r5sdk/r5dev/sdklauncher/sdklauncher.h

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1.8 KiB
C
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#pragma once
#include "basepanel.h"
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
class CLauncher
{
public:
CLauncher(const char* pszLoggerName)
{
m_pSurface = nullptr;
m_pLogger = spdlog::stdout_color_mt(pszLoggerName);
m_svCurrentDir = fs::current_path().u8string();
}
~CLauncher()
{
if (m_pSurface)
{
delete m_pSurface;
}
}
void AddLog(spdlog::level::level_enum nLevel, const char* szFormat, ...)
{
string svBuffer;
va_list args;
va_start(args, szFormat);
svBuffer = FormatV(szFormat, args);
va_end(args);
m_pLogger->log(nLevel, svBuffer);
m_pLogger->flush();
if (m_pSurface)
{
m_pSurface->m_LogList.push_back(LogList_t(nLevel, svBuffer));
m_pSurface->ConsoleListView()->SetVirtualListSize(static_cast<int32_t>(m_pSurface->m_LogList.size()));
m_pSurface->ConsoleListView()->Refresh();
}
}
void RunSurface();
void InitConsole();
void InitLogger();
int HandleCommandLine(int argc, char* argv[]);
int HandleInput();
bool CreateLaunchContext(eLaunchMode lMode, const char* szCommandLine = nullptr, const char* szConfig = nullptr);
void SetupLaunchContext(const char* szConfig, const char* szWorkerDll, const char* szGameDll, const char* szCommandLine);
bool LaunchProcess() const;
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CSurface* GetMainSurface() const { return m_pSurface; }
private:
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CSurface* m_pSurface;
std::shared_ptr<spdlog::logger> m_pLogger;
string m_svWorkerDll;
string m_svGameExe;
string m_svCmdLine;
string m_svCurrentDir;
};
BOOL CALLBACK EnumWindowsProc(HWND hwnd, LPARAM lParam);
extern CLauncher* g_pLauncher;