2021-12-25 22:36:38 +01:00
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//=============================================================================//
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//
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// Purpose: Interface the engine exposes to the game DLL
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//
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//=============================================================================//
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2023-05-10 00:05:38 +02:00
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#include "vengineserver_impl.h"
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2021-12-25 22:36:38 +01:00
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//-----------------------------------------------------------------------------
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// Purpose: sets the persistence var in the CClient instance to 'ready'
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//-----------------------------------------------------------------------------
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2023-04-01 10:36:09 +02:00
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bool CVEngineServer::PersistenceAvailable(void* entidx, int clientidx)
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2021-12-25 22:36:38 +01:00
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{
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///////////////////////////////////////////////////////////////////////////
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2023-04-01 10:36:09 +02:00
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return IVEngineServer__PersistenceAvailable(entidx, clientidx);
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2021-12-25 22:36:38 +01:00
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}
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2023-01-25 02:26:52 +01:00
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void HVEngineServer::Attach() const
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2021-12-25 22:36:38 +01:00
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{
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2023-01-25 02:26:52 +01:00
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DetourAttach(&IVEngineServer__PersistenceAvailable, &CVEngineServer::PersistenceAvailable);
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2021-12-25 22:36:38 +01:00
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}
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2023-01-25 02:26:52 +01:00
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void HVEngineServer::Detach() const
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2021-12-25 22:36:38 +01:00
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{
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2023-01-25 02:26:52 +01:00
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DetourDetach(&IVEngineServer__PersistenceAvailable, &CVEngineServer::PersistenceAvailable);
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2021-12-25 22:36:38 +01:00
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}
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///////////////////////////////////////////////////////////////////////////////
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2022-09-18 23:19:50 +02:00
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ServerPlayer_t g_ServerPlayer[MAX_PLAYERS];
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2023-01-17 00:07:53 +01:00
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IVEngineServer* g_pEngineServerVFTable = nullptr;
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CVEngineServer* g_pEngineServer = reinterpret_cast<CVEngineServer*>(&g_pEngineServerVFTable);
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