2021-12-25 22:36:38 +01:00
|
|
|
#pragma once
|
|
|
|
|
2022-04-09 02:18:57 +02:00
|
|
|
/* ==== IAPPSYSTEM ============================================================================================================================================== */
|
2022-08-18 02:15:23 +02:00
|
|
|
//inline CMemory p_IAppSystem_LoadLibrary; // C initializers/terminators
|
2023-07-02 23:01:29 +02:00
|
|
|
//inline void*(*IAppSystem_LoadLibrary)(void);
|
2021-12-25 22:36:38 +01:00
|
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
2022-05-13 14:53:25 +02:00
|
|
|
class VAppSystem : public IDetour
|
2021-12-25 22:36:38 +01:00
|
|
|
{
|
2022-04-11 01:44:30 +02:00
|
|
|
virtual void GetAdr(void) const
|
2021-12-25 22:36:38 +01:00
|
|
|
{
|
2023-01-25 02:26:52 +01:00
|
|
|
//LogFunAdr("CAppSystem::LoadLibrary", p_IAppSystem_LoadLibrary.GetPtr());
|
2021-12-25 22:36:38 +01:00
|
|
|
}
|
2022-04-18 03:35:08 +02:00
|
|
|
virtual void GetFun(void) const
|
|
|
|
{
|
2022-12-01 22:44:55 +01:00
|
|
|
//p_IAppSystem_LoadLibrary = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 85 C9 74 11");
|
2022-08-18 02:15:23 +02:00
|
|
|
//IAppSystem_LoadLibrary = p_IAppSystem_LoadLibrary.RCast<void* (*)(void)>(); /*48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 85 C9 74 11*/
|
2022-04-18 03:35:08 +02:00
|
|
|
}
|
2022-04-11 01:44:30 +02:00
|
|
|
virtual void GetVar(void) const { }
|
|
|
|
virtual void GetCon(void) const { }
|
|
|
|
virtual void Attach(void) const { }
|
|
|
|
virtual void Detach(void) const { }
|
2021-12-25 22:36:38 +01:00
|
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|