mirror of
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2604 lines
88 KiB
C
2604 lines
88 KiB
C
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/*-----------------------------------------------------------------------------
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* config/eacompilertraits.h
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*
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* Copyright (c) Electronic Arts Inc. All rights reserved.
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*-----------------------------------------------------------------------------
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* Currently supported defines include:
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* EA_PREPROCESSOR_JOIN
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*
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* EA_COMPILER_IS_ANSIC
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* EA_COMPILER_IS_C99
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* EA_COMPILER_IS_C11
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* EA_COMPILER_HAS_C99_TYPES
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* EA_COMPILER_IS_CPLUSPLUS
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* EA_COMPILER_MANAGED_CPP
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* EA_COMPILER_INTMAX_SIZE
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* EA_OFFSETOF
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* EA_SIZEOF_MEMBER
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*
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* EA_ALIGN_OF()
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* EA_ALIGN_MAX_STATIC / EA_ALIGN_MAX_AUTOMATIC
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* EA_ALIGN() / EA_PREFIX_ALIGN() / EA_POSTFIX_ALIGN()
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* EA_ALIGNED()
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* EA_PACKED()
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*
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* EA_LIKELY()
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* EA_UNLIKELY()
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* EA_INIT_PRIORITY()
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* EA_MAY_ALIAS()
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* EA_ASSUME()
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* EA_ANALYSIS_ASSUME()
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* EA_PURE
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* EA_WEAK
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* EA_UNUSED()
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* EA_EMPTY()
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*
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* EA_WCHAR_T_NON_NATIVE
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* EA_WCHAR_SIZE = <n bytes>
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*
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* EA_RESTRICT
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* EA_DEPRECATED / EA_PREFIX_DEPRECATED / EA_POSTFIX_DEPRECATED
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* EA_FORCE_INLINE / EA_PREFIX_FORCE_INLINE / EA_POSTFIX_FORCE_INLINE
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* EA_NO_INLINE / EA_PREFIX_NO_INLINE / EA_POSTFIX_NO_INLINE
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* EA_NO_VTABLE / EA_CLASS_NO_VTABLE / EA_STRUCT_NO_VTABLE
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* EA_PASCAL
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* EA_PASCAL_FUNC()
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* EA_SSE = [0 | 1]
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* EA_IMPORT
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* EA_EXPORT
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* EA_PRAGMA_ONCE_SUPPORTED
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* EA_ONCE
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* EA_OVERRIDE
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* EA_INHERITANCE_FINAL
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* EA_SEALED
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* EA_ABSTRACT
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* EA_CONSTEXPR / EA_CONSTEXPR_OR_CONST
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* EA_CONSTEXPR_IF
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* EA_EXTERN_TEMPLATE
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* EA_NOEXCEPT
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* EA_NORETURN
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* EA_CARRIES_DEPENDENCY
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* EA_NON_COPYABLE / struct EANonCopyable
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* EA_OPTIMIZE_OFF / EA_OPTIMIZE_ON
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* EA_SIGNED_RIGHT_SHIFT_IS_UNSIGNED
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*
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* EA_DISABLE_VC_WARNING / EA_RESTORE_VC_WARNING / EA_DISABLE_ALL_VC_WARNINGS / EA_RESTORE_ALL_VC_WARNINGS
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* EA_DISABLE_GCC_WARNING / EA_RESTORE_GCC_WARNING
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* EA_DISABLE_CLANG_WARNING / EA_RESTORE_CLANG_WARNING
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* EA_DISABLE_SN_WARNING / EA_RESTORE_SN_WARNING / EA_DISABLE_ALL_SN_WARNINGS / EA_RESTORE_ALL_SN_WARNINGS
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* EA_DISABLE_GHS_WARNING / EA_RESTORE_GHS_WARNING
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* EA_DISABLE_EDG_WARNING / EA_RESTORE_EDG_WARNING
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* EA_DISABLE_CW_WARNING / EA_RESTORE_CW_WARNING
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*
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* EA_DISABLE_DEFAULT_CTOR
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* EA_DISABLE_COPY_CTOR
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* EA_DISABLE_MOVE_CTOR
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* EA_DISABLE_ASSIGNMENT_OPERATOR
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* EA_DISABLE_MOVE_OPERATOR
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*
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* Todo:
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* Find a way to reliably detect wchar_t size at preprocessor time and
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* implement it below for EA_WCHAR_SIZE.
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*
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* Todo:
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* Find out how to support EA_PASCAL and EA_PASCAL_FUNC for systems in
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* which it hasn't yet been found out for.
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*---------------------------------------------------------------------------*/
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#ifndef INCLUDED_eacompilertraits_H
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#define INCLUDED_eacompilertraits_H
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#include <EABase/config/eaplatform.h>
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#include <EABase/config/eacompiler.h>
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// Metrowerks uses #defines in its core C header files to define
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// the kind of information we need below (e.g. C99 compatibility)
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// Determine if this compiler is ANSI C compliant and if it is C99 compliant.
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#if defined(__STDC__)
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#define EA_COMPILER_IS_ANSIC 1 // The compiler claims to be ANSI C
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// Is the compiler a C99 compiler or equivalent?
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// From ISO/IEC 9899:1999:
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// 6.10.8 Predefined macro names
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// __STDC_VERSION__ The integer constant 199901L. (150)
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//
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// 150) This macro was not specified in ISO/IEC 9899:1990 and was
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// specified as 199409L in ISO/IEC 9899/AMD1:1995. The intention
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// is that this will remain an integer constant of type long int
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// that is increased with each revision of this International Standard.
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//
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#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
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#define EA_COMPILER_IS_C99 1
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#endif
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// Is the compiler a C11 compiler?
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// From ISO/IEC 9899:2011:
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// Page 176, 6.10.8.1 (Predefined macro names) :
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// __STDC_VERSION__ The integer constant 201112L. (178)
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//
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#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
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#define EA_COMPILER_IS_C11 1
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#endif
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#endif
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// Some compilers (e.g. GCC) define __USE_ISOC99 if they are not
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// strictly C99 compilers (or are simply C++ compilers) but are set
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// to use C99 functionality. Metrowerks defines _MSL_C99 as 1 in
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// this case, but 0 otherwise.
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#if (defined(__USE_ISOC99) || (defined(_MSL_C99) && (_MSL_C99 == 1))) && !defined(EA_COMPILER_IS_C99)
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#define EA_COMPILER_IS_C99 1
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#endif
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// Metrowerks defines C99 types (e.g. intptr_t) instrinsically when in C99 mode (-lang C99 on the command line).
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#if (defined(_MSL_C99) && (_MSL_C99 == 1))
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#define EA_COMPILER_HAS_C99_TYPES 1
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#endif
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#if defined(__GNUC__)
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#if (((__GNUC__ * 100) + __GNUC_MINOR__) >= 302) // Also, GCC defines _HAS_C9X.
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#define EA_COMPILER_HAS_C99_TYPES 1 // The compiler is not necessarily a C99 compiler, but it defines C99 types.
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#ifndef __STDC_LIMIT_MACROS
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#define __STDC_LIMIT_MACROS 1
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#endif
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#ifndef __STDC_CONSTANT_MACROS
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#define __STDC_CONSTANT_MACROS 1 // This tells the GCC compiler that we want it to use its native C99 types.
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#endif
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#endif
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#endif
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#if defined(_MSC_VER) && (_MSC_VER >= 1600)
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#define EA_COMPILER_HAS_C99_TYPES 1
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#endif
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#ifdef __cplusplus
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#define EA_COMPILER_IS_CPLUSPLUS 1
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#endif
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// ------------------------------------------------------------------------
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// EA_PREPROCESSOR_JOIN
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//
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// This macro joins the two arguments together, even when one of
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// the arguments is itself a macro (see 16.3.1 in C++98 standard).
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// This is often used to create a unique name with __LINE__.
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//
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// For example, this declaration:
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// char EA_PREPROCESSOR_JOIN(unique_, __LINE__);
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// expands to this:
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// char unique_73;
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//
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// Note that all versions of MSVC++ up to at least version 7.1
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// fail to properly compile macros that use __LINE__ in them
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// when the "program database for edit and continue" option
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// is enabled. The result is that __LINE__ gets converted to
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// something like __LINE__(Var+37).
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//
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#ifndef EA_PREPROCESSOR_JOIN
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#define EA_PREPROCESSOR_JOIN(a, b) EA_PREPROCESSOR_JOIN1(a, b)
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#define EA_PREPROCESSOR_JOIN1(a, b) EA_PREPROCESSOR_JOIN2(a, b)
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#define EA_PREPROCESSOR_JOIN2(a, b) a##b
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#endif
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// ------------------------------------------------------------------------
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// EA_STRINGIFY
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//
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// Example usage:
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// printf("Line: %s", EA_STRINGIFY(__LINE__));
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//
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#ifndef EA_STRINGIFY
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#define EA_STRINGIFY(x) EA_STRINGIFYIMPL(x)
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#define EA_STRINGIFYIMPL(x) #x
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#endif
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// ------------------------------------------------------------------------
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// EA_IDENTITY
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//
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#ifndef EA_IDENTITY
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#define EA_IDENTITY(x) x
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#endif
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// ------------------------------------------------------------------------
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// EA_COMPILER_MANAGED_CPP
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// Defined if this is being compiled with Managed C++ extensions
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#ifdef EA_COMPILER_MSVC
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#if EA_COMPILER_VERSION >= 1300
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#ifdef _MANAGED
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#define EA_COMPILER_MANAGED_CPP 1
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#endif
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#endif
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#endif
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// ------------------------------------------------------------------------
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// EA_COMPILER_INTMAX_SIZE
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//
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// This is related to the concept of intmax_t uintmax_t, but is available
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// in preprocessor form as opposed to compile-time form. At compile-time
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// you can use intmax_t and uintmax_t to use the actual types.
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//
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#if defined(__GNUC__) && defined(__x86_64__)
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#define EA_COMPILER_INTMAX_SIZE 16 // intmax_t is __int128_t (GCC extension) and is 16 bytes.
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#else
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#define EA_COMPILER_INTMAX_SIZE 8 // intmax_t is int64_t and is 8 bytes.
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#endif
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// ------------------------------------------------------------------------
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// EA_LPAREN / EA_RPAREN / EA_COMMA / EA_SEMI
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//
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// These are used for using special characters in macro-using expressions.
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// Note that this macro intentionally uses (), as in some cases it can't
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// work unless it does.
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//
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// Example usage:
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// int x = SOME_MACRO(SomeTemplate<int EA_COMMA() int EACOMMA() char>);
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//
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#ifndef EA_LPAREN
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#define EA_LPAREN() (
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#endif
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#ifndef EA_RPAREN
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#define EA_RPAREN() )
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#endif
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#ifndef EA_COMMA
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#define EA_COMMA() ,
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#endif
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#ifndef EA_SEMI
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#define EA_SEMI() ;
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#endif
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// ------------------------------------------------------------------------
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// EA_OFFSETOF
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// Implements a portable version of the non-standard offsetof macro.
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//
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// The offsetof macro is guaranteed to only work with POD types. However, we wish to use
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// it for non-POD types but where we know that offsetof will still work for the cases
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// in which we use it. GCC unilaterally gives a warning when using offsetof with a non-POD,
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// even if the given usage happens to work. So we make a workaround version of offsetof
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// here for GCC which has the same effect but tricks the compiler into not issuing the warning.
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// The 65536 does the compiler fooling; the reinterpret_cast prevents the possibility of
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// an overloaded operator& for the class getting in the way.
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//
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// Example usage:
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// struct A{ int x; int y; };
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// size_t n = EA_OFFSETOF(A, y);
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//
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#if defined(__GNUC__) // We can't use GCC 4's __builtin_offsetof because it mistakenly complains about non-PODs that are really PODs.
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#define EA_OFFSETOF(struct_, member_) ((size_t)(((uintptr_t)&reinterpret_cast<const volatile char&>((((struct_*)65536)->member_))) - 65536))
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#else
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#define EA_OFFSETOF(struct_, member_) offsetof(struct_, member_)
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#endif
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// ------------------------------------------------------------------------
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// EA_SIZEOF_MEMBER
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// Implements a portable way to determine the size of a member.
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//
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// The EA_SIZEOF_MEMBER simply returns the size of a member within a class or struct; member
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// access rules still apply. We offer two approaches depending on the compiler's support for non-static member
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// initializers although most C++11 compilers support this.
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//
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// Example usage:
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// struct A{ int x; int y; };
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// size_t n = EA_SIZEOF_MEMBER(A, y);
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//
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#ifndef EA_COMPILER_NO_EXTENDED_SIZEOF
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#define EA_SIZEOF_MEMBER(struct_, member_) (sizeof(struct_::member_))
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#else
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#define EA_SIZEOF_MEMBER(struct_, member_) (sizeof(((struct_*)0)->member_))
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#endif
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// ------------------------------------------------------------------------
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// alignment expressions
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//
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// Here we define
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// EA_ALIGN_OF(type) // Returns size_t.
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// EA_ALIGN_MAX_STATIC // The max align value that the compiler will respect for EA_ALIGN for static data (global and static variables). Some compilers allow high values, some allow no more than 8. EA_ALIGN_MIN is assumed to be 1.
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// EA_ALIGN_MAX_AUTOMATIC // The max align value for automatic variables (variables declared as local to a function).
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// EA_ALIGN(n) // Used as a prefix. n is byte alignment, with being a power of two. Most of the time you can use this and avoid using EA_PREFIX_ALIGN/EA_POSTFIX_ALIGN.
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// EA_ALIGNED(t, v, n) // Type, variable, alignment. Used to align an instance. You should need this only for unusual compilers.
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// EA_PACKED // Specifies that the given structure be packed (and not have its members aligned).
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//
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// Also we define the following for rare cases that it's needed.
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// EA_PREFIX_ALIGN(n) // n is byte alignment, with being a power of two. You should need this only for unusual compilers.
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// EA_POSTFIX_ALIGN(n) // Valid values for n are 1, 2, 4, 8, etc. You should need this only for unusual compilers.
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//
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// Example usage:
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// size_t x = EA_ALIGN_OF(int); Non-aligned equivalents. Meaning
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// EA_PREFIX_ALIGN(8) int x = 5; int x = 5; Align x on 8 for compilers that require prefix attributes. Can just use EA_ALIGN instead.
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// EA_ALIGN(8) int x; int x; Align x on 8 for compilers that allow prefix attributes.
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// int x EA_POSTFIX_ALIGN(8); int x; Align x on 8 for compilers that require postfix attributes.
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// int x EA_POSTFIX_ALIGN(8) = 5; int x = 5; Align x on 8 for compilers that require postfix attributes.
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// int x EA_POSTFIX_ALIGN(8)(5); int x(5); Align x on 8 for compilers that require postfix attributes.
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// struct EA_PREFIX_ALIGN(8) X { int x; } EA_POSTFIX_ALIGN(8); struct X { int x; }; Define X as a struct which is aligned on 8 when used.
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// EA_ALIGNED(int, x, 8) = 5; int x = 5; Align x on 8.
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// EA_ALIGNED(int, x, 16)(5); int x(5); Align x on 16.
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// EA_ALIGNED(int, x[3], 16); int x[3]; Align x array on 16.
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// EA_ALIGNED(int, x[3], 16) = { 1, 2, 3 }; int x[3] = { 1, 2, 3 }; Align x array on 16.
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// int x[3] EA_PACKED; int x[3]; Pack the 3 ints of the x array. GCC doesn't seem to support packing of int arrays.
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// struct EA_ALIGN(32) X { int x; int y; }; struct X { int x; }; Define A as a struct which is aligned on 32 when used.
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// EA_ALIGN(32) struct X { int x; int y; } Z; struct X { int x; } Z; Define A as a struct, and align the instance Z on 32.
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// struct X { int x EA_PACKED; int y EA_PACKED; }; struct X { int x; int y; }; Pack the x and y members of struct X.
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// struct X { int x; int y; } EA_PACKED; struct X { int x; int y; }; Pack the members of struct X.
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// typedef EA_ALIGNED(int, int16, 16); int16 n16; typedef int int16; int16 n16; Define int16 as an int which is aligned on 16.
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// typedef EA_ALIGNED(X, X16, 16); X16 x16; typedef X X16; X16 x16; Define X16 as an X which is aligned on 16.
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#if !defined(EA_ALIGN_MAX) // If the user hasn't globally set an alternative value...
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#if defined(EA_PROCESSOR_ARM) // ARM compilers in general tend to limit automatic variables to 8 or less.
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#define EA_ALIGN_MAX_STATIC 1048576
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#define EA_ALIGN_MAX_AUTOMATIC 1 // Typically they support only built-in natural aligment types (both arm-eabi and apple-abi).
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#elif defined(EA_PLATFORM_APPLE)
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#define EA_ALIGN_MAX_STATIC 1048576
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#define EA_ALIGN_MAX_AUTOMATIC 16
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#else
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#define EA_ALIGN_MAX_STATIC 1048576 // Arbitrarily high value. What is the actual max?
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#define EA_ALIGN_MAX_AUTOMATIC 1048576
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#endif
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#endif
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// EDG intends to be compatible with GCC but has a bug whereby it
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||
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// fails to support calling a constructor in an aligned declaration when
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// using postfix alignment attributes. Prefix works for alignment, but does not align
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||
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// the size like postfix does. Prefix also fails on templates. So gcc style post fix
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||
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// is still used, but the user will need to use EA_POSTFIX_ALIGN before the constructor parameters.
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||
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#if defined(__GNUC__) && (__GNUC__ < 3)
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||
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#define EA_ALIGN_OF(type) ((size_t)__alignof__(type))
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||
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#define EA_ALIGN(n)
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#define EA_PREFIX_ALIGN(n)
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|
#define EA_POSTFIX_ALIGN(n) __attribute__((aligned(n)))
|
||
|
#define EA_ALIGNED(variable_type, variable, n) variable_type variable __attribute__((aligned(n)))
|
||
|
#define EA_PACKED __attribute__((packed))
|
||
|
|
||
|
// GCC 3.x+, IBM, and clang support prefix attributes.
|
||
|
#elif (defined(__GNUC__) && (__GNUC__ >= 3)) || defined(__xlC__) || defined(__clang__)
|
||
|
#define EA_ALIGN_OF(type) ((size_t)__alignof__(type))
|
||
|
#define EA_ALIGN(n) __attribute__((aligned(n)))
|
||
|
#define EA_PREFIX_ALIGN(n)
|
||
|
#define EA_POSTFIX_ALIGN(n) __attribute__((aligned(n)))
|
||
|
#define EA_ALIGNED(variable_type, variable, n) variable_type variable __attribute__((aligned(n)))
|
||
|
#define EA_PACKED __attribute__((packed))
|
||
|
|
||
|
// Metrowerks supports prefix attributes.
|
||
|
// Metrowerks does not support packed alignment attributes.
|
||
|
#elif defined(EA_COMPILER_INTEL) || defined(EA_PLATFORM_XBOX) || (defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1300))
|
||
|
#define EA_ALIGN_OF(type) ((size_t)__alignof(type))
|
||
|
#define EA_ALIGN(n) __declspec(align(n))
|
||
|
#define EA_PREFIX_ALIGN(n) EA_ALIGN(n)
|
||
|
#define EA_POSTFIX_ALIGN(n)
|
||
|
#define EA_ALIGNED(variable_type, variable, n) EA_ALIGN(n) variable_type variable
|
||
|
#define EA_PACKED // See EA_PRAGMA_PACK_VC for an alternative.
|
||
|
|
||
|
// Arm brand compiler
|
||
|
#elif defined(EA_COMPILER_ARM)
|
||
|
#define EA_ALIGN_OF(type) ((size_t)__ALIGNOF__(type))
|
||
|
#define EA_ALIGN(n) __align(n)
|
||
|
#define EA_PREFIX_ALIGN(n) __align(n)
|
||
|
#define EA_POSTFIX_ALIGN(n)
|
||
|
#define EA_ALIGNED(variable_type, variable, n) __align(n) variable_type variable
|
||
|
#define EA_PACKED __packed
|
||
|
|
||
|
#else // Unusual compilers
|
||
|
// There is nothing we can do about some of these. This is not as bad a problem as it seems.
|
||
|
// If the given platform/compiler doesn't support alignment specifications, then it's somewhat
|
||
|
// likely that alignment doesn't matter for that platform. Otherwise they would have defined
|
||
|
// functionality to manipulate alignment.
|
||
|
#define EA_ALIGN(n)
|
||
|
#define EA_PREFIX_ALIGN(n)
|
||
|
#define EA_POSTFIX_ALIGN(n)
|
||
|
#define EA_ALIGNED(variable_type, variable, n) variable_type variable
|
||
|
#define EA_PACKED
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
template <typename T> struct EAAlignOf1 { enum { s = sizeof (T), value = s ^ (s & (s - 1)) }; };
|
||
|
template <typename T> struct EAAlignOf2;
|
||
|
template <int size_diff> struct helper { template <typename T> struct Val { enum { value = size_diff }; }; };
|
||
|
template <> struct helper<0> { template <typename T> struct Val { enum { value = EAAlignOf2<T>::value }; }; };
|
||
|
template <typename T> struct EAAlignOf2 { struct Big { T x; char c; };
|
||
|
enum { diff = sizeof (Big) - sizeof (T), value = helper<diff>::template Val<Big>::value }; };
|
||
|
template <typename T> struct EAAlignof3 { enum { x = EAAlignOf2<T>::value, y = EAAlignOf1<T>::value, value = x < y ? x : y }; };
|
||
|
#define EA_ALIGN_OF(type) ((size_t)EAAlignof3<type>::value)
|
||
|
|
||
|
#else
|
||
|
// C implementation of EA_ALIGN_OF
|
||
|
// This implementation works for most cases, but doesn't directly work
|
||
|
// for types such as function pointer declarations. To work with those
|
||
|
// types you need to typedef the type and then use the typedef in EA_ALIGN_OF.
|
||
|
#define EA_ALIGN_OF(type) ((size_t)offsetof(struct { char c; type m; }, m))
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
// EA_PRAGMA_PACK_VC
|
||
|
//
|
||
|
// Wraps #pragma pack in a way that allows for cleaner code.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_PRAGMA_PACK_VC(push, 1)
|
||
|
// struct X{ char c; int i; };
|
||
|
// EA_PRAGMA_PACK_VC(pop)
|
||
|
//
|
||
|
#if !defined(EA_PRAGMA_PACK_VC)
|
||
|
#if defined(EA_COMPILER_MSVC)
|
||
|
#define EA_PRAGMA_PACK_VC(...) __pragma(pack(__VA_ARGS__))
|
||
|
#elif !defined(EA_COMPILER_NO_VARIADIC_MACROS)
|
||
|
#define EA_PRAGMA_PACK_VC(...)
|
||
|
#else
|
||
|
// No support. However, all compilers of significance to us support variadic macros.
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_LIKELY / EA_UNLIKELY
|
||
|
//
|
||
|
// Defined as a macro which gives a hint to the compiler for branch
|
||
|
// prediction. GCC gives you the ability to manually give a hint to
|
||
|
// the compiler about the result of a comparison, though it's often
|
||
|
// best to compile shipping code with profiling feedback under both
|
||
|
// GCC (-fprofile-arcs) and VC++ (/LTCG:PGO, etc.). However, there
|
||
|
// are times when you feel very sure that a boolean expression will
|
||
|
// usually evaluate to either true or false and can help the compiler
|
||
|
// by using an explicity directive...
|
||
|
//
|
||
|
// Example usage:
|
||
|
// if(EA_LIKELY(a == 0)) // Tell the compiler that a will usually equal 0.
|
||
|
// { ... }
|
||
|
//
|
||
|
// Example usage:
|
||
|
// if(EA_UNLIKELY(a == 0)) // Tell the compiler that a will usually not equal 0.
|
||
|
// { ... }
|
||
|
//
|
||
|
#ifndef EA_LIKELY
|
||
|
#if (defined(__GNUC__) && (__GNUC__ >= 3)) || defined(__clang__)
|
||
|
#if defined(__cplusplus)
|
||
|
#define EA_LIKELY(x) __builtin_expect(!!(x), true)
|
||
|
#define EA_UNLIKELY(x) __builtin_expect(!!(x), false)
|
||
|
#else
|
||
|
#define EA_LIKELY(x) __builtin_expect(!!(x), 1)
|
||
|
#define EA_UNLIKELY(x) __builtin_expect(!!(x), 0)
|
||
|
#endif
|
||
|
#else
|
||
|
#define EA_LIKELY(x) (x)
|
||
|
#define EA_UNLIKELY(x) (x)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_HAS_INCLUDE_AVAILABLE
|
||
|
//
|
||
|
// Used to guard against the EA_HAS_INCLUDE() macro on compilers that do not
|
||
|
// support said feature.
|
||
|
//
|
||
|
// Example usage:
|
||
|
//
|
||
|
// #if EA_HAS_INCLUDE_AVAILABLE
|
||
|
// #if EA_HAS_INCLUDE("myinclude.h")
|
||
|
// #include "myinclude.h"
|
||
|
// #endif
|
||
|
// #endif
|
||
|
#if !defined(EA_HAS_INCLUDE_AVAILABLE)
|
||
|
#if defined(EA_COMPILER_CPP17_ENABLED) || defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_GNUC)
|
||
|
#define EA_HAS_INCLUDE_AVAILABLE 1
|
||
|
#else
|
||
|
#define EA_HAS_INCLUDE_AVAILABLE 0
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_HAS_INCLUDE
|
||
|
//
|
||
|
// May be used in #if and #elif expressions to test for the existence
|
||
|
// of the header referenced in the operand. If possible it evaluates to a
|
||
|
// non-zero value and zero otherwise. The operand is the same form as the file
|
||
|
// in a #include directive.
|
||
|
//
|
||
|
// Example usage:
|
||
|
//
|
||
|
// #if EA_HAS_INCLUDE("myinclude.h")
|
||
|
// #include "myinclude.h"
|
||
|
// #endif
|
||
|
//
|
||
|
// #if EA_HAS_INCLUDE(<myinclude.h>)
|
||
|
// #include <myinclude.h>
|
||
|
// #endif
|
||
|
|
||
|
#if !defined(EA_HAS_INCLUDE)
|
||
|
#if defined(EA_COMPILER_CPP17_ENABLED)
|
||
|
#define EA_HAS_INCLUDE(x) __has_include(x)
|
||
|
#elif defined(EA_COMPILER_CLANG)
|
||
|
#define EA_HAS_INCLUDE(x) __has_include(x)
|
||
|
#elif defined(EA_COMPILER_GNUC)
|
||
|
#define EA_HAS_INCLUDE(x) __has_include(x)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_INIT_PRIORITY_AVAILABLE
|
||
|
//
|
||
|
// This value is either not defined, or defined to 1.
|
||
|
// Defines if the GCC attribute init_priority is supported by the compiler.
|
||
|
//
|
||
|
#if !defined(EA_INIT_PRIORITY_AVAILABLE)
|
||
|
#if defined(__GNUC__) && !defined(__EDG__) // EDG typically #defines __GNUC__ but doesn't implement init_priority.
|
||
|
#define EA_INIT_PRIORITY_AVAILABLE 1
|
||
|
#elif defined(__clang__)
|
||
|
#define EA_INIT_PRIORITY_AVAILABLE 1 // Clang implements init_priority
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_INIT_PRIORITY
|
||
|
//
|
||
|
// This is simply a wrapper for the GCC init_priority attribute that allows
|
||
|
// multiplatform code to be easier to read. This attribute doesn't apply
|
||
|
// to VC++ because VC++ uses file-level pragmas to control init ordering.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// SomeClass gSomeClass EA_INIT_PRIORITY(2000);
|
||
|
//
|
||
|
#if !defined(EA_INIT_PRIORITY)
|
||
|
#if defined(EA_INIT_PRIORITY_AVAILABLE)
|
||
|
#define EA_INIT_PRIORITY(x) __attribute__ ((init_priority (x)))
|
||
|
#else
|
||
|
#define EA_INIT_PRIORITY(x)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_INIT_SEG_AVAILABLE
|
||
|
//
|
||
|
//
|
||
|
#if !defined(EA_INIT_SEG_AVAILABLE)
|
||
|
#if defined(_MSC_VER)
|
||
|
#define EA_INIT_SEG_AVAILABLE 1
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_INIT_SEG
|
||
|
//
|
||
|
// Specifies a keyword or code section that affects the order in which startup code is executed.
|
||
|
//
|
||
|
// https://docs.microsoft.com/en-us/cpp/preprocessor/init-seg?view=vs-2019
|
||
|
//
|
||
|
// Example:
|
||
|
// EA_INIT_SEG(compiler) MyType gMyTypeGlobal;
|
||
|
// EA_INIT_SEG("my_section") MyOtherType gMyOtherTypeGlobal;
|
||
|
//
|
||
|
#if !defined(EA_INIT_SEG)
|
||
|
#if defined(EA_INIT_SEG_AVAILABLE)
|
||
|
#define EA_INIT_SEG(x) \
|
||
|
__pragma(warning(push)) __pragma(warning(disable : 4074)) __pragma(warning(disable : 4075)) __pragma(init_seg(x)) \
|
||
|
__pragma(warning(pop))
|
||
|
#else
|
||
|
#define EA_INIT_SEG(x)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_MAY_ALIAS_AVAILABLE
|
||
|
//
|
||
|
// Defined as 0, 1, or 2.
|
||
|
// Defines if the GCC attribute may_alias is supported by the compiler.
|
||
|
// Consists of a value 0 (unsupported, shouldn't be used), 1 (some support),
|
||
|
// or 2 (full proper support).
|
||
|
//
|
||
|
#ifndef EA_MAY_ALIAS_AVAILABLE
|
||
|
#if defined(__GNUC__) && (((__GNUC__ * 100) + __GNUC_MINOR__) >= 303)
|
||
|
#if !defined(__EDG__) // define it as 1 while defining GCC's support as 2.
|
||
|
#define EA_MAY_ALIAS_AVAILABLE 2
|
||
|
#else
|
||
|
#define EA_MAY_ALIAS_AVAILABLE 0
|
||
|
#endif
|
||
|
#else
|
||
|
#define EA_MAY_ALIAS_AVAILABLE 0
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// EA_MAY_ALIAS
|
||
|
//
|
||
|
// Defined as a macro that wraps the GCC may_alias attribute. This attribute
|
||
|
// has no significance for VC++ because VC++ doesn't support the concept of
|
||
|
// strict aliasing. Users should avoid writing code that breaks strict
|
||
|
// aliasing rules; EA_MAY_ALIAS is for cases with no alternative.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// void* EA_MAY_ALIAS gPtr = NULL;
|
||
|
//
|
||
|
// Example usage:
|
||
|
// typedef void* EA_MAY_ALIAS pvoid_may_alias;
|
||
|
// pvoid_may_alias gPtr = NULL;
|
||
|
//
|
||
|
#if EA_MAY_ALIAS_AVAILABLE
|
||
|
#define EA_MAY_ALIAS __attribute__((__may_alias__))
|
||
|
#else
|
||
|
#define EA_MAY_ALIAS
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_ASSUME
|
||
|
//
|
||
|
// This acts the same as the VC++ __assume directive and is implemented
|
||
|
// simply as a wrapper around it to allow portable usage of it and to take
|
||
|
// advantage of it if and when it appears in other compilers.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// void Function(int a) {
|
||
|
// switch(a) {
|
||
|
// case 1:
|
||
|
// DoSomething(1);
|
||
|
// break;
|
||
|
// case 2:
|
||
|
// DoSomething(-1);
|
||
|
// break;
|
||
|
// default:
|
||
|
// EA_ASSUME(0); // This tells the optimizer that the default cannot be reached.
|
||
|
// }
|
||
|
// }
|
||
|
//
|
||
|
#ifndef EA_ASSUME
|
||
|
#if defined(_MSC_VER) && (_MSC_VER >= 1300) // If VC7.0 and later
|
||
|
#define EA_ASSUME(x) __assume(x)
|
||
|
#else
|
||
|
#define EA_ASSUME(x)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_ANALYSIS_ASSUME
|
||
|
//
|
||
|
// This acts the same as the VC++ __analysis_assume directive and is implemented
|
||
|
// simply as a wrapper around it to allow portable usage of it and to take
|
||
|
// advantage of it if and when it appears in other compilers.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// char Function(char* p) {
|
||
|
// EA_ANALYSIS_ASSUME(p != NULL);
|
||
|
// return *p;
|
||
|
// }
|
||
|
//
|
||
|
#ifndef EA_ANALYSIS_ASSUME
|
||
|
#if defined(_MSC_VER) && (_MSC_VER >= 1300) // If VC7.0 and later
|
||
|
#define EA_ANALYSIS_ASSUME(x) __analysis_assume(!!(x)) // !! because that allows for convertible-to-bool in addition to bool.
|
||
|
#else
|
||
|
#define EA_ANALYSIS_ASSUME(x)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_VC_WARNING / EA_RESTORE_VC_WARNING
|
||
|
//
|
||
|
// Disable and re-enable warning(s) within code.
|
||
|
// This is simply a wrapper for VC++ #pragma warning(disable: nnnn) for the
|
||
|
// purpose of making code easier to read due to avoiding nested compiler ifdefs
|
||
|
// directly in code.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_DISABLE_VC_WARNING(4127 3244)
|
||
|
// <code>
|
||
|
// EA_RESTORE_VC_WARNING()
|
||
|
//
|
||
|
#ifndef EA_DISABLE_VC_WARNING
|
||
|
#if defined(_MSC_VER)
|
||
|
#define EA_DISABLE_VC_WARNING(w) \
|
||
|
__pragma(warning(push)) \
|
||
|
__pragma(warning(disable:w))
|
||
|
#else
|
||
|
#define EA_DISABLE_VC_WARNING(w)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_RESTORE_VC_WARNING
|
||
|
#if defined(_MSC_VER)
|
||
|
#define EA_RESTORE_VC_WARNING() \
|
||
|
__pragma(warning(pop))
|
||
|
#else
|
||
|
#define EA_RESTORE_VC_WARNING()
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_ENABLE_VC_WARNING_AS_ERROR / EA_DISABLE_VC_WARNING_AS_ERROR
|
||
|
//
|
||
|
// Disable and re-enable treating a warning as error within code.
|
||
|
// This is simply a wrapper for VC++ #pragma warning(error: nnnn) for the
|
||
|
// purpose of making code easier to read due to avoiding nested compiler ifdefs
|
||
|
// directly in code.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_ENABLE_VC_WARNING_AS_ERROR(4996)
|
||
|
// <code>
|
||
|
// EA_DISABLE_VC_WARNING_AS_ERROR()
|
||
|
//
|
||
|
#ifndef EA_ENABLE_VC_WARNING_AS_ERROR
|
||
|
#if defined(_MSC_VER)
|
||
|
#define EA_ENABLE_VC_WARNING_AS_ERROR(w) \
|
||
|
__pragma(warning(push)) \
|
||
|
__pragma(warning(error:w))
|
||
|
#else
|
||
|
#define EA_ENABLE_VC_WARNING_AS_ERROR(w)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_DISABLE_VC_WARNING_AS_ERROR
|
||
|
#if defined(_MSC_VER)
|
||
|
#define EA_DISABLE_VC_WARNING_AS_ERROR() \
|
||
|
__pragma(warning(pop))
|
||
|
#else
|
||
|
#define EA_DISABLE_VC_WARNING_AS_ERROR()
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_GCC_WARNING / EA_RESTORE_GCC_WARNING
|
||
|
//
|
||
|
// Example usage:
|
||
|
// // Only one warning can be ignored per statement, due to how GCC works.
|
||
|
// EA_DISABLE_GCC_WARNING(-Wuninitialized)
|
||
|
// EA_DISABLE_GCC_WARNING(-Wunused)
|
||
|
// <code>
|
||
|
// EA_RESTORE_GCC_WARNING()
|
||
|
// EA_RESTORE_GCC_WARNING()
|
||
|
//
|
||
|
#ifndef EA_DISABLE_GCC_WARNING
|
||
|
#if defined(EA_COMPILER_GNUC)
|
||
|
#define EAGCCWHELP0(x) #x
|
||
|
#define EAGCCWHELP1(x) EAGCCWHELP0(GCC diagnostic ignored x)
|
||
|
#define EAGCCWHELP2(x) EAGCCWHELP1(#x)
|
||
|
#endif
|
||
|
|
||
|
#if defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006) // Can't test directly for __GNUC__ because some compilers lie.
|
||
|
#define EA_DISABLE_GCC_WARNING(w) \
|
||
|
_Pragma("GCC diagnostic push") \
|
||
|
_Pragma(EAGCCWHELP2(w))
|
||
|
#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004)
|
||
|
#define EA_DISABLE_GCC_WARNING(w) \
|
||
|
_Pragma(EAGCCWHELP2(w))
|
||
|
#else
|
||
|
#define EA_DISABLE_GCC_WARNING(w)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_RESTORE_GCC_WARNING
|
||
|
#if defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006)
|
||
|
#define EA_RESTORE_GCC_WARNING() \
|
||
|
_Pragma("GCC diagnostic pop")
|
||
|
#else
|
||
|
#define EA_RESTORE_GCC_WARNING()
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_ALL_GCC_WARNINGS / EA_RESTORE_ALL_GCC_WARNINGS
|
||
|
//
|
||
|
// This isn't possible except via using _Pragma("GCC system_header"), though
|
||
|
// that has some limitations in how it works. Another means is to manually
|
||
|
// disable individual warnings within a GCC diagnostic push statement.
|
||
|
// GCC doesn't have as many warnings as VC++ and EDG and so this may be feasible.
|
||
|
// ------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_ENABLE_GCC_WARNING_AS_ERROR / EA_DISABLE_GCC_WARNING_AS_ERROR
|
||
|
//
|
||
|
// Example usage:
|
||
|
// // Only one warning can be treated as an error per statement, due to how GCC works.
|
||
|
// EA_ENABLE_GCC_WARNING_AS_ERROR(-Wuninitialized)
|
||
|
// EA_ENABLE_GCC_WARNING_AS_ERROR(-Wunused)
|
||
|
// <code>
|
||
|
// EA_DISABLE_GCC_WARNING_AS_ERROR()
|
||
|
// EA_DISABLE_GCC_WARNING_AS_ERROR()
|
||
|
//
|
||
|
#ifndef EA_ENABLE_GCC_WARNING_AS_ERROR
|
||
|
#if defined(EA_COMPILER_GNUC)
|
||
|
#define EAGCCWERRORHELP0(x) #x
|
||
|
#define EAGCCWERRORHELP1(x) EAGCCWERRORHELP0(GCC diagnostic error x)
|
||
|
#define EAGCCWERRORHELP2(x) EAGCCWERRORHELP1(#x)
|
||
|
#endif
|
||
|
|
||
|
#if defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006) // Can't test directly for __GNUC__ because some compilers lie.
|
||
|
#define EA_ENABLE_GCC_WARNING_AS_ERROR(w) \
|
||
|
_Pragma("GCC diagnostic push") \
|
||
|
_Pragma(EAGCCWERRORHELP2(w))
|
||
|
#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4004)
|
||
|
#define EA_DISABLE_GCC_WARNING(w) \
|
||
|
_Pragma(EAGCCWERRORHELP2(w))
|
||
|
#else
|
||
|
#define EA_DISABLE_GCC_WARNING(w)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_DISABLE_GCC_WARNING_AS_ERROR
|
||
|
#if defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION >= 4006)
|
||
|
#define EA_DISABLE_GCC_WARNING_AS_ERROR() \
|
||
|
_Pragma("GCC diagnostic pop")
|
||
|
#else
|
||
|
#define EA_DISABLE_GCC_WARNING_AS_ERROR()
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_CLANG_WARNING / EA_RESTORE_CLANG_WARNING
|
||
|
//
|
||
|
// Example usage:
|
||
|
// // Only one warning can be ignored per statement, due to how clang works.
|
||
|
// EA_DISABLE_CLANG_WARNING(-Wuninitialized)
|
||
|
// EA_DISABLE_CLANG_WARNING(-Wunused)
|
||
|
// <code>
|
||
|
// EA_RESTORE_CLANG_WARNING()
|
||
|
// EA_RESTORE_CLANG_WARNING()
|
||
|
//
|
||
|
#ifndef EA_DISABLE_CLANG_WARNING
|
||
|
#if defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_CLANG_CL)
|
||
|
#define EACLANGWHELP0(x) #x
|
||
|
#define EACLANGWHELP1(x) EACLANGWHELP0(clang diagnostic ignored x)
|
||
|
#define EACLANGWHELP2(x) EACLANGWHELP1(#x)
|
||
|
|
||
|
#define EA_DISABLE_CLANG_WARNING(w) \
|
||
|
_Pragma("clang diagnostic push") \
|
||
|
_Pragma(EACLANGWHELP2(-Wunknown-warning-option))\
|
||
|
_Pragma(EACLANGWHELP2(w))
|
||
|
#else
|
||
|
#define EA_DISABLE_CLANG_WARNING(w)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_RESTORE_CLANG_WARNING
|
||
|
#if defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_CLANG_CL)
|
||
|
#define EA_RESTORE_CLANG_WARNING() \
|
||
|
_Pragma("clang diagnostic pop")
|
||
|
#else
|
||
|
#define EA_RESTORE_CLANG_WARNING()
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_ALL_CLANG_WARNINGS / EA_RESTORE_ALL_CLANG_WARNINGS
|
||
|
//
|
||
|
// The situation for clang is the same as for GCC. See above.
|
||
|
// ------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_ENABLE_CLANG_WARNING_AS_ERROR / EA_DISABLE_CLANG_WARNING_AS_ERROR
|
||
|
//
|
||
|
// Example usage:
|
||
|
// // Only one warning can be treated as an error per statement, due to how clang works.
|
||
|
// EA_ENABLE_CLANG_WARNING_AS_ERROR(-Wuninitialized)
|
||
|
// EA_ENABLE_CLANG_WARNING_AS_ERROR(-Wunused)
|
||
|
// <code>
|
||
|
// EA_DISABLE_CLANG_WARNING_AS_ERROR()
|
||
|
// EA_DISABLE_CLANG_WARNING_AS_ERROR()
|
||
|
//
|
||
|
#ifndef EA_ENABLE_CLANG_WARNING_AS_ERROR
|
||
|
#if defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_CLANG_CL)
|
||
|
#define EACLANGWERRORHELP0(x) #x
|
||
|
#define EACLANGWERRORHELP1(x) EACLANGWERRORHELP0(clang diagnostic error x)
|
||
|
#define EACLANGWERRORHELP2(x) EACLANGWERRORHELP1(#x)
|
||
|
|
||
|
#define EA_ENABLE_CLANG_WARNING_AS_ERROR(w) \
|
||
|
_Pragma("clang diagnostic push") \
|
||
|
_Pragma(EACLANGWERRORHELP2(w))
|
||
|
#else
|
||
|
#define EA_DISABLE_CLANG_WARNING(w)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_DISABLE_CLANG_WARNING_AS_ERROR
|
||
|
#if defined(EA_COMPILER_CLANG) || defined(EA_COMPILER_CLANG_CL)
|
||
|
#define EA_DISABLE_CLANG_WARNING_AS_ERROR() \
|
||
|
_Pragma("clang diagnostic pop")
|
||
|
#else
|
||
|
#define EA_DISABLE_CLANG_WARNING_AS_ERROR()
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_SN_WARNING / EA_RESTORE_SN_WARNING
|
||
|
//
|
||
|
// Note that we define this macro specifically for the SN compiler instead of
|
||
|
// having a generic one for EDG-based compilers. The reason for this is that
|
||
|
// while SN is indeed based on EDG, SN has different warning value mappings
|
||
|
// and thus warning 1234 for SN is not the same as 1234 for all other EDG compilers.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// // Currently we are limited to one warning per line.
|
||
|
// EA_DISABLE_SN_WARNING(1787)
|
||
|
// EA_DISABLE_SN_WARNING(552)
|
||
|
// <code>
|
||
|
// EA_RESTORE_SN_WARNING()
|
||
|
// EA_RESTORE_SN_WARNING()
|
||
|
//
|
||
|
#ifndef EA_DISABLE_SN_WARNING
|
||
|
#if defined(EA_COMPILER_SN)
|
||
|
#define EASNWHELP0(x) #x
|
||
|
#define EASNWHELP1(x) EASNWHELP0(diag_suppress x)
|
||
|
|
||
|
#define EA_DISABLE_SN_WARNING(w) \
|
||
|
_Pragma("control %push diag") \
|
||
|
_Pragma(EASNWHELP1(w))
|
||
|
#else
|
||
|
#define EA_DISABLE_SN_WARNING(w)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_RESTORE_SN_WARNING
|
||
|
#if defined(EA_COMPILER_SN)
|
||
|
#define EA_RESTORE_SN_WARNING() \
|
||
|
_Pragma("control %pop diag")
|
||
|
#else
|
||
|
#define EA_RESTORE_SN_WARNING()
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_ALL_SN_WARNINGS / EA_RESTORE_ALL_SN_WARNINGS
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_DISABLE_ALL_SN_WARNINGS()
|
||
|
// <code>
|
||
|
// EA_RESTORE_ALL_SN_WARNINGS()
|
||
|
//
|
||
|
#ifndef EA_DISABLE_ALL_SN_WARNINGS
|
||
|
#if defined(EA_COMPILER_SN)
|
||
|
#define EA_DISABLE_ALL_SN_WARNINGS() \
|
||
|
_Pragma("control %push diag") \
|
||
|
_Pragma("control diag=0")
|
||
|
#else
|
||
|
#define EA_DISABLE_ALL_SN_WARNINGS()
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_RESTORE_ALL_SN_WARNINGS
|
||
|
#if defined(EA_COMPILER_SN)
|
||
|
#define EA_RESTORE_ALL_SN_WARNINGS() \
|
||
|
_Pragma("control %pop diag")
|
||
|
#else
|
||
|
#define EA_RESTORE_ALL_SN_WARNINGS()
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_GHS_WARNING / EA_RESTORE_GHS_WARNING
|
||
|
//
|
||
|
// Disable warnings from the Green Hills compiler.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_DISABLE_GHS_WARNING(193)
|
||
|
// EA_DISABLE_GHS_WARNING(236, 5323)
|
||
|
// <code>
|
||
|
// EA_RESTORE_GHS_WARNING()
|
||
|
// EA_RESTORE_GHS_WARNING()
|
||
|
//
|
||
|
#ifndef EA_DISABLE_GHS_WARNING
|
||
|
#if defined(EA_COMPILER_GREEN_HILLS)
|
||
|
#define EAGHSHELP0(x) #x
|
||
|
#define EAGHSHELP1(x) EAGHSHELP0(ghs nowarning x)
|
||
|
|
||
|
#define EA_DISABLE_GHS_WARNING(w) \
|
||
|
_Pragma(EAGHSHELP1(w))
|
||
|
#else
|
||
|
#define EA_DISABLE_GHS_WARNING(w)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_RESTORE_GHS_WARNING
|
||
|
#if defined(EA_COMPILER_GREEN_HILLS)
|
||
|
#define EA_RESTORE_GHS_WARNING() \
|
||
|
_Pragma("ghs endnowarning")
|
||
|
#else
|
||
|
#define EA_RESTORE_GHS_WARNING()
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_ALL_GHS_WARNINGS / EA_RESTORE_ALL_GHS_WARNINGS
|
||
|
//
|
||
|
// #ifndef EA_DISABLE_ALL_GHS_WARNINGS
|
||
|
// #if defined(EA_COMPILER_GREEN_HILLS)
|
||
|
// #define EA_DISABLE_ALL_GHS_WARNINGS(w) \_
|
||
|
// _Pragma("_________")
|
||
|
// #else
|
||
|
// #define EA_DISABLE_ALL_GHS_WARNINGS(w)
|
||
|
// #endif
|
||
|
// #endif
|
||
|
//
|
||
|
// #ifndef EA_RESTORE_ALL_GHS_WARNINGS
|
||
|
// #if defined(EA_COMPILER_GREEN_HILLS)
|
||
|
// #define EA_RESTORE_ALL_GHS_WARNINGS() \_
|
||
|
// _Pragma("_________")
|
||
|
// #else
|
||
|
// #define EA_RESTORE_ALL_GHS_WARNINGS()
|
||
|
// #endif
|
||
|
// #endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_EDG_WARNING / EA_RESTORE_EDG_WARNING
|
||
|
//
|
||
|
// Example usage:
|
||
|
// // Currently we are limited to one warning per line.
|
||
|
// EA_DISABLE_EDG_WARNING(193)
|
||
|
// EA_DISABLE_EDG_WARNING(236)
|
||
|
// <code>
|
||
|
// EA_RESTORE_EDG_WARNING()
|
||
|
// EA_RESTORE_EDG_WARNING()
|
||
|
//
|
||
|
#ifndef EA_DISABLE_EDG_WARNING
|
||
|
// EDG-based compilers are inconsistent in how the implement warning pragmas.
|
||
|
#if defined(EA_COMPILER_EDG) && !defined(EA_COMPILER_INTEL) && !defined(EA_COMPILER_RVCT)
|
||
|
#define EAEDGWHELP0(x) #x
|
||
|
#define EAEDGWHELP1(x) EAEDGWHELP0(diag_suppress x)
|
||
|
|
||
|
#define EA_DISABLE_EDG_WARNING(w) \
|
||
|
_Pragma("control %push diag") \
|
||
|
_Pragma(EAEDGWHELP1(w))
|
||
|
#else
|
||
|
#define EA_DISABLE_EDG_WARNING(w)
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_RESTORE_EDG_WARNING
|
||
|
#if defined(EA_COMPILER_EDG) && !defined(EA_COMPILER_INTEL) && !defined(EA_COMPILER_RVCT)
|
||
|
#define EA_RESTORE_EDG_WARNING() \
|
||
|
_Pragma("control %pop diag")
|
||
|
#else
|
||
|
#define EA_RESTORE_EDG_WARNING()
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_ALL_EDG_WARNINGS / EA_RESTORE_ALL_EDG_WARNINGS
|
||
|
//
|
||
|
//#ifndef EA_DISABLE_ALL_EDG_WARNINGS
|
||
|
// #if defined(EA_COMPILER_EDG) && !defined(EA_COMPILER_SN)
|
||
|
// #define EA_DISABLE_ALL_EDG_WARNINGS(w) \_
|
||
|
// _Pragma("_________")
|
||
|
// #else
|
||
|
// #define EA_DISABLE_ALL_EDG_WARNINGS(w)
|
||
|
// #endif
|
||
|
//#endif
|
||
|
//
|
||
|
//#ifndef EA_RESTORE_ALL_EDG_WARNINGS
|
||
|
// #if defined(EA_COMPILER_EDG) && !defined(EA_COMPILER_SN)
|
||
|
// #define EA_RESTORE_ALL_EDG_WARNINGS() \_
|
||
|
// _Pragma("_________")
|
||
|
// #else
|
||
|
// #define EA_RESTORE_ALL_EDG_WARNINGS()
|
||
|
// #endif
|
||
|
//#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_CW_WARNING / EA_RESTORE_CW_WARNING
|
||
|
//
|
||
|
// Note that this macro can only control warnings via numbers and not by
|
||
|
// names. The reason for this is that the compiler's syntax for such
|
||
|
// warnings is not the same as for numbers.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// // Currently we are limited to one warning per line and must also specify the warning in the restore macro.
|
||
|
// EA_DISABLE_CW_WARNING(10317)
|
||
|
// EA_DISABLE_CW_WARNING(10324)
|
||
|
// <code>
|
||
|
// EA_RESTORE_CW_WARNING(10317)
|
||
|
// EA_RESTORE_CW_WARNING(10324)
|
||
|
//
|
||
|
#ifndef EA_DISABLE_CW_WARNING
|
||
|
#define EA_DISABLE_CW_WARNING(w)
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_RESTORE_CW_WARNING
|
||
|
|
||
|
#define EA_RESTORE_CW_WARNING(w)
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_ALL_CW_WARNINGS / EA_RESTORE_ALL_CW_WARNINGS
|
||
|
//
|
||
|
#ifndef EA_DISABLE_ALL_CW_WARNINGS
|
||
|
#define EA_DISABLE_ALL_CW_WARNINGS()
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_RESTORE_ALL_CW_WARNINGS
|
||
|
#define EA_RESTORE_ALL_CW_WARNINGS()
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_PURE
|
||
|
//
|
||
|
// This acts the same as the GCC __attribute__ ((pure)) directive and is
|
||
|
// implemented simply as a wrapper around it to allow portable usage of
|
||
|
// it and to take advantage of it if and when it appears in other compilers.
|
||
|
//
|
||
|
// A "pure" function is one that has no effects except its return value and
|
||
|
// its return value is a function of only the function's parameters or
|
||
|
// non-volatile global variables. Any parameter or global variable access
|
||
|
// must be read-only. Loop optimization and subexpression elimination can be
|
||
|
// applied to such functions. A common example is strlen(): Given identical
|
||
|
// inputs, the function's return value (its only effect) is invariant across
|
||
|
// multiple invocations and thus can be pulled out of a loop and called but once.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_PURE void Function();
|
||
|
//
|
||
|
#ifndef EA_PURE
|
||
|
#if defined(EA_COMPILER_GNUC)
|
||
|
#define EA_PURE __attribute__((pure))
|
||
|
#elif defined(EA_COMPILER_ARM) // Arm brand compiler for ARM CPU
|
||
|
#define EA_PURE __pure
|
||
|
#else
|
||
|
#define EA_PURE
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_WEAK
|
||
|
// EA_WEAK_SUPPORTED -- defined as 0 or 1.
|
||
|
//
|
||
|
// GCC
|
||
|
// The weak attribute causes the declaration to be emitted as a weak
|
||
|
// symbol rather than a global. This is primarily useful in defining
|
||
|
// library functions which can be overridden in user code, though it
|
||
|
// can also be used with non-function declarations.
|
||
|
//
|
||
|
// VC++
|
||
|
// At link time, if multiple definitions of a COMDAT are seen, the linker
|
||
|
// picks one and discards the rest. If the linker option /OPT:REF
|
||
|
// is selected, then COMDAT elimination will occur to remove all the
|
||
|
// unreferenced data items in the linker output.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_WEAK void Function();
|
||
|
//
|
||
|
#ifndef EA_WEAK
|
||
|
#if defined(_MSC_VER) && (_MSC_VER >= 1300) // If VC7.0 and later
|
||
|
#define EA_WEAK __declspec(selectany)
|
||
|
#define EA_WEAK_SUPPORTED 1
|
||
|
#elif defined(_MSC_VER) || (defined(__GNUC__) && defined(__CYGWIN__))
|
||
|
#define EA_WEAK
|
||
|
#define EA_WEAK_SUPPORTED 0
|
||
|
#elif defined(EA_COMPILER_ARM) // Arm brand compiler for ARM CPU
|
||
|
#define EA_WEAK __weak
|
||
|
#define EA_WEAK_SUPPORTED 1
|
||
|
#else // GCC and IBM compilers, others.
|
||
|
#define EA_WEAK __attribute__((weak))
|
||
|
#define EA_WEAK_SUPPORTED 1
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_UNUSED
|
||
|
//
|
||
|
// Makes compiler warnings about unused variables go away.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// void Function(int x)
|
||
|
// {
|
||
|
// int y;
|
||
|
// EA_UNUSED(x);
|
||
|
// EA_UNUSED(y);
|
||
|
// }
|
||
|
//
|
||
|
#ifndef EA_UNUSED
|
||
|
// The EDG solution below is pretty weak and needs to be augmented or replaced.
|
||
|
// It can't handle the C language, is limited to places where template declarations
|
||
|
// can be used, and requires the type x to be usable as a functions reference argument.
|
||
|
#if defined(__cplusplus) && defined(__EDG__)
|
||
|
template <typename T>
|
||
|
inline void EABaseUnused(T const volatile & x) { (void)x; }
|
||
|
#define EA_UNUSED(x) EABaseUnused(x)
|
||
|
#else
|
||
|
#define EA_UNUSED(x) (void)x
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_EMPTY
|
||
|
//
|
||
|
// Allows for a null statement, usually for the purpose of avoiding compiler warnings.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// #ifdef EA_DEBUG
|
||
|
// #define MyDebugPrintf(x, y) printf(x, y)
|
||
|
// #else
|
||
|
// #define MyDebugPrintf(x, y) EA_EMPTY
|
||
|
// #endif
|
||
|
//
|
||
|
#ifndef EA_EMPTY
|
||
|
#define EA_EMPTY (void)0
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_CURRENT_FUNCTION
|
||
|
//
|
||
|
// Provides a consistent way to get the current function name as a macro
|
||
|
// like the __FILE__ and __LINE__ macros work. The C99 standard specifies
|
||
|
// that __func__ be provided by the compiler, but most compilers don't yet
|
||
|
// follow that convention. However, many compilers have an alternative.
|
||
|
//
|
||
|
// We also define EA_CURRENT_FUNCTION_SUPPORTED for when it is not possible
|
||
|
// to have EA_CURRENT_FUNCTION work as expected.
|
||
|
//
|
||
|
// Defined inside a function because otherwise the macro might not be
|
||
|
// defined and code below might not compile. This happens with some
|
||
|
// compilers.
|
||
|
//
|
||
|
#ifndef EA_CURRENT_FUNCTION
|
||
|
#if defined __GNUC__ || (defined __ICC && __ICC >= 600)
|
||
|
#define EA_CURRENT_FUNCTION __PRETTY_FUNCTION__
|
||
|
#elif defined(__FUNCSIG__)
|
||
|
#define EA_CURRENT_FUNCTION __FUNCSIG__
|
||
|
#elif (defined __INTEL_COMPILER && __INTEL_COMPILER >= 600) || (defined __IBMCPP__ && __IBMCPP__ >= 500) || (defined __CWCC__ && __CWCC__ >= 0x4200)
|
||
|
#define EA_CURRENT_FUNCTION __FUNCTION__
|
||
|
#elif defined __STDC_VERSION__ && __STDC_VERSION__ >= 199901
|
||
|
#define EA_CURRENT_FUNCTION __func__
|
||
|
#else
|
||
|
#define EA_CURRENT_FUNCTION "(unknown function)"
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// wchar_t
|
||
|
// Here we define:
|
||
|
// EA_WCHAR_T_NON_NATIVE
|
||
|
// EA_WCHAR_SIZE = <sizeof(wchar_t)>
|
||
|
//
|
||
|
#ifndef EA_WCHAR_T_NON_NATIVE
|
||
|
// Compilers that always implement wchar_t as native include:
|
||
|
// COMEAU, new SN, and other EDG-based compilers.
|
||
|
// GCC
|
||
|
// Borland
|
||
|
// SunPro
|
||
|
// IBM Visual Age
|
||
|
#if defined(EA_COMPILER_INTEL)
|
||
|
#if (EA_COMPILER_VERSION < 700)
|
||
|
#define EA_WCHAR_T_NON_NATIVE 1
|
||
|
#else
|
||
|
#if (!defined(_WCHAR_T_DEFINED) && !defined(_WCHAR_T))
|
||
|
#define EA_WCHAR_T_NON_NATIVE 1
|
||
|
#endif
|
||
|
#endif
|
||
|
#elif defined(EA_COMPILER_MSVC) || (defined(EA_COMPILER_CLANG) && defined(EA_PLATFORM_WINDOWS))
|
||
|
#ifndef _NATIVE_WCHAR_T_DEFINED
|
||
|
#define EA_WCHAR_T_NON_NATIVE 1
|
||
|
#endif
|
||
|
#elif defined(__EDG_VERSION__) && (!defined(_WCHAR_T) && (__EDG_VERSION__ < 400)) // EDG prior to v4 uses _WCHAR_T to indicate if wchar_t is native. v4+ may define something else, but we're not currently aware of it.
|
||
|
#define EA_WCHAR_T_NON_NATIVE 1
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_WCHAR_SIZE // If the user hasn't specified that it is a given size...
|
||
|
#if defined(__WCHAR_MAX__) // GCC defines this for most platforms.
|
||
|
#if (__WCHAR_MAX__ == 2147483647) || (__WCHAR_MAX__ == 4294967295)
|
||
|
#define EA_WCHAR_SIZE 4
|
||
|
#elif (__WCHAR_MAX__ == 32767) || (__WCHAR_MAX__ == 65535)
|
||
|
#define EA_WCHAR_SIZE 2
|
||
|
#elif (__WCHAR_MAX__ == 127) || (__WCHAR_MAX__ == 255)
|
||
|
#define EA_WCHAR_SIZE 1
|
||
|
#else
|
||
|
#define EA_WCHAR_SIZE 4
|
||
|
#endif
|
||
|
#elif defined(WCHAR_MAX) // The SN and Arm compilers define this.
|
||
|
#if (WCHAR_MAX == 2147483647) || (WCHAR_MAX == 4294967295)
|
||
|
#define EA_WCHAR_SIZE 4
|
||
|
#elif (WCHAR_MAX == 32767) || (WCHAR_MAX == 65535)
|
||
|
#define EA_WCHAR_SIZE 2
|
||
|
#elif (WCHAR_MAX == 127) || (WCHAR_MAX == 255)
|
||
|
#define EA_WCHAR_SIZE 1
|
||
|
#else
|
||
|
#define EA_WCHAR_SIZE 4
|
||
|
#endif
|
||
|
#elif defined(__WCHAR_BIT) // Green Hills (and other versions of EDG?) uses this.
|
||
|
#if (__WCHAR_BIT == 16)
|
||
|
#define EA_WCHAR_SIZE 2
|
||
|
#elif (__WCHAR_BIT == 32)
|
||
|
#define EA_WCHAR_SIZE 4
|
||
|
#elif (__WCHAR_BIT == 8)
|
||
|
#define EA_WCHAR_SIZE 1
|
||
|
#else
|
||
|
#define EA_WCHAR_SIZE 4
|
||
|
#endif
|
||
|
#elif defined(_WCMAX) // The SN and Arm compilers define this.
|
||
|
#if (_WCMAX == 2147483647) || (_WCMAX == 4294967295)
|
||
|
#define EA_WCHAR_SIZE 4
|
||
|
#elif (_WCMAX == 32767) || (_WCMAX == 65535)
|
||
|
#define EA_WCHAR_SIZE 2
|
||
|
#elif (_WCMAX == 127) || (_WCMAX == 255)
|
||
|
#define EA_WCHAR_SIZE 1
|
||
|
#else
|
||
|
#define EA_WCHAR_SIZE 4
|
||
|
#endif
|
||
|
#elif defined(EA_PLATFORM_UNIX)
|
||
|
// It is standard on Unix to have wchar_t be int32_t or uint32_t.
|
||
|
// All versions of GNUC default to a 32 bit wchar_t, but EA has used
|
||
|
// the -fshort-wchar GCC command line option to force it to 16 bit.
|
||
|
// If you know that the compiler is set to use a wchar_t of other than
|
||
|
// the default, you need to manually define EA_WCHAR_SIZE for the build.
|
||
|
#define EA_WCHAR_SIZE 4
|
||
|
#else
|
||
|
// It is standard on Windows to have wchar_t be uint16_t. GCC
|
||
|
// defines wchar_t as int by default. Electronic Arts has
|
||
|
// standardized on wchar_t being an unsigned 16 bit value on all
|
||
|
// console platforms. Given that there is currently no known way to
|
||
|
// tell at preprocessor time what the size of wchar_t is, we declare
|
||
|
// it to be 2, as this is the Electronic Arts standard. If you have
|
||
|
// EA_WCHAR_SIZE != sizeof(wchar_t), then your code might not be
|
||
|
// broken, but it also won't work with wchar libraries and data from
|
||
|
// other parts of EA. Under GCC, you can force wchar_t to two bytes
|
||
|
// with the -fshort-wchar compiler argument.
|
||
|
#define EA_WCHAR_SIZE 2
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_RESTRICT
|
||
|
//
|
||
|
// The C99 standard defines a new keyword, restrict, which allows for the
|
||
|
// improvement of code generation regarding memory usage. Compilers can
|
||
|
// generate significantly faster code when you are able to use restrict.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// void DoSomething(char* EA_RESTRICT p1, char* EA_RESTRICT p2);
|
||
|
//
|
||
|
#ifndef EA_RESTRICT
|
||
|
#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // If VC8 (VS2005) or later...
|
||
|
#define EA_RESTRICT __restrict
|
||
|
#elif defined(EA_COMPILER_CLANG)
|
||
|
#define EA_RESTRICT __restrict
|
||
|
#elif defined(EA_COMPILER_GNUC) // Includes GCC and other compilers emulating GCC.
|
||
|
#define EA_RESTRICT __restrict // GCC defines 'restrict' (as opposed to __restrict) in C99 mode only.
|
||
|
#elif defined(EA_COMPILER_ARM)
|
||
|
#define EA_RESTRICT __restrict
|
||
|
#elif defined(EA_COMPILER_IS_C99)
|
||
|
#define EA_RESTRICT restrict
|
||
|
#else
|
||
|
// If the compiler didn't support restricted pointers, defining EA_RESTRICT
|
||
|
// away would result in compiling and running fine but you just wouldn't
|
||
|
// the same level of optimization. On the other hand, all the major compilers
|
||
|
// support restricted pointers.
|
||
|
#define EA_RESTRICT
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DEPRECATED // Used as a prefix.
|
||
|
// EA_PREFIX_DEPRECATED // You should need this only for unusual compilers.
|
||
|
// EA_POSTFIX_DEPRECATED // You should need this only for unusual compilers.
|
||
|
// EA_DEPRECATED_MESSAGE // Used as a prefix and provides a deprecation message.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_DEPRECATED void Function();
|
||
|
// EA_DEPRECATED_MESSAGE("Use 1.0v API instead") void Function();
|
||
|
//
|
||
|
// or for maximum portability:
|
||
|
// EA_PREFIX_DEPRECATED void Function() EA_POSTFIX_DEPRECATED;
|
||
|
//
|
||
|
|
||
|
#ifndef EA_DEPRECATED
|
||
|
#if defined(EA_COMPILER_CPP14_ENABLED)
|
||
|
#define EA_DEPRECATED [[deprecated]]
|
||
|
#elif defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION > 1300) // If VC7 (VS2003) or later...
|
||
|
#define EA_DEPRECATED __declspec(deprecated)
|
||
|
#elif defined(EA_COMPILER_MSVC)
|
||
|
#define EA_DEPRECATED
|
||
|
#else
|
||
|
#define EA_DEPRECATED __attribute__((deprecated))
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_PREFIX_DEPRECATED
|
||
|
#if defined(EA_COMPILER_CPP14_ENABLED)
|
||
|
#define EA_PREFIX_DEPRECATED [[deprecated]]
|
||
|
#define EA_POSTFIX_DEPRECATED
|
||
|
#elif defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION > 1300) // If VC7 (VS2003) or later...
|
||
|
#define EA_PREFIX_DEPRECATED __declspec(deprecated)
|
||
|
#define EA_POSTFIX_DEPRECATED
|
||
|
#elif defined(EA_COMPILER_MSVC)
|
||
|
#define EA_PREFIX_DEPRECATED
|
||
|
#define EA_POSTFIX_DEPRECATED
|
||
|
#else
|
||
|
#define EA_PREFIX_DEPRECATED
|
||
|
#define EA_POSTFIX_DEPRECATED __attribute__((deprecated))
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_DEPRECATED_MESSAGE
|
||
|
#if defined(EA_COMPILER_CPP14_ENABLED)
|
||
|
#define EA_DEPRECATED_MESSAGE(msg) [[deprecated(#msg)]]
|
||
|
#else
|
||
|
// Compiler does not support depreaction messages, explicitly drop the msg but still mark the function as deprecated
|
||
|
#define EA_DEPRECATED_MESSAGE(msg) EA_DEPRECATED
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_FORCE_INLINE // Used as a prefix.
|
||
|
// EA_PREFIX_FORCE_INLINE // You should need this only for unusual compilers.
|
||
|
// EA_POSTFIX_FORCE_INLINE // You should need this only for unusual compilers.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_FORCE_INLINE void Foo(); // Implementation elsewhere.
|
||
|
// EA_PREFIX_FORCE_INLINE void Foo() EA_POSTFIX_FORCE_INLINE; // Implementation elsewhere.
|
||
|
//
|
||
|
// Note that when the prefix version of this function is used, it replaces
|
||
|
// the regular C++ 'inline' statement. Thus you should not use both the
|
||
|
// C++ inline statement and this macro with the same function declaration.
|
||
|
//
|
||
|
// To force inline usage under GCC 3.1+, you use this:
|
||
|
// inline void Foo() __attribute__((always_inline));
|
||
|
// or
|
||
|
// inline __attribute__((always_inline)) void Foo();
|
||
|
//
|
||
|
// The CodeWarrior compiler doesn't have the concept of forcing inlining per function.
|
||
|
//
|
||
|
#ifndef EA_FORCE_INLINE
|
||
|
#if defined(EA_COMPILER_MSVC)
|
||
|
#define EA_FORCE_INLINE __forceinline
|
||
|
#elif defined(EA_COMPILER_GNUC) && (((__GNUC__ * 100) + __GNUC_MINOR__) >= 301) || defined(EA_COMPILER_CLANG)
|
||
|
#if defined(__cplusplus)
|
||
|
#define EA_FORCE_INLINE inline __attribute__((always_inline))
|
||
|
#else
|
||
|
#define EA_FORCE_INLINE __inline__ __attribute__((always_inline))
|
||
|
#endif
|
||
|
#else
|
||
|
#if defined(__cplusplus)
|
||
|
#define EA_FORCE_INLINE inline
|
||
|
#else
|
||
|
#define EA_FORCE_INLINE __inline
|
||
|
#endif
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#if defined(EA_COMPILER_GNUC) && (((__GNUC__ * 100) + __GNUC_MINOR__) >= 301) || defined(EA_COMPILER_CLANG)
|
||
|
#define EA_PREFIX_FORCE_INLINE inline
|
||
|
#define EA_POSTFIX_FORCE_INLINE __attribute__((always_inline))
|
||
|
#else
|
||
|
#define EA_PREFIX_FORCE_INLINE inline
|
||
|
#define EA_POSTFIX_FORCE_INLINE
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_FORCE_INLINE_LAMBDA
|
||
|
//
|
||
|
// EA_FORCE_INLINE_LAMBDA is used to force inline a call to a lambda when possible.
|
||
|
// Force inlining a lambda can be useful to reduce overhead in situations where a lambda may
|
||
|
// may only be called once, or inlining allows the compiler to apply other optimizations that wouldn't
|
||
|
// otherwise be possible.
|
||
|
//
|
||
|
// The ability to force inline a lambda is currently only available on a subset of compilers.
|
||
|
//
|
||
|
// Example usage:
|
||
|
//
|
||
|
// auto lambdaFunction = []() EA_FORCE_INLINE_LAMBDA
|
||
|
// {
|
||
|
// };
|
||
|
//
|
||
|
#ifndef EA_FORCE_INLINE_LAMBDA
|
||
|
#if defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_CLANG)
|
||
|
#define EA_FORCE_INLINE_LAMBDA __attribute__((always_inline))
|
||
|
#else
|
||
|
#define EA_FORCE_INLINE_LAMBDA
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_NO_INLINE // Used as a prefix.
|
||
|
// EA_PREFIX_NO_INLINE // You should need this only for unusual compilers.
|
||
|
// EA_POSTFIX_NO_INLINE // You should need this only for unusual compilers.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_NO_INLINE void Foo(); // Implementation elsewhere.
|
||
|
// EA_PREFIX_NO_INLINE void Foo() EA_POSTFIX_NO_INLINE; // Implementation elsewhere.
|
||
|
//
|
||
|
// That this declaration is incompatbile with C++ 'inline' and any
|
||
|
// variant of EA_FORCE_INLINE.
|
||
|
//
|
||
|
// To disable inline usage under VC++ priof to VS2005, you need to use this:
|
||
|
// #pragma inline_depth(0) // Disable inlining.
|
||
|
// void Foo() { ... }
|
||
|
// #pragma inline_depth() // Restore to default.
|
||
|
//
|
||
|
// Since there is no easy way to disable inlining on a function-by-function
|
||
|
// basis in VC++ prior to VS2005, the best strategy is to write platform-specific
|
||
|
// #ifdefs in the code or to disable inlining for a given module and enable
|
||
|
// functions individually with EA_FORCE_INLINE.
|
||
|
//
|
||
|
#ifndef EA_NO_INLINE
|
||
|
#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // If VC8 (VS2005) or later...
|
||
|
#define EA_NO_INLINE __declspec(noinline)
|
||
|
#elif defined(EA_COMPILER_MSVC)
|
||
|
#define EA_NO_INLINE
|
||
|
#else
|
||
|
#define EA_NO_INLINE __attribute__((noinline))
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // If VC8 (VS2005) or later...
|
||
|
#define EA_PREFIX_NO_INLINE __declspec(noinline)
|
||
|
#define EA_POSTFIX_NO_INLINE
|
||
|
#elif defined(EA_COMPILER_MSVC)
|
||
|
#define EA_PREFIX_NO_INLINE
|
||
|
#define EA_POSTFIX_NO_INLINE
|
||
|
#else
|
||
|
#define EA_PREFIX_NO_INLINE
|
||
|
#define EA_POSTFIX_NO_INLINE __attribute__((noinline))
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_NO_VTABLE
|
||
|
//
|
||
|
// Example usage:
|
||
|
// class EA_NO_VTABLE X {
|
||
|
// virtual void InterfaceFunction();
|
||
|
// };
|
||
|
//
|
||
|
// EA_CLASS_NO_VTABLE(X) {
|
||
|
// virtual void InterfaceFunction();
|
||
|
// };
|
||
|
//
|
||
|
#ifdef EA_COMPILER_MSVC
|
||
|
#define EA_NO_VTABLE __declspec(novtable)
|
||
|
#define EA_CLASS_NO_VTABLE(x) class __declspec(novtable) x
|
||
|
#define EA_STRUCT_NO_VTABLE(x) struct __declspec(novtable) x
|
||
|
#else
|
||
|
#define EA_NO_VTABLE
|
||
|
#define EA_CLASS_NO_VTABLE(x) class x
|
||
|
#define EA_STRUCT_NO_VTABLE(x) struct x
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_PASCAL
|
||
|
//
|
||
|
// Also known on PC platforms as stdcall.
|
||
|
// This convention causes the compiler to assume that the called function
|
||
|
// will pop off the stack space used to pass arguments, unless it takes a
|
||
|
// variable number of arguments.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// this:
|
||
|
// void DoNothing(int x);
|
||
|
// void DoNothing(int x){}
|
||
|
// would be written as this:
|
||
|
// void EA_PASCAL_FUNC(DoNothing(int x));
|
||
|
// void EA_PASCAL_FUNC(DoNothing(int x)){}
|
||
|
//
|
||
|
#ifndef EA_PASCAL
|
||
|
#if defined(EA_COMPILER_MSVC)
|
||
|
#define EA_PASCAL __stdcall
|
||
|
#elif defined(EA_COMPILER_GNUC) && defined(EA_PROCESSOR_X86)
|
||
|
#define EA_PASCAL __attribute__((stdcall))
|
||
|
#else
|
||
|
// Some compilers simply don't support pascal calling convention.
|
||
|
// As a result, there isn't an issue here, since the specification of
|
||
|
// pascal calling convention is for the purpose of disambiguating the
|
||
|
// calling convention that is applied.
|
||
|
#define EA_PASCAL
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef EA_PASCAL_FUNC
|
||
|
#if defined(EA_COMPILER_MSVC)
|
||
|
#define EA_PASCAL_FUNC(funcname_and_paramlist) __stdcall funcname_and_paramlist
|
||
|
#elif defined(EA_COMPILER_GNUC) && defined(EA_PROCESSOR_X86)
|
||
|
#define EA_PASCAL_FUNC(funcname_and_paramlist) __attribute__((stdcall)) funcname_and_paramlist
|
||
|
#else
|
||
|
#define EA_PASCAL_FUNC(funcname_and_paramlist) funcname_and_paramlist
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_SSE
|
||
|
// Visual C Processor Packs define _MSC_FULL_VER and are needed for SSE
|
||
|
// Intel C also has SSE support.
|
||
|
// EA_SSE is used to select FPU or SSE versions in hw_select.inl
|
||
|
//
|
||
|
// EA_SSE defines the level of SSE support:
|
||
|
// 0 indicates no SSE support
|
||
|
// 1 indicates SSE1 is supported
|
||
|
// 2 indicates SSE2 is supported
|
||
|
// 3 indicates SSE3 (or greater) is supported
|
||
|
//
|
||
|
// Note: SSE support beyond SSE3 can't be properly represented as a single
|
||
|
// version number. Instead users should use specific SSE defines (e.g.
|
||
|
// EA_SSE4_2) to detect what specific support is available. EA_SSE being
|
||
|
// equal to 3 really only indicates that SSE3 or greater is supported.
|
||
|
#ifndef EA_SSE
|
||
|
#if defined(EA_COMPILER_GNUC) || defined(EA_COMPILER_CLANG)
|
||
|
#if defined(__SSE3__)
|
||
|
#define EA_SSE 3
|
||
|
#elif defined(__SSE2__)
|
||
|
#define EA_SSE 2
|
||
|
#elif defined(__SSE__) && __SSE__
|
||
|
#define EA_SSE 1
|
||
|
#else
|
||
|
#define EA_SSE 0
|
||
|
#endif
|
||
|
#elif (defined(EA_SSE3) && EA_SSE3) || defined EA_PLATFORM_XBOXONE || defined EA_PLATFORM_XBSX
|
||
|
#define EA_SSE 3
|
||
|
#elif defined(EA_SSE2) && EA_SSE2
|
||
|
#define EA_SSE 2
|
||
|
#elif defined(EA_PROCESSOR_X86) && defined(_MSC_FULL_VER) && !defined(__NOSSE__) && defined(_M_IX86_FP)
|
||
|
#define EA_SSE _M_IX86_FP
|
||
|
#elif defined(EA_PROCESSOR_X86) && defined(EA_COMPILER_INTEL) && !defined(__NOSSE__)
|
||
|
#define EA_SSE 1
|
||
|
#elif defined(EA_PROCESSOR_X86_64)
|
||
|
// All x64 processors support SSE2 or higher
|
||
|
#define EA_SSE 2
|
||
|
#else
|
||
|
#define EA_SSE 0
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// We define separate defines for SSE support beyond SSE1. These defines
|
||
|
// are particularly useful for detecting SSE4.x features since there isn't
|
||
|
// a single concept of SSE4.
|
||
|
//
|
||
|
// The following SSE defines are always defined. 0 indicates the
|
||
|
// feature/level of SSE is not supported, and 1 indicates support is
|
||
|
// available.
|
||
|
#ifndef EA_SSE2
|
||
|
#if EA_SSE >= 2
|
||
|
#define EA_SSE2 1
|
||
|
#else
|
||
|
#define EA_SSE2 0
|
||
|
#endif
|
||
|
#endif
|
||
|
#ifndef EA_SSE3
|
||
|
#if EA_SSE >= 3
|
||
|
#define EA_SSE3 1
|
||
|
#else
|
||
|
#define EA_SSE3 0
|
||
|
#endif
|
||
|
#endif
|
||
|
#ifndef EA_SSSE3
|
||
|
#if defined __SSSE3__ || defined EA_PLATFORM_XBOXONE || defined EA_PLATFORM_XBSX
|
||
|
#define EA_SSSE3 1
|
||
|
#else
|
||
|
#define EA_SSSE3 0
|
||
|
#endif
|
||
|
#endif
|
||
|
#ifndef EA_SSE4_1
|
||
|
#if defined __SSE4_1__ || defined EA_PLATFORM_XBOXONE || defined EA_PLATFORM_XBSX
|
||
|
#define EA_SSE4_1 1
|
||
|
#else
|
||
|
#define EA_SSE4_1 0
|
||
|
#endif
|
||
|
#endif
|
||
|
#ifndef EA_SSE4_2
|
||
|
#if defined __SSE4_2__ || defined EA_PLATFORM_XBOXONE || defined EA_PLATFORM_XBSX
|
||
|
#define EA_SSE4_2 1
|
||
|
#else
|
||
|
#define EA_SSE4_2 0
|
||
|
#endif
|
||
|
#endif
|
||
|
#ifndef EA_SSE4A
|
||
|
#if defined __SSE4A__ || defined EA_PLATFORM_XBOXONE || defined EA_PLATFORM_XBSX
|
||
|
#define EA_SSE4A 1
|
||
|
#else
|
||
|
#define EA_SSE4A 0
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_AVX
|
||
|
// EA_AVX may be used to determine if Advanced Vector Extensions are available for the target architecture
|
||
|
//
|
||
|
// EA_AVX defines the level of AVX support:
|
||
|
// 0 indicates no AVX support
|
||
|
// 1 indicates AVX1 is supported
|
||
|
// 2 indicates AVX2 is supported
|
||
|
#ifndef EA_AVX
|
||
|
#if defined __AVX2__
|
||
|
#define EA_AVX 2
|
||
|
#elif defined __AVX__ || defined EA_PLATFORM_XBOXONE || defined EA_PLATFORM_XBSX
|
||
|
#define EA_AVX 1
|
||
|
#else
|
||
|
#define EA_AVX 0
|
||
|
#endif
|
||
|
#endif
|
||
|
#ifndef EA_AVX2
|
||
|
#if EA_AVX >= 2
|
||
|
#define EA_AVX2 1
|
||
|
#else
|
||
|
#define EA_AVX2 0
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
// EA_FP16C may be used to determine the existence of float <-> half conversion operations on an x86 CPU.
|
||
|
// (For example to determine if _mm_cvtph_ps or _mm_cvtps_ph could be used.)
|
||
|
#ifndef EA_FP16C
|
||
|
#if defined __F16C__ || defined EA_PLATFORM_XBOXONE || defined EA_PLATFORM_XBSX
|
||
|
#define EA_FP16C 1
|
||
|
#else
|
||
|
#define EA_FP16C 0
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
// EA_FP128 may be used to determine if __float128 is a supported type for use. This type is enabled by a GCC extension (_GLIBCXX_USE_FLOAT128)
|
||
|
// but has support by some implementations of clang (__FLOAT128__)
|
||
|
// PS4 does not support __float128 as of SDK 5.500 https://ps4.siedev.net/resources/documents/SDK/5.500/CPU_Compiler_ABI-Overview/0003.html
|
||
|
#ifndef EA_FP128
|
||
|
#if (defined __FLOAT128__ || defined _GLIBCXX_USE_FLOAT128) && !defined(EA_PLATFORM_SONY)
|
||
|
#define EA_FP128 1
|
||
|
#else
|
||
|
#define EA_FP128 0
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_ABM
|
||
|
// EA_ABM may be used to determine if Advanced Bit Manipulation sets are available for the target architecture (POPCNT, LZCNT)
|
||
|
//
|
||
|
#ifndef EA_ABM
|
||
|
#if defined(__ABM__) || defined(EA_PLATFORM_XBOXONE) || defined(EA_PLATFORM_SONY) || defined(EA_PLATFORM_XBSX)
|
||
|
#define EA_ABM 1
|
||
|
#else
|
||
|
#define EA_ABM 0
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_NEON
|
||
|
// EA_NEON may be used to determine if NEON is supported.
|
||
|
#ifndef EA_NEON
|
||
|
#if defined(__ARM_NEON__) || defined(__ARM_NEON)
|
||
|
#define EA_NEON 1
|
||
|
#else
|
||
|
#define EA_NEON 0
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_BMI
|
||
|
// EA_BMI may be used to determine if Bit Manipulation Instruction sets are available for the target architecture
|
||
|
//
|
||
|
// EA_BMI defines the level of BMI support:
|
||
|
// 0 indicates no BMI support
|
||
|
// 1 indicates BMI1 is supported
|
||
|
// 2 indicates BMI2 is supported
|
||
|
#ifndef EA_BMI
|
||
|
#if defined(__BMI2__)
|
||
|
#define EA_BMI 2
|
||
|
#elif defined(__BMI__) || defined(EA_PLATFORM_XBOXONE) || defined(EA_PLATFORM_XBSX)
|
||
|
#define EA_BMI 1
|
||
|
#else
|
||
|
#define EA_BMI 0
|
||
|
#endif
|
||
|
#endif
|
||
|
#ifndef EA_BMI2
|
||
|
#if EA_BMI >= 2
|
||
|
#define EA_BMI2 1
|
||
|
#else
|
||
|
#define EA_BMI2 0
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_FMA3
|
||
|
// EA_FMA3 may be used to determine if Fused Multiply Add operations are available for the target architecture
|
||
|
// __FMA__ is defined only by GCC, Clang, and ICC; MSVC only defines __AVX__ and __AVX2__
|
||
|
// FMA3 was introduced alongside AVX2 on Intel Haswell
|
||
|
// All AMD processors support FMA3 if AVX2 is also supported
|
||
|
//
|
||
|
// EA_FMA3 defines the level of FMA3 support:
|
||
|
// 0 indicates no FMA3 support
|
||
|
// 1 indicates FMA3 is supported
|
||
|
#ifndef EA_FMA3
|
||
|
#if defined(__FMA__) || EA_AVX2 >= 1
|
||
|
#define EA_FMA3 1
|
||
|
#else
|
||
|
#define EA_FMA3 0
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_TBM
|
||
|
// EA_TBM may be used to determine if Trailing Bit Manipulation instructions are available for the target architecture
|
||
|
#ifndef EA_TBM
|
||
|
#if defined(__TBM__)
|
||
|
#define EA_TBM 1
|
||
|
#else
|
||
|
#define EA_TBM 0
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_IMPORT
|
||
|
// import declaration specification
|
||
|
// specifies that the declared symbol is imported from another dynamic library.
|
||
|
#ifndef EA_IMPORT
|
||
|
#if defined(EA_COMPILER_MSVC)
|
||
|
#define EA_IMPORT __declspec(dllimport)
|
||
|
#else
|
||
|
#define EA_IMPORT
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_EXPORT
|
||
|
// export declaration specification
|
||
|
// specifies that the declared symbol is exported from the current dynamic library.
|
||
|
// this is not the same as the C++ export keyword. The C++ export keyword has been
|
||
|
// removed from the language as of C++11.
|
||
|
#ifndef EA_EXPORT
|
||
|
#if defined(EA_COMPILER_MSVC)
|
||
|
#define EA_EXPORT __declspec(dllexport)
|
||
|
#else
|
||
|
#define EA_EXPORT
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_PRAGMA_ONCE_SUPPORTED
|
||
|
//
|
||
|
// This is a wrapper for the #pragma once preprocessor directive.
|
||
|
// It allows for some compilers (in particular VC++) to implement signifcantly
|
||
|
// faster include file preprocessing. #pragma once can be used to replace
|
||
|
// header include guards or to augment them. However, #pragma once isn't
|
||
|
// necessarily supported by all compilers and isn't guaranteed to be so in
|
||
|
// the future, so using #pragma once to replace traditional include guards
|
||
|
// is not strictly portable. Note that a direct #define for #pragma once is
|
||
|
// impossible with VC++, due to limitations, but can be done with other
|
||
|
// compilers/preprocessors via _Pragma("once").
|
||
|
//
|
||
|
// Example usage (which includes traditional header guards for portability):
|
||
|
// #ifndef SOMEPACKAGE_SOMEHEADER_H
|
||
|
// #define SOMEPACKAGE_SOMEHEADER_H
|
||
|
//
|
||
|
// #if defined(EA_PRAGMA_ONCE_SUPPORTED)
|
||
|
// #pragma once
|
||
|
// #endif
|
||
|
//
|
||
|
// <user code>
|
||
|
//
|
||
|
// #endif
|
||
|
//
|
||
|
#if defined(_MSC_VER) || defined(__GNUC__) || defined(__EDG__) || defined(__APPLE__)
|
||
|
#define EA_PRAGMA_ONCE_SUPPORTED 1
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_ONCE
|
||
|
//
|
||
|
// Example usage (which includes traditional header guards for portability):
|
||
|
// #ifndef SOMEPACKAGE_SOMEHEADER_H
|
||
|
// #define SOMEPACKAGE_SOMEHEADER_H
|
||
|
//
|
||
|
// EA_ONCE()
|
||
|
//
|
||
|
// <user code>
|
||
|
//
|
||
|
// #endif
|
||
|
//
|
||
|
#if defined(EA_PRAGMA_ONCE_SUPPORTED)
|
||
|
#if defined(_MSC_VER)
|
||
|
#define EA_ONCE() __pragma(once)
|
||
|
#else
|
||
|
#define EA_ONCE() // _Pragma("once") It turns out that _Pragma("once") isn't supported by many compilers.
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_OVERRIDE
|
||
|
//
|
||
|
// C++11 override
|
||
|
// See http://msdn.microsoft.com/en-us/library/jj678987.aspx for more information.
|
||
|
// You can use EA_FINAL_OVERRIDE to combine usage of EA_OVERRIDE and EA_INHERITANCE_FINAL in a single statement.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// struct B { virtual void f(int); };
|
||
|
// struct D : B { void f(int) EA_OVERRIDE; };
|
||
|
//
|
||
|
#ifndef EA_OVERRIDE
|
||
|
#if defined(EA_COMPILER_NO_OVERRIDE)
|
||
|
#define EA_OVERRIDE
|
||
|
#else
|
||
|
#define EA_OVERRIDE override
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_INHERITANCE_FINAL
|
||
|
//
|
||
|
// Portably wraps the C++11 final specifier.
|
||
|
// See http://msdn.microsoft.com/en-us/library/jj678985.aspx for more information.
|
||
|
// You can use EA_FINAL_OVERRIDE to combine usage of EA_OVERRIDE and EA_INHERITANCE_FINAL in a single statement.
|
||
|
// This is not called EA_FINAL because that term is used within EA to denote debug/release/final builds.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// struct B { virtual void f() EA_INHERITANCE_FINAL; };
|
||
|
//
|
||
|
#ifndef EA_INHERITANCE_FINAL
|
||
|
#if defined(EA_COMPILER_NO_INHERITANCE_FINAL)
|
||
|
#define EA_INHERITANCE_FINAL
|
||
|
#elif (defined(_MSC_VER) && (EA_COMPILER_VERSION < 1700)) // Pre-VS2012
|
||
|
#define EA_INHERITANCE_FINAL sealed
|
||
|
#else
|
||
|
#define EA_INHERITANCE_FINAL final
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_FINAL_OVERRIDE
|
||
|
//
|
||
|
// Portably wraps the C++11 override final specifiers combined.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// struct A { virtual void f(); };
|
||
|
// struct B : public A { virtual void f() EA_FINAL_OVERRIDE; };
|
||
|
//
|
||
|
#ifndef EA_FINAL_OVERRIDE
|
||
|
#define EA_FINAL_OVERRIDE EA_OVERRIDE EA_INHERITANCE_FINAL
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_SEALED
|
||
|
//
|
||
|
// This is deprecated, as the C++11 Standard has final (EA_INHERITANCE_FINAL) instead.
|
||
|
// See http://msdn.microsoft.com/en-us/library/0w2w91tf.aspx for more information.
|
||
|
// Example usage:
|
||
|
// struct B { virtual void f() EA_SEALED; };
|
||
|
//
|
||
|
#ifndef EA_SEALED
|
||
|
#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // VS2005 (VC8) and later
|
||
|
#define EA_SEALED sealed
|
||
|
#else
|
||
|
#define EA_SEALED
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_ABSTRACT
|
||
|
//
|
||
|
// This is a Microsoft language extension.
|
||
|
// See http://msdn.microsoft.com/en-us/library/b0z6b513.aspx for more information.
|
||
|
// Example usage:
|
||
|
// struct X EA_ABSTRACT { virtual void f(){} };
|
||
|
//
|
||
|
#ifndef EA_ABSTRACT
|
||
|
#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1400) // VS2005 (VC8) and later
|
||
|
#define EA_ABSTRACT abstract
|
||
|
#else
|
||
|
#define EA_ABSTRACT
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_CONSTEXPR
|
||
|
// EA_CONSTEXPR_OR_CONST
|
||
|
//
|
||
|
// Portable wrapper for C++11's 'constexpr' support.
|
||
|
//
|
||
|
// See http://www.cprogramming.com/c++11/c++11-compile-time-processing-with-constexpr.html for more information.
|
||
|
// Example usage:
|
||
|
// EA_CONSTEXPR int GetValue() { return 37; }
|
||
|
// EA_CONSTEXPR_OR_CONST double gValue = std::sin(kTwoPi);
|
||
|
//
|
||
|
#if !defined(EA_CONSTEXPR)
|
||
|
#if defined(EA_COMPILER_NO_CONSTEXPR)
|
||
|
#define EA_CONSTEXPR
|
||
|
#else
|
||
|
#define EA_CONSTEXPR constexpr
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#if !defined(EA_CONSTEXPR_OR_CONST)
|
||
|
#if defined(EA_COMPILER_NO_CONSTEXPR)
|
||
|
#define EA_CONSTEXPR_OR_CONST const
|
||
|
#else
|
||
|
#define EA_CONSTEXPR_OR_CONST constexpr
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_CONSTEXPR_IF
|
||
|
//
|
||
|
// Portable wrapper for C++17's 'constexpr if' support.
|
||
|
//
|
||
|
// https://en.cppreference.com/w/cpp/language/if
|
||
|
//
|
||
|
// Example usage:
|
||
|
//
|
||
|
// EA_CONSTEXPR_IF(eastl::is_copy_constructible_v<T>)
|
||
|
// { ... }
|
||
|
//
|
||
|
#if !defined(EA_CONSTEXPR_IF)
|
||
|
#if defined(EA_COMPILER_NO_CONSTEXPR_IF)
|
||
|
#define EA_CONSTEXPR_IF(predicate) if ((predicate))
|
||
|
#else
|
||
|
#define EA_CONSTEXPR_IF(predicate) if constexpr ((predicate))
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_EXTERN_TEMPLATE
|
||
|
//
|
||
|
// Portable wrapper for C++11's 'extern template' support.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_EXTERN_TEMPLATE(class basic_string<char>);
|
||
|
//
|
||
|
#if !defined(EA_EXTERN_TEMPLATE)
|
||
|
#if defined(EA_COMPILER_NO_EXTERN_TEMPLATE)
|
||
|
#define EA_EXTERN_TEMPLATE(declaration)
|
||
|
#else
|
||
|
#define EA_EXTERN_TEMPLATE(declaration) extern template declaration
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_NOEXCEPT
|
||
|
// EA_NOEXCEPT_IF(predicate)
|
||
|
// EA_NOEXCEPT_EXPR(expression)
|
||
|
//
|
||
|
// Portable wrapper for C++11 noexcept
|
||
|
// http://en.cppreference.com/w/cpp/language/noexcept
|
||
|
// http://en.cppreference.com/w/cpp/language/noexcept_spec
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_NOEXCEPT
|
||
|
// EA_NOEXCEPT_IF(predicate)
|
||
|
// EA_NOEXCEPT_EXPR(expression)
|
||
|
//
|
||
|
// This function never throws an exception.
|
||
|
// void DoNothing() EA_NOEXCEPT
|
||
|
// { }
|
||
|
//
|
||
|
// This function throws an exception of T::T() throws an exception.
|
||
|
// template <class T>
|
||
|
// void DoNothing() EA_NOEXCEPT_IF(EA_NOEXCEPT_EXPR(T()))
|
||
|
// { T t; }
|
||
|
//
|
||
|
#if !defined(EA_NOEXCEPT)
|
||
|
#if defined(EA_COMPILER_NO_NOEXCEPT)
|
||
|
#define EA_NOEXCEPT
|
||
|
#define EA_NOEXCEPT_IF(predicate)
|
||
|
#define EA_NOEXCEPT_EXPR(expression) false
|
||
|
#else
|
||
|
#define EA_NOEXCEPT noexcept
|
||
|
#define EA_NOEXCEPT_IF(predicate) noexcept((predicate))
|
||
|
#define EA_NOEXCEPT_EXPR(expression) noexcept((expression))
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_NORETURN
|
||
|
//
|
||
|
// Wraps the C++11 noreturn attribute. See EA_COMPILER_NO_NORETURN
|
||
|
// http://en.cppreference.com/w/cpp/language/attributes
|
||
|
// http://msdn.microsoft.com/en-us/library/k6ktzx3s%28v=vs.80%29.aspx
|
||
|
// http://blog.aaronballman.com/2011/09/understanding-attributes/
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_NORETURN void SomeFunction()
|
||
|
// { throw "error"; }
|
||
|
//
|
||
|
#if !defined(EA_NORETURN)
|
||
|
#if defined(EA_COMPILER_MSVC) && (EA_COMPILER_VERSION >= 1300) // VS2003 (VC7) and later
|
||
|
#define EA_NORETURN __declspec(noreturn)
|
||
|
#elif defined(EA_COMPILER_NO_NORETURN)
|
||
|
#define EA_NORETURN
|
||
|
#else
|
||
|
#define EA_NORETURN [[noreturn]]
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_CARRIES_DEPENDENCY
|
||
|
//
|
||
|
// Wraps the C++11 carries_dependency attribute
|
||
|
// http://en.cppreference.com/w/cpp/language/attributes
|
||
|
// http://blog.aaronballman.com/2011/09/understanding-attributes/
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_CARRIES_DEPENDENCY int* SomeFunction()
|
||
|
// { return &mX; }
|
||
|
//
|
||
|
//
|
||
|
#if !defined(EA_CARRIES_DEPENDENCY)
|
||
|
#if defined(EA_COMPILER_NO_CARRIES_DEPENDENCY)
|
||
|
#define EA_CARRIES_DEPENDENCY
|
||
|
#else
|
||
|
#define EA_CARRIES_DEPENDENCY [[carries_dependency]]
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_FALLTHROUGH
|
||
|
//
|
||
|
// [[fallthrough] is a C++17 standard attribute that appears in switch
|
||
|
// statements to indicate that the fallthrough from the previous case in the
|
||
|
// switch statement is intentially and not a bug.
|
||
|
//
|
||
|
// http://en.cppreference.com/w/cpp/language/attributes
|
||
|
//
|
||
|
// Example usage:
|
||
|
// void f(int n)
|
||
|
// {
|
||
|
// switch(n)
|
||
|
// {
|
||
|
// case 1:
|
||
|
// DoCase1();
|
||
|
// // Compiler may generate a warning for fallthrough behaviour
|
||
|
//
|
||
|
// case 2:
|
||
|
// DoCase2();
|
||
|
//
|
||
|
// EA_FALLTHROUGH;
|
||
|
// case 3:
|
||
|
// DoCase3();
|
||
|
// }
|
||
|
// }
|
||
|
//
|
||
|
#if !defined(EA_FALLTHROUGH)
|
||
|
#if defined(EA_COMPILER_NO_FALLTHROUGH)
|
||
|
#define EA_FALLTHROUGH
|
||
|
#else
|
||
|
#define EA_FALLTHROUGH [[fallthrough]]
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_NODISCARD
|
||
|
//
|
||
|
// [[nodiscard]] is a C++17 standard attribute that can be applied to a
|
||
|
// function declaration, enum, or class declaration. If a any of the list
|
||
|
// previously are returned from a function (without the user explicitly
|
||
|
// casting to void) the addition of the [[nodiscard]] attribute encourages
|
||
|
// the compiler to generate a warning about the user discarding the return
|
||
|
// value. This is a useful practice to encourage client code to check API
|
||
|
// error codes.
|
||
|
//
|
||
|
// http://en.cppreference.com/w/cpp/language/attributes
|
||
|
//
|
||
|
// Example usage:
|
||
|
//
|
||
|
// EA_NODISCARD int baz() { return 42; }
|
||
|
//
|
||
|
// void foo()
|
||
|
// {
|
||
|
// baz(); // warning: ignoring return value of function declared with 'nodiscard' attribute
|
||
|
// }
|
||
|
//
|
||
|
#if !defined(EA_NODISCARD)
|
||
|
#if defined(EA_COMPILER_NO_NODISCARD)
|
||
|
#define EA_NODISCARD
|
||
|
#else
|
||
|
#define EA_NODISCARD [[nodiscard]]
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_MAYBE_UNUSED
|
||
|
//
|
||
|
// [[maybe_unused]] is a C++17 standard attribute that suppresses warnings
|
||
|
// on unused entities that are declared as maybe_unused.
|
||
|
//
|
||
|
// http://en.cppreference.com/w/cpp/language/attributes
|
||
|
//
|
||
|
// Example usage:
|
||
|
// void foo(EA_MAYBE_UNUSED int i)
|
||
|
// {
|
||
|
// assert(i == 42); // warning suppressed when asserts disabled.
|
||
|
// }
|
||
|
//
|
||
|
#if !defined(EA_MAYBE_UNUSED)
|
||
|
#if defined(EA_COMPILER_NO_MAYBE_UNUSED)
|
||
|
#define EA_MAYBE_UNUSED
|
||
|
#else
|
||
|
#define EA_MAYBE_UNUSED [[maybe_unused]]
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_NO_UBSAN
|
||
|
//
|
||
|
// The LLVM/Clang undefined behaviour sanitizer will not analyse a function tagged with the following attribute.
|
||
|
//
|
||
|
// https://clang.llvm.org/docs/UndefinedBehaviorSanitizer.html#disabling-instrumentation-with-attribute-no-sanitize-undefined
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_NO_UBSAN int SomeFunction() { ... }
|
||
|
//
|
||
|
#ifndef EA_NO_UBSAN
|
||
|
#if defined(EA_COMPILER_CLANG)
|
||
|
#define EA_NO_UBSAN __attribute__((no_sanitize("undefined")))
|
||
|
#else
|
||
|
#define EA_NO_UBSAN
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_NO_ASAN
|
||
|
//
|
||
|
// The LLVM/Clang address sanitizer will not analyse a function tagged with the following attribute.
|
||
|
//
|
||
|
// https://clang.llvm.org/docs/AddressSanitizer.html#disabling-instrumentation-with-attribute-no-sanitize-address
|
||
|
//
|
||
|
// Example usage:
|
||
|
// EA_NO_ASAN int SomeFunction() { ... }
|
||
|
//
|
||
|
#ifndef EA_NO_ASAN
|
||
|
#if defined(EA_COMPILER_CLANG)
|
||
|
#define EA_NO_ASAN __attribute__((no_sanitize("address")))
|
||
|
#else
|
||
|
#define EA_NO_ASAN
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_ASAN_ENABLED
|
||
|
//
|
||
|
// Defined as 0 or 1. It's value depends on the compile environment.
|
||
|
// Specifies whether the code is being built with Clang's Address Sanitizer.
|
||
|
//
|
||
|
#if defined(__has_feature)
|
||
|
#if __has_feature(address_sanitizer)
|
||
|
#define EA_ASAN_ENABLED 1
|
||
|
#else
|
||
|
#define EA_ASAN_ENABLED 0
|
||
|
#endif
|
||
|
#else
|
||
|
#define EA_ASAN_ENABLED 0
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_NON_COPYABLE
|
||
|
//
|
||
|
// This macro defines as a class as not being copy-constructable
|
||
|
// or assignable. This is useful for preventing class instances
|
||
|
// from being passed to functions by value, is useful for preventing
|
||
|
// compiler warnings by some compilers about the inability to
|
||
|
// auto-generate a copy constructor and assignment, and is useful
|
||
|
// for simply declaring in the interface that copy semantics are
|
||
|
// not supported by the class. Your class needs to have at least a
|
||
|
// default constructor when using this macro.
|
||
|
//
|
||
|
// Beware that this class works by declaring a private: section of
|
||
|
// the class in the case of compilers that don't support C++11 deleted
|
||
|
// functions.
|
||
|
//
|
||
|
// Note: With some pre-C++11 compilers (e.g. Green Hills), you may need
|
||
|
// to manually define an instances of the hidden functions, even
|
||
|
// though they are not used.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// class Widget {
|
||
|
// Widget();
|
||
|
// . . .
|
||
|
// EA_NON_COPYABLE(Widget)
|
||
|
// };
|
||
|
//
|
||
|
#if !defined(EA_NON_COPYABLE)
|
||
|
#if defined(EA_COMPILER_NO_DELETED_FUNCTIONS)
|
||
|
#define EA_NON_COPYABLE(EAClass_) \
|
||
|
private: \
|
||
|
EA_DISABLE_VC_WARNING(4822); /* local class member function does not have a body */ \
|
||
|
EAClass_(const EAClass_&); \
|
||
|
void operator=(const EAClass_&); \
|
||
|
EA_RESTORE_VC_WARNING();
|
||
|
#else
|
||
|
#define EA_NON_COPYABLE(EAClass_) \
|
||
|
EA_DISABLE_VC_WARNING(4822); /* local class member function does not have a body */ \
|
||
|
EAClass_(const EAClass_&) = delete; \
|
||
|
void operator=(const EAClass_&) = delete; \
|
||
|
EA_RESTORE_VC_WARNING();
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_FUNCTION_DELETE
|
||
|
//
|
||
|
// Semi-portable way of specifying a deleted function which allows for
|
||
|
// cleaner code in class declarations.
|
||
|
//
|
||
|
// Example usage:
|
||
|
//
|
||
|
// class Example
|
||
|
// {
|
||
|
// private: // For portability with pre-C++11 compilers, make the function private.
|
||
|
// void foo() EA_FUNCTION_DELETE;
|
||
|
// };
|
||
|
//
|
||
|
// Note: EA_FUNCTION_DELETE'd functions should be private to prevent the
|
||
|
// functions from being called even when the compiler does not support
|
||
|
// deleted functions. Some compilers (e.g. Green Hills) that don't support
|
||
|
// C++11 deleted functions can require that you define the function,
|
||
|
// which you can do in the associated source file for the class.
|
||
|
//
|
||
|
#if defined(EA_COMPILER_NO_DELETED_FUNCTIONS)
|
||
|
#define EA_FUNCTION_DELETE
|
||
|
#else
|
||
|
#define EA_FUNCTION_DELETE = delete
|
||
|
#endif
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_DEFAULT_CTOR
|
||
|
//
|
||
|
// Disables the compiler generated default constructor. This macro is
|
||
|
// provided to improve portability and clarify intent of code.
|
||
|
//
|
||
|
// Example usage:
|
||
|
//
|
||
|
// class Example
|
||
|
// {
|
||
|
// private:
|
||
|
// EA_DISABLE_DEFAULT_CTOR(Example);
|
||
|
// };
|
||
|
//
|
||
|
#define EA_DISABLE_DEFAULT_CTOR(ClassName) ClassName() EA_FUNCTION_DELETE
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_COPY_CTOR
|
||
|
//
|
||
|
// Disables the compiler generated copy constructor. This macro is
|
||
|
// provided to improve portability and clarify intent of code.
|
||
|
//
|
||
|
// Example usage:
|
||
|
//
|
||
|
// class Example
|
||
|
// {
|
||
|
// private:
|
||
|
// EA_DISABLE_COPY_CTOR(Example);
|
||
|
// };
|
||
|
//
|
||
|
#define EA_DISABLE_COPY_CTOR(ClassName) ClassName(const ClassName &) EA_FUNCTION_DELETE
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_MOVE_CTOR
|
||
|
//
|
||
|
// Disables the compiler generated move constructor. This macro is
|
||
|
// provided to improve portability and clarify intent of code.
|
||
|
//
|
||
|
// Example usage:
|
||
|
//
|
||
|
// class Example
|
||
|
// {
|
||
|
// private:
|
||
|
// EA_DISABLE_MOVE_CTOR(Example);
|
||
|
// };
|
||
|
//
|
||
|
#define EA_DISABLE_MOVE_CTOR(ClassName) ClassName(ClassName&&) EA_FUNCTION_DELETE
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_ASSIGNMENT_OPERATOR
|
||
|
//
|
||
|
// Disables the compiler generated assignment operator. This macro is
|
||
|
// provided to improve portability and clarify intent of code.
|
||
|
//
|
||
|
// Example usage:
|
||
|
//
|
||
|
// class Example
|
||
|
// {
|
||
|
// private:
|
||
|
// EA_DISABLE_ASSIGNMENT_OPERATOR(Example);
|
||
|
// };
|
||
|
//
|
||
|
#define EA_DISABLE_ASSIGNMENT_OPERATOR(ClassName) ClassName & operator=(const ClassName &) EA_FUNCTION_DELETE
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_DISABLE_MOVE_OPERATOR
|
||
|
//
|
||
|
// Disables the compiler generated move operator. This macro is
|
||
|
// provided to improve portability and clarify intent of code.
|
||
|
//
|
||
|
// Example usage:
|
||
|
//
|
||
|
// class Example
|
||
|
// {
|
||
|
// private:
|
||
|
// EA_DISABLE_MOVE_OPERATOR(Example);
|
||
|
// };
|
||
|
//
|
||
|
#define EA_DISABLE_MOVE_OPERATOR(ClassName) ClassName & operator=(ClassName&&) EA_FUNCTION_DELETE
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EANonCopyable
|
||
|
//
|
||
|
// Declares a class as not supporting copy construction or assignment.
|
||
|
// May be more reliable with some situations that EA_NON_COPYABLE alone,
|
||
|
// though it may result in more code generation.
|
||
|
//
|
||
|
// Note that VC++ will generate warning C4625 and C4626 if you use EANonCopyable
|
||
|
// and you are compiling with /W4 and /Wall. There is no resolution but
|
||
|
// to redelare EA_NON_COPYABLE in your subclass or disable the warnings with
|
||
|
// code like this:
|
||
|
// EA_DISABLE_VC_WARNING(4625 4626)
|
||
|
// ...
|
||
|
// EA_RESTORE_VC_WARNING()
|
||
|
//
|
||
|
// Example usage:
|
||
|
// struct Widget : EANonCopyable {
|
||
|
// . . .
|
||
|
// };
|
||
|
//
|
||
|
#ifdef __cplusplus
|
||
|
struct EANonCopyable
|
||
|
{
|
||
|
#if defined(EA_COMPILER_NO_DEFAULTED_FUNCTIONS) || defined(__EDG__)
|
||
|
// EDG doesn't appear to behave properly for the case of defaulted constructors;
|
||
|
// it generates a mistaken warning about missing default constructors.
|
||
|
EANonCopyable() {} // Putting {} here has the downside that it allows a class to create itself,
|
||
|
~EANonCopyable() {} // but avoids linker errors that can occur with some compilers (e.g. Green Hills).
|
||
|
#else
|
||
|
EANonCopyable() = default;
|
||
|
~EANonCopyable() = default;
|
||
|
#endif
|
||
|
|
||
|
EA_NON_COPYABLE(EANonCopyable)
|
||
|
};
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_OPTIMIZE_OFF / EA_OPTIMIZE_ON
|
||
|
//
|
||
|
// Implements portable inline optimization enabling/disabling.
|
||
|
// Usage of these macros must be in order OFF then ON. This is
|
||
|
// because the OFF macro pushes a set of settings and the ON
|
||
|
// macro pops them. The nesting of OFF/ON sets (e.g. OFF, OFF, ON, ON)
|
||
|
// is not guaranteed to work on all platforms.
|
||
|
//
|
||
|
// This is often used to allow debugging of some code that's
|
||
|
// otherwise compiled with undebuggable optimizations. It's also
|
||
|
// useful for working around compiler code generation problems
|
||
|
// that occur in optimized builds.
|
||
|
//
|
||
|
// Some compilers (e.g. VC++) don't allow doing this within a function and
|
||
|
// so the usage must be outside a function, as with the example below.
|
||
|
// GCC on x86 appears to have some problem with argument passing when
|
||
|
// using EA_OPTIMIZE_OFF in optimized builds.
|
||
|
//
|
||
|
// Example usage:
|
||
|
// // Disable optimizations for SomeFunction.
|
||
|
// EA_OPTIMIZE_OFF()
|
||
|
// void SomeFunction()
|
||
|
// {
|
||
|
// ...
|
||
|
// }
|
||
|
// EA_OPTIMIZE_ON()
|
||
|
//
|
||
|
#if !defined(EA_OPTIMIZE_OFF)
|
||
|
#if defined(EA_COMPILER_MSVC)
|
||
|
#define EA_OPTIMIZE_OFF() __pragma(optimize("", off))
|
||
|
#elif defined(__ghs)
|
||
|
#define EA_OPTIMIZE_OFF() _Pragma("ghs ZO")
|
||
|
#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION > 4004) && (defined(__i386__) || defined(__x86_64__)) // GCC 4.4+ - Seems to work only on x86/Linux so far. However, GCC 4.4 itself appears broken and screws up parameter passing conventions.
|
||
|
#define EA_OPTIMIZE_OFF() \
|
||
|
_Pragma("GCC push_options") \
|
||
|
_Pragma("GCC optimize 0")
|
||
|
#elif defined(EA_COMPILER_CLANG) && (!defined(EA_PLATFORM_ANDROID) || (EA_COMPILER_VERSION >= 380))
|
||
|
#define EA_OPTIMIZE_OFF() \
|
||
|
EA_DISABLE_CLANG_WARNING(-Wunknown-pragmas) \
|
||
|
_Pragma("clang optimize off") \
|
||
|
EA_RESTORE_CLANG_WARNING()
|
||
|
#else
|
||
|
#define EA_OPTIMIZE_OFF()
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
#if !defined(EA_OPTIMIZE_ON)
|
||
|
#if defined(EA_COMPILER_MSVC)
|
||
|
#define EA_OPTIMIZE_ON() __pragma(optimize("", on))
|
||
|
#elif defined(__ghs)
|
||
|
#define EA_OPTIMIZE_ON() _Pragma("ghs revertoptions")
|
||
|
#elif defined(EA_COMPILER_GNUC) && (EA_COMPILER_VERSION > 4004) && (defined(__i386__) || defined(__x86_64__)) // GCC 4.4+ - Seems to work only on x86/Linux so far. However, GCC 4.4 itself appears broken and screws up parameter passing conventions.
|
||
|
#define EA_OPTIMIZE_ON() _Pragma("GCC pop_options")
|
||
|
#elif defined(EA_COMPILER_CLANG) && (!defined(EA_PLATFORM_ANDROID) || (EA_COMPILER_VERSION >= 380))
|
||
|
#define EA_OPTIMIZE_ON() \
|
||
|
EA_DISABLE_CLANG_WARNING(-Wunknown-pragmas) \
|
||
|
_Pragma("clang optimize on") \
|
||
|
EA_RESTORE_CLANG_WARNING()
|
||
|
#else
|
||
|
#define EA_OPTIMIZE_ON()
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// EA_SIGNED_RIGHT_SHIFT_IS_UNSIGNED
|
||
|
//
|
||
|
// Defined if right shifts of signed integers (i.e. arithmetic shifts) fail
|
||
|
// to propogate the high bit downward, and thus preserve sign. Most hardware
|
||
|
// and their corresponding compilers do this.
|
||
|
//
|
||
|
// <No current platform fails to propogate sign bits on right signed shifts>
|
||
|
|
||
|
#endif // Header include guard
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|