r5sdk/r5dev/server/persistence.h

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#ifndef PERSISTENCE_H
#define PERSISTENCE_H
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory p_Persistence_SetXP;
inline auto v_Persistence_SetXP = p_Persistence_SetXP.RCast<bool (*)(int a1, int* a2)>();
#endif
///////////////////////////////////////////////////////////////////////////////
class VPersistence : public IDetour
{
virtual void GetAdr(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
LogFunAdr("Persistence_SetXP", p_Persistence_SetXP.GetPtr());
#endif
}
virtual void GetFun(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_Persistence_SetXP = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 33 FF 48 8B F2 3B 0D ?? ?? ?? ??");
v_Persistence_SetXP = p_Persistence_SetXP.RCast<bool (*)(int a1, int* a2)>(); /*48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 33 FF 48 8B F2 3B 0D ?? ?? ?? ??*/
#endif
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////
#endif // PERSISTENCE_H