r5sdk/r5dev/engine/sys_engine.h

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C
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#pragma once
#include <launcher/IApplication.h>
#include <public/iengine.h>
class CEngine : public IEngine
{
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private:
EngineState_t m_nDLLState;
EngineState_t m_nNextDLLState;
double m_flCurrentTime;
double m_flPreviousTime;
float m_flFrameTime;
float m_flPreviousFrameTime;
float m_flFilteredTime;
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uint8_t gap2C[4];
int64_t field_30;
char field_38;
char field_39;
};
/* ==== CENGINE ======================================================================================================================================================= */
extern CEngine* g_pEngine;
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class VEngine : public IDetour
{
virtual void GetAdr(void) const
{
LogVarAdr("g_pEngine", reinterpret_cast<uintptr_t>(g_pEngine));
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
g_pEngine = g_GameDll.FindPatternSIMD("48 83 EC 28 80 B9 ?? ?? ?? ?? ?? 48 8B 15 ?? ?? ?? ??").FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngine*>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
g_pEngine = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 80 B9 ?? ?? ?? ?? ?? BB ?? ?? ?? ??").FindPatternSelf("48 8B ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngine*>();
#endif
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////