2023-01-18 00:46:17 +01:00
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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ENGINE_ICOLLIDEABLE_H
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#define ENGINE_ICOLLIDEABLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/platform.h"
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class IHandleEntity;
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abstract_class ICollideable
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{
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public:
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// Gets at the entity handle associated with the collideable
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2023-04-08 19:00:28 +02:00
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virtual IHandleEntity* GetEntityHandle() { return nullptr; };// = 0;
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2023-01-18 00:46:17 +01:00
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// TODO!!!
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};
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#endif // ENGINE_ICOLLIDEABLE_H
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