r5sdk/r5dev/rtech/rtech_game.h

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#pragma once
typedef unsigned int RPakHandle_t;
enum class ePakStatus : int
{
PAK_STATUS_FREED = 0,
PAK_STATUS_LOAD_PENDING,
PAK_STATUS_REPAK_RUNNING,
PAK_STATUS_REPAK_DONE,
PAK_STATUS_LOAD_STARTING,
PAK_STATUS_LOAD_PAKHDR,
PAK_STATUS_LOAD_PATCH_INIT,
PAK_STATUS_LOAD_PATCH_EDIT_STREAM,
PAK_STATUS_LOAD_ASSETS,
PAK_STATUS_LOADED, // 9
PAK_STATUS_UNLOAD_PENDING,
PAK_STATUS_FREE_PENDING,
PAK_STATUS_CANCELING,
PAK_STATUS_ERROR, // 13
PAK_STATUS_INVALID_PAKHANDLE,
PAK_STATUS_BUSY
};
/* ==== RTECH_GAME ====================================================================================================================================================== */
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory p_RTech_UnloadAsset;
inline auto CPakFile_UnloadAsset = p_CPakFile_UnloadAsset.RCast<void (*)(int64_t a1)>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory p_CPakFile_UnloadAsset;
inline auto CPakFile_UnloadAsset = p_CPakFile_UnloadAsset.RCast<void (*)(int64_t a1, int64_t a2)>();
inline CMemory p_CPakFile_LoadPak;
inline auto CPakFile_LoadPak = p_CPakFile_LoadPak.RCast<unsigned int (*)(void* thisptr, void* a2, uint64_t a3)>();
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inline CMemory p_CPakFile_LoadMapPak;
inline auto CPakFile_LoadMapPak = p_CPakFile_LoadMapPak.RCast<bool (*)(const char* szPakFile)>();
#endif
inline CMemory p_CPakFile_AsyncLoad;
inline auto CPakFile_AsyncLoad = p_CPakFile_AsyncLoad.RCast<int (*)(void* Src, uintptr_t pMalloc, int nIdx, char szPakfile)>();
inline CMemory p_CPakFile_UnloadPak;
inline auto CPakFile_UnloadPak = p_CPakFile_UnloadPak.RCast<void* (*)(RPakHandle_t handle)>();
void HPakFile_UnloadAsset(int64_t a1, int64_t a2);
void HPakFile_AsyncLoad(string svPakFileName);
void RTech_Game_Attach();
void RTech_Game_Detach();
extern vector<RPakHandle_t> g_LoadedPakHandle;
///////////////////////////////////////////////////////////////////////////////
class HRTechGame : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: CPakFile::UnloadAsset : 0x" << std::hex << std::uppercase << p_CPakFile_UnloadAsset.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CPakFile::AsyncLoad : 0x" << std::hex << std::uppercase << p_CPakFile_AsyncLoad.GetPtr() << std::setw(nPad) << " |" << std::endl;
#if defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
std::cout << "| FUN: CPakFile::LoadPak : 0x" << std::hex << std::uppercase << p_CPakFile_LoadPak.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CPakFile::LoadMapPak : 0x" << std::hex << std::uppercase << p_CPakFile_LoadMapPak.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CPakFile::UnloadPak : 0x" << std::hex << std::uppercase << p_CPakFile_UnloadPak.GetPtr() << std::setw(nPad) << " |" << std::endl;
#endif // GAMEDLL_S2 || GAMEDLL_S3
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CPakFile_UnloadAsset = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x48\x85\xC9\x0F\x84\x00\x00\x00\x00\x48\x8B\x05\x00\x00\x00\x00"), "xxxxxxxxx????xxx????");
CPakFile_UnloadAsset = p_CPakFile_UnloadAsset.RCast<void (*)(int64_t)>(); /*48 83 EC 28 48 85 C9 0F 84 ? ? ? ? 48 8B 05 ? ? ? ? */
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CPakFile_UnloadAsset = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x83\xEC\x28\x48\x85\xD2\x74\x40\x48\x8B\x05\x00\x00\x00\x00"), "xxxxxxxxxxxx????");
CPakFile_UnloadAsset = p_CPakFile_UnloadAsset.RCast<void (*)(int64_t, int64_t)>(); /*48 83 EC 28 48 85 D2 74 40 48 8B 05 ? ? ? ?*/
p_CPakFile_LoadPak = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x4C\x24\x00\x56\x41\x55"), "xxxx?xxx"); /*48 89 4C 24 ? 56 41 55*/
CPakFile_LoadPak = p_CPakFile_LoadPak.RCast<unsigned int (*)(void*, void*, uint64_t)>();
p_CPakFile_LoadMapPak = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x81\xEC\x00\x00\x00\x00\x0F\xB6\x05\x00\x00\x00\x00\x4C\x8D\x05\x00\x00\x00\x00\x84\xC0"), "xxx????xxx????xxx????xx");
CPakFile_LoadMapPak = p_CPakFile_LoadMapPak.RCast<bool (*)(const char*)>(); /*48 81 EC ? ? ? ? 0F B6 05 ? ? ? ? 4C 8D 05 ? ? ? ? 84 C0*/
#endif
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
p_CPakFile_AsyncLoad = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x40\x48\x89\x6C\x24\x00\x41\x8B\xE8"), "xxxxxxxxxx?xxx");
CPakFile_AsyncLoad = p_CPakFile_AsyncLoad.RCast<int (*)(void*, uintptr_t, int, char)>(); /*40 53 48 83 EC 40 48 89 6C 24 ? 41 8B E8*/
#elif defined (GAMEDLL_S3)
p_CPakFile_AsyncLoad = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x40\x48\x89\x6C\x24\x00\x41\x0F\xB6\xE9"), "xxxxxxxxxx?xxxx");
CPakFile_AsyncLoad = p_CPakFile_AsyncLoad.RCast<int (*)(void*, uintptr_t, int, char)>(); /*40 53 48 83 EC 40 48 89 6C 24 ? 41 0F B6 E9*/
#endif
p_CPakFile_UnloadPak = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\x8B\xC1"), "xxxx?xxxx?xxxxxxx");
CPakFile_UnloadPak = p_CPakFile_UnloadPak.RCast<void* (*)(RPakHandle_t)>(); /*48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC 30 8B C1*/
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HRTechGame);