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2022-04-29 05:30:06 +02:00
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CModelLoader__FindModel = p_CModelLoader__FindModel.RCast<void* (*)(CModelLoader*, const char*)>();
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CModelLoader__LoadModel = p_CModelLoader__LoadModel.RCast<void(*)(CModelLoader*, model_t*)>();
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CModelLoader__UnloadModel = p_CModelLoader__UnloadModel.RCast<uint64_t(*)(CModelLoader*, model_t*)>();
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CModelLoader__Studio_LoadModel = p_CModelLoader__Studio_LoadModel.RCast<void* (*)(CModelLoader*)>();
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CModelLoader__Map_LoadModelGuts = p_CModelLoader__Map_LoadModelGuts.RCast<uint64_t(*)(CModelLoader*, model_t* mod)>();
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CModelLoader__Map_IsValid = p_CModelLoader__Map_IsValid.RCast<bool(*)(CModelLoader*, const char*)>();
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2022-04-18 03:35:08 +02:00
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GetSpriteInfo = p_GetSpriteInfo.RCast<void* (*)(const char*, bool, bool, int&, int&, int&, void*)>();
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BuildSpriteLoadName = p_BuildSpriteLoadName.RCast<void* (*)(const char*, char*, int, bool&, bool&)>();
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}
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virtual void GetVar(void) const
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{
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g_pModelLoader = g_mGameDll.FindPatternSIMD(
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reinterpret_cast<rsig_t>("\x48\x89\x4C\x24\x00\x53\x55\x56\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00"),
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2022-04-29 05:30:06 +02:00
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"xxxx?xxxxxxxxxxxxxx????").FindPatternSelf("48 ?? 0D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(3, 7).RCast<CModelLoader*>();
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2022-04-18 03:35:08 +02:00
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}
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2022-04-11 01:44:30 +02:00
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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2022-02-19 02:31:16 +01:00
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};
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///////////////////////////////////////////////////////////////////////////////
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2022-05-13 14:53:25 +02:00
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REGISTER(VModelLoader);
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