From 03a0546140950475c3682cccb35b21a067b76425 Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Thu, 5 May 2022 02:46:15 +0200 Subject: [PATCH] Reset level name when game is shut down --- r5dev/engine/host_state.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/r5dev/engine/host_state.cpp b/r5dev/engine/host_state.cpp index 42a03d8e..817fabed 100644 --- a/r5dev/engine/host_state.cpp +++ b/r5dev/engine/host_state.cpp @@ -110,6 +110,9 @@ FORCEINLINE void CHostState::FrameUpdate(CHostState* rcx, void* rdx, float time) case HostStates_t::HS_GAME_SHUTDOWN: { DevMsg(eDLL_T::ENGINE, "%s - Shutdown host game\n", "CHostState::FrameUpdate"); + if (g_pHostState->m_bActiveGame) { + g_pHostState->ResetLevelName(); + } g_bLevelResourceInitialized = false; CHostState_State_GameShutDown(g_pHostState); break;