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Game: rename header file for consistency
C_Player is not a base class.
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parent
6715c25b37
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@ -213,7 +213,7 @@ add_sources( SOURCE_GROUP "Entity"
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)
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add_sources( SOURCE_GROUP "Player"
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"client/c_baseplayer.h"
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"client/c_player.h"
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"client/c_playerlocaldata.h"
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)
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@ -7,5 +7,3 @@
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#include "core/stdafx.h"
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#include "game/client/c_baseentity.h"
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#include "game/client/c_baseplayer.h"
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@ -15,7 +15,7 @@
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#include "icliententityinternal.h"
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#include "entitylist_clientbase.h"
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#include "c_baseplayer.h"
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#include "c_player.h"
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// Implement this class and register with entlist to receive entity create/delete notification
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class IClientEntityListener
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@ -10,7 +10,7 @@
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#include "tier1/utlvector.h"
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#include "public/gametrace.h"
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#include "game/shared/imovehelper.h"
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#include "c_baseplayer.h"
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#include "c_player.h"
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class CMoveHelperClient : public IMoveHelper
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{
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@ -7,7 +7,7 @@
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#include <game/server/player.h>
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#else
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#include <game/client/c_baseentity.h>
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#include <game/client/c_baseplayer.h>
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#include <game/client/c_player.h>
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#endif
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CBaseEntity* CreateWeaponBolt(Vector3D* origin, Vector3D* end, __int64 unused, float scale, CPlayer* unkEnt,
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