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Create the runtime directory
Create the runtime (binary) directory while running the project generator.
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@ -2,6 +2,7 @@
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setlocal
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set BUILDDIR=build_intermediate
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set BINDIR=game
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REM Check for Visual Studio versions in order
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for %%V in (15 16 17) do (
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@ -26,6 +27,9 @@ exit /b 1
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if not exist "%BUILDDIR%" (
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mkdir "%BUILDDIR%"
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)
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if not exist "%BINDIR%" (
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mkdir "%BINDIR%"
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)
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cd "%BUILDDIR%"
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cmake .. -G"%CMAKE_GENERATOR%" -A"x64"
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