2023-01-19 02:03:36 +01:00
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PREDICTIONCOPY_H
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#define PREDICTIONCOPY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ehandle.h"
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#if defined( CLIENT_DLL )
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2023-01-23 23:21:29 +01:00
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#include "game/client/c_baseentity.h"
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2023-01-19 02:03:36 +01:00
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class C_BaseEntity;
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typedef CHandle<C_BaseEntity> EHANDLE;
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#else
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2023-01-23 23:21:29 +01:00
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#include "game/server/baseentity.h"
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2023-01-19 02:03:36 +01:00
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class CBaseEntity;
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typedef CHandle<CBaseEntity> EHANDLE;
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#endif
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#endif // PREDICTIONCOPY_H
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