r5sdk/r5dev/public/gamebspfile.h

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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose: Defines game-specific data
//
// $Revision: $
// $NoKeywords: $
//=============================================================================//
#ifndef GAMEBSPFILE_H
#define GAMEBSPFILE_H
struct StaticPropLump_t
{
Vector3D m_Origin;
Vector3D m_Angles;
float m_Scale;
short m_PropType;
char m_Solid;
char m_Flags;
short m_Skin;
short m_EnvCubemap;
float m_FadeDist;
Vector3D m_LightingOrigin;
int m_DiffuseModulation;
char gap_38[4];
int m_collisionFlagsRemove;
};
#endif // GAMEBSPFILE_H