r5sdk/r5dev/studiorender/studiorendercontext.h

38 lines
1.7 KiB
C
Raw Normal View History

2022-02-19 16:42:40 +01:00
#pragma once
//-------------------------------------------------------------------------
// CSTUDIORENDERCONTEXT
//-------------------------------------------------------------------------
inline CMemory CStudioRenderContext__LoadModel;
inline CMemory CStudioRenderContext__LoadMaterials;
2022-02-19 16:42:40 +01:00
///////////////////////////////////////////////////////////////////////////////
class VStudioRenderContext : public IDetour
2022-02-19 16:42:40 +01:00
{
virtual void GetAdr(void) const
2022-02-19 16:42:40 +01:00
{
LogFunAdr("CStudioRenderContext::LoadModel", CStudioRenderContext__LoadModel.GetPtr());
LogFunAdr("CStudioRenderContext::LoadMaterials", CStudioRenderContext__LoadMaterials.GetPtr());
2022-02-19 16:42:40 +01:00
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S1)
CStudioRenderContext__LoadModel = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 53 55 56 41 54 41 57");
#elif defined (GAMEDLL_S2)
CStudioRenderContext__LoadModel = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 54 24 ?? 53 57 41 55 48 81 EC ?? ?? ?? ??");
#elif defined (GAMEDLL_S3)
CStudioRenderContext__LoadModel = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 54 24 ?? 48 89 4C 24 ?? 53 55 56 57 48 83 EC 78");
#endif// 0x1404554C0 // 4C 89 44 24 ? 48 89 54 24 ? 48 89 4C 24 ? 53 55 56 57 48 83 EC 78 //
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
CStudioRenderContext__LoadMaterials = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 55 56 41 57");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
CStudioRenderContext__LoadMaterials = g_GameDll.FindPatternSIMD("48 8B C4 4C 89 40 18 55 56 41 55");
#endif// 0x140456B50 // 48 8B C4 4C 89 40 18 55 56 41 55 //
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Detour(const bool bAttach) const { }
2022-02-19 16:42:40 +01:00
};
///////////////////////////////////////////////////////////////////////////////