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VGUI: CTextOverlay cleanup
- Mark 'con_drawnotify' FCVAR_MATERIAL_SYSTEM_THREAD - Add assert for char* in CTextOverlay::AddLog() - Make buffer stack based in CTextOverlay::DrawFormat() - Make color var struct const in CTextOverlay::DrawCrosshairMaterial()
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@ -22,7 +22,7 @@
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#include <engine/client/clientstate.h>
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#include <materialsystem/cmaterialglue.h>
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static ConVar con_drawnotify("con_drawnotify", "0", FCVAR_RELEASE, "Draws the RUI console to the hud");
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static ConVar con_drawnotify("con_drawnotify", "0", FCVAR_RELEASE | FCVAR_MATERIAL_SYSTEM_THREAD, "Draws the RUI console to the hud");
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// Various cvars that dictate how many lines and how long the text is shown
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static ConVar con_notifylines("con_notifylines", "3", FCVAR_MATERIAL_SYSTEM_THREAD, "Number of console lines to overlay for debugging", true, 1.f, false, 0.f);
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@ -115,6 +115,8 @@ void CTextOverlay::Update(void)
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//-----------------------------------------------------------------------------
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void CTextOverlay::AddLog(const eDLL_T context, const char* pszText)
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{
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Assert(pszText);
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if (!con_drawnotify.GetBool() || !VALID_CHARSTAR(pszText))
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{
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return;
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@ -185,7 +187,7 @@ void CTextOverlay::DrawNotify(void)
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//-----------------------------------------------------------------------------
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void CTextOverlay::DrawFormat(const int x, const int y, const Color c, const char* pszFormat, ...) const
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{
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static char szLogbuf[4096]{};
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char szLogbuf[4096];
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{/////////////////////////////
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va_list args{};
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va_start(args, pszFormat);
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@ -209,7 +211,7 @@ void CTextOverlay::ShouldDraw(const float flFrameTime)
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{
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AUTO_LOCK(m_Mutex);
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for (int i = m_NotifyLines.Count() - 1; i >= 0; i--)
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FOR_EACH_VEC_BACK(m_NotifyLines, i)
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{
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CTextNotify* pNotify = &m_NotifyLines[i];
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pNotify->m_flLifeRemaining -= flFrameTime;
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@ -283,7 +285,7 @@ void CTextOverlay::DrawCrosshairMaterial(void) const
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if (!pMaterialGlue)
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return;
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static Color c = { 255, 255, 255, 255 };
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static const Color c = { 255, 255, 255, 255 };
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DrawFormat(cl_materialinfo_offset_x.GetInt(), cl_materialinfo_offset_y.GetInt(), c, "name: %s\nguid: %llx\ndimensions: %d x %d\nsurface: %s/%s\nstc: %i\ntc: %i",
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pMaterialGlue->name,
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pMaterialGlue->assetGuid,
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