Common: rename netmsg function

This commit is contained in:
Kawe Mazidjatari 2024-10-04 12:50:03 +02:00
parent 60f3191bae
commit 04afde3a80
3 changed files with 4 additions and 4 deletions

View File

@ -151,10 +151,10 @@ bool Base_CmdKeyValues::WriteToBufferImpl(Base_CmdKeyValues* thisptr, bf_write*
} }
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
// determine whether or not the message should be copied into the replay buffer, // determine whether or not the message can be copied into the replay buffer,
// regardless of the 'CNetMessage::m_Group' type. // regardless of the 'CNetMessage::m_Group' type.
/////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////
bool ShouldReplayMessage(const CNetMessage* msg) // todo(amos): rename to 'CanReplayMessage' bool CanReplayMessage(const CNetMessage* msg)
{ {
switch (msg->GetType()) switch (msg->GetType())
{ {

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@ -644,7 +644,7 @@ public:
bf_write m_DataOut; bf_write m_DataOut;
}; };
bool ShouldReplayMessage(const CNetMessage* msg); bool CanReplayMessage(const CNetMessage* msg);
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
class V_NetMessages : public IDetour class V_NetMessages : public IDetour

View File

@ -339,7 +339,7 @@ void CClient::RegisterNetMsgs(CNetChan* chan)
//--------------------------------------------------------------------------------- //---------------------------------------------------------------------------------
bool CClient::SendNetMsgEx(CNetMessage* pMsg, bool bLocal, bool bForceReliable, bool bVoice) bool CClient::SendNetMsgEx(CNetMessage* pMsg, bool bLocal, bool bForceReliable, bool bVoice)
{ {
if (!ShouldReplayMessage(pMsg)) if (!CanReplayMessage(pMsg))
{ {
// Don't copy the message into the replay buffer. // Don't copy the message into the replay buffer.
pMsg->m_nGroup = NetMessageGroup::NoReplay; pMsg->m_nGroup = NetMessageGroup::NoReplay;