r5sdk/r5dev/tier0/CMakeLists.txt

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CMake
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cmake_minimum_required( VERSION 3.16 )
# Separate lib as we aren't implementing the memalloc system!
# This library mainly interfaces the program to the game's
# internal memalloc system. Only link if its getting used or
# is using the game module!!!
add_module( "lib" "memoverride" "vpc" ${FOLDER_CONTEXT} TRUE TRUE )
add_sources( SOURCE_GROUP "Runtime"
"memstd.cpp"
"memstd.h"
)
end_sources()
add_module( "lib" "tier0" "vpc" ${FOLDER_CONTEXT} TRUE TRUE )
start_sources()
add_sources( SOURCE_GROUP "Debug"
"dbg.cpp"
"fasttimer.cpp"
)
add_sources( SOURCE_GROUP "CPU"
"cpu.cpp"
"cpu.h"
"cputopology.cpp"
"cputopology.h"
)
add_sources( SOURCE_GROUP "Runtime"
"commandline.cpp"
"commandline.h"
"crashhandler.cpp"
"frametask.cpp"
"jobthread.cpp"
"memaddr.cpp"
"module.cpp"
"module_statics.cpp"
"platform.cpp"
"sigcache.cpp"
"threadtools.cpp"
"tslist.cpp"
"vtable.cpp"
"tier0_iface.cpp"
"utility.cpp"
"binstream.cpp"
)
add_sources( SOURCE_GROUP "Windows"
"${ENGINE_SOURCE_DIR}/windows/tebpeb64.h"
)
file( GLOB TIER0_PUBLIC_HEADERS
"${ENGINE_SOURCE_DIR}/public/tier0/*"
)
add_sources( SOURCE_GROUP "Public"
"${TIER0_PUBLIC_HEADERS}"
"${ENGINE_SOURCE_DIR}/public/icommandline.h"
"${ENGINE_SOURCE_DIR}/public/iframetask.h"
)
end_sources()