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25 lines
819 B
C++
25 lines
819 B
C++
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "core/stdafx.h"
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#include "game/client/enginesprite.h"
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//-----------------------------------------------------------------------------
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// Is the sprite an AVI?
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//-----------------------------------------------------------------------------
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bool CEngineSprite::IsAVI(void) const
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{
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return (m_hAVIMaterial != AVIMATERIAL_INVALID);
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}
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//-----------------------------------------------------------------------------
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// Is the sprite an BIK?
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//-----------------------------------------------------------------------------
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bool CEngineSprite::IsBIK(void) const
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{
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return (m_hBIKMaterial != BIKMATERIAL_INVALID);
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}
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