2023-05-10 00:05:38 +02:00
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cmake_minimum_required( VERSION 3.16 )
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2023-06-28 20:00:38 +02:00
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# Separate lib as we aren't implementing the memalloc system!
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# This library mainly interfaces the program to the game's
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# internal memalloc system. Only link if its getting used or
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# is using the game module!!!
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add_module( "lib" "memoverride" "vpc" ${FOLDER_CONTEXT} TRUE TRUE )
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add_sources( SOURCE_GROUP "Runtime"
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"memstd.cpp"
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"memstd.h"
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)
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end_sources()
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2023-06-17 00:45:27 +02:00
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add_module( "lib" "tier0" "vpc" ${FOLDER_CONTEXT} TRUE TRUE )
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2023-05-10 00:05:38 +02:00
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start_sources()
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add_sources( SOURCE_GROUP "Debug"
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"dbg.cpp"
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"fasttimer.cpp"
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)
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add_sources( SOURCE_GROUP "CPU"
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"cpu.cpp"
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"cpu.h"
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"cputopology.cpp"
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"cputopology.h"
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)
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add_sources( SOURCE_GROUP "Runtime"
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"commandline.cpp"
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"commandline.h"
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"crashhandler.cpp"
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"frametask.cpp"
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"jobthread.cpp"
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"memaddr.cpp"
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"module.cpp"
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2023-07-01 22:29:34 +02:00
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"module_statics.cpp"
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2023-05-10 00:05:38 +02:00
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"platform.cpp"
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"sigcache.cpp"
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"threadtools.cpp"
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"tslist.cpp"
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"vtable.cpp"
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"tier0_iface.cpp"
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"utility.cpp"
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"binstream.cpp"
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)
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2023-06-12 18:40:16 +02:00
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add_sources( SOURCE_GROUP "Windows"
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"${ENGINE_SOURCE_DIR}/windows/tebpeb64.h"
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)
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2023-05-14 17:36:08 +02:00
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file( GLOB TIER0_PUBLIC_HEADERS
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"${ENGINE_SOURCE_DIR}/public/tier0/*"
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)
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2023-05-10 00:05:38 +02:00
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add_sources( SOURCE_GROUP "Public"
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2023-05-14 17:36:08 +02:00
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"${TIER0_PUBLIC_HEADERS}"
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2023-05-15 14:47:03 +02:00
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"${ENGINE_SOURCE_DIR}/public/icommandline.h"
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"${ENGINE_SOURCE_DIR}/public/iframetask.h"
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2023-05-10 00:05:38 +02:00
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)
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end_sources()
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