r5sdk/r5dev/engine/client/cl_splitscreen.cpp

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//=============================================================================
// Splitscreen manager
//
//=============================================================================
#include "cl_splitscreen.h"
CSplitScreen* g_pSplitScreenMgr;
#ifndef DEDICATED
CSetActiveSplitScreenPlayerGuard::CSetActiveSplitScreenPlayerGuard(char const* pchContext, int nLine, int slot)
{
m_pchContext = pchContext;
m_nLine = nLine;
m_nSaveSlot = g_pSplitScreenMgr->SetActiveSplitScreenPlayerSlot(slot);
m_bResolvable = g_pSplitScreenMgr->SetLocalPlayerIsResolvable(pchContext, nLine, true);
}
CSetActiveSplitScreenPlayerGuard::~CSetActiveSplitScreenPlayerGuard()
{
g_pSplitScreenMgr->SetActiveSplitScreenPlayerSlot(m_nSaveSlot);
g_pSplitScreenMgr->SetLocalPlayerIsResolvable(m_pchContext, m_nLine, m_bResolvable);
}
#endif