r5sdk/r5dev/thirdparty/spdlog/include/pattern_formatter.h

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2021-07-08 07:07:27 -07:00
// Copyright(c) 2015-present, Gabi Melman & spdlog contributors.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
#pragma once
Code base refactor + major performance and readability improvement. Read description for details. * Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
2021-12-25 22:36:38 +01:00
#include <thirdparty/spdlog/include/common.h>
#include <thirdparty/spdlog/include/details/log_msg.h>
#include <thirdparty/spdlog/include/details/os.h>
#include <thirdparty/spdlog/include/formatter.h>
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#include <chrono>
#include <ctime>
#include <memory>
#include <string>
#include <vector>
#include <unordered_map>
namespace spdlog {
namespace details {
// padding information.
struct padding_info
{
enum class pad_side
{
left,
right,
center
};
padding_info() = default;
padding_info(size_t width, padding_info::pad_side side, bool truncate)
: width_(width)
, side_(side)
, truncate_(truncate)
, enabled_(true)
{}
bool enabled() const
{
return enabled_;
}
size_t width_ = 0;
pad_side side_ = pad_side::left;
bool truncate_ = false;
bool enabled_ = false;
};
class SPDLOG_API flag_formatter
{
public:
explicit flag_formatter(padding_info padinfo)
: padinfo_(padinfo)
{}
flag_formatter() = default;
virtual ~flag_formatter() = default;
virtual void format(const details::log_msg &msg, const std::tm &tm_time, memory_buf_t &dest) = 0;
protected:
padding_info padinfo_;
};
} // namespace details
class SPDLOG_API custom_flag_formatter : public details::flag_formatter
{
public:
virtual std::unique_ptr<custom_flag_formatter> clone() const = 0;
void set_padding_info(details::padding_info padding)
{
flag_formatter::padinfo_ = padding;
}
};
class SPDLOG_API pattern_formatter final : public formatter
{
public:
using custom_flags = std::unordered_map<char, std::unique_ptr<custom_flag_formatter>>;
explicit pattern_formatter(std::string pattern, pattern_time_type time_type = pattern_time_type::local,
std::string eol = spdlog::details::os::default_eol, custom_flags custom_user_flags = custom_flags());
// use default pattern is not given
explicit pattern_formatter(pattern_time_type time_type = pattern_time_type::local, std::string eol = spdlog::details::os::default_eol);
pattern_formatter(const pattern_formatter &other) = delete;
pattern_formatter &operator=(const pattern_formatter &other) = delete;
std::unique_ptr<formatter> clone() const override;
void format(const details::log_msg &msg, memory_buf_t &dest) override;
template<typename T, typename... Args>
pattern_formatter &add_flag(char flag, Args&&...args)
{
custom_handlers_[flag] = details::make_unique<T>(std::forward<Args>(args)...);
return *this;
}
void set_pattern(std::string pattern);
private:
std::string pattern_;
std::string eol_;
pattern_time_type pattern_time_type_;
std::tm cached_tm_;
std::chrono::seconds last_log_secs_;
std::vector<std::unique_ptr<details::flag_formatter>> formatters_;
custom_flags custom_handlers_;
std::tm get_time_(const details::log_msg &msg);
template<typename Padder>
void handle_flag_(char flag, details::padding_info padding);
// Extract given pad spec (e.g. %8X)
// Advance the given it pass the end of the padding spec found (if any)
// Return padding.
static details::padding_info handle_padspec_(std::string::const_iterator &it, std::string::const_iterator end);
void compile_pattern_(const std::string &pattern);
};
} // namespace spdlog
#ifdef SPDLOG_HEADER_ONLY
#include "pattern_formatter-inl.h"
#endif