r5sdk/r5dev/game/client/c_baseplayer.h

52 lines
908 B
C
Raw Normal View History

2022-07-24 12:59:40 +02:00
#ifndef C_BASEPLAYER_H
#define C_BASEPLAYER_H
#include "public/include/icliententity.h"
#include "public/include/icliententitylist.h"
#include "public/include/iclientnetworkable.h"
#include "public/include/iclientrenderable.h"
#include "public/include/iclientthinkable.h"
#include "public/include/iclientunknown.h"
#include "public/include/ihandleentity.h"
#include "public/include/ivscript.h"
class C_BaseCombatCharacter
{
int m_nPredictionData; // Unk
//int unk; // Padding?
};
class C_BaseEntity : public IClientEntity
{
const char* m_pszModelName;
int unk0;
char pad[4]; // unk;
HSCRIPT m_hScriptInstance;
const char* m_iszScriptId;
};
class C_BaseAnimating : public C_BaseEntity
{
};
class C_BaseAnimatingOverlay : public C_BaseAnimating
{
};
class C_Player : public C_BaseCombatCharacter, public C_BaseAnimatingOverlay
{
};
void F()
{
sizeof(C_Player);
}
#endif // C_BASEPLAYER_H