2022-04-14 19:18:59 +02:00
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#pragma once
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#include "tier1/IConVar.h"
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2022-04-18 03:35:08 +02:00
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inline CMemory p_SetupGamemode;
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2022-04-14 19:18:59 +02:00
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inline auto SetupGamemode = p_SetupGamemode.RCast<bool(*)(const char* pszPlayList)>();
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bool MP_GameMode_Changed_f(ConVar* pVTable);
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///////////////////////////////////////////////////////////////////////////////
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2022-05-13 14:53:25 +02:00
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class VCallback : public IDetour
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2022-04-14 19:18:59 +02:00
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{
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virtual void GetAdr(void) const
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{
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2022-05-13 14:53:25 +02:00
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spdlog::debug("| FUN: SetupGamemode : {:#18x} |\n", p_SetupGamemode.GetPtr());
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spdlog::debug("+----------------------------------------------------------------+\n");
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2022-04-14 19:18:59 +02:00
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}
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2022-04-18 03:35:08 +02:00
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virtual void GetFun(void) const
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{
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p_SetupGamemode = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\xC7\xC0\x00\x00\x00\x00"), "xxxxxxxxxxxx????");
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SetupGamemode = p_SetupGamemode.RCast<bool(*)(const char*)>();
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}
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2022-04-14 19:18:59 +02:00
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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2022-05-13 14:53:25 +02:00
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REGISTER(VCallback);
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