Use transparent area color for polymesh debug draw

This commit is contained in:
Kawe Mazidjatari 2022-07-27 14:30:30 +02:00
parent c16d87ebc5
commit 0576749de0

View File

@ -658,7 +658,7 @@ void duDebugDrawPolyMesh(duDebugDraw* dd, const struct rcPolyMesh& mesh)
else if (area == RC_NULL_AREA) else if (area == RC_NULL_AREA)
color = duRGBA(0,0,0,64); color = duRGBA(0,0,0,64);
else else
color = dd->areaToCol(area); color = duTransCol(dd->areaToCol(area), 64);
unsigned short vi[3]; unsigned short vi[3];
for (int j = 2; j < nvp; ++j) for (int j = 2; j < nvp; ++j)