r5sdk/r5dev/engine/sys_getmodes.cpp

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//===========================================================================//
//
// Purpose:
//
//===========================================================================//
#include "core/stdafx.h"
#include "windows/id3dx.h"
#include "engine/sys_getmodes.h"
//-----------------------------------------------------------------------------
// Purpose: creates the game window, obtains the rect and plays the startup movie.
//-----------------------------------------------------------------------------
bool HCVideoMode_Common__CreateGameWindow(int* pnRect)
{
g_nWindowRect[0] = pnRect[0];
g_nWindowRect[1] = pnRect[1];
return CVideoMode_Common__CreateGameWindow(pnRect);
}
void HVideoMode_Common::Attach() const
{
DetourAttach(&CVideoMode_Common__CreateGameWindow, &HCVideoMode_Common__CreateGameWindow);
}
void HVideoMode_Common::Detach() const
{
DetourDetach(&CVideoMode_Common__CreateGameWindow, &HCVideoMode_Common__CreateGameWindow);
}