mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Game: rename header file for consistency
C_Player is not a base class.
This commit is contained in:
parent
6715c25b37
commit
06ea5773d7
@ -213,7 +213,7 @@ add_sources( SOURCE_GROUP "Entity"
|
|||||||
)
|
)
|
||||||
|
|
||||||
add_sources( SOURCE_GROUP "Player"
|
add_sources( SOURCE_GROUP "Player"
|
||||||
"client/c_baseplayer.h"
|
"client/c_player.h"
|
||||||
"client/c_playerlocaldata.h"
|
"client/c_playerlocaldata.h"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
@ -7,5 +7,3 @@
|
|||||||
|
|
||||||
#include "core/stdafx.h"
|
#include "core/stdafx.h"
|
||||||
#include "game/client/c_baseentity.h"
|
#include "game/client/c_baseentity.h"
|
||||||
#include "game/client/c_baseplayer.h"
|
|
||||||
|
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
|
|
||||||
#include "icliententityinternal.h"
|
#include "icliententityinternal.h"
|
||||||
#include "entitylist_clientbase.h"
|
#include "entitylist_clientbase.h"
|
||||||
#include "c_baseplayer.h"
|
#include "c_player.h"
|
||||||
|
|
||||||
// Implement this class and register with entlist to receive entity create/delete notification
|
// Implement this class and register with entlist to receive entity create/delete notification
|
||||||
class IClientEntityListener
|
class IClientEntityListener
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
#include "tier1/utlvector.h"
|
#include "tier1/utlvector.h"
|
||||||
#include "public/gametrace.h"
|
#include "public/gametrace.h"
|
||||||
#include "game/shared/imovehelper.h"
|
#include "game/shared/imovehelper.h"
|
||||||
#include "c_baseplayer.h"
|
#include "c_player.h"
|
||||||
|
|
||||||
class CMoveHelperClient : public IMoveHelper
|
class CMoveHelperClient : public IMoveHelper
|
||||||
{
|
{
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
#include <game/server/player.h>
|
#include <game/server/player.h>
|
||||||
#else
|
#else
|
||||||
#include <game/client/c_baseentity.h>
|
#include <game/client/c_baseentity.h>
|
||||||
#include <game/client/c_baseplayer.h>
|
#include <game/client/c_player.h>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
CBaseEntity* CreateWeaponBolt(Vector3D* origin, Vector3D* end, __int64 unused, float scale, CPlayer* unkEnt,
|
CBaseEntity* CreateWeaponBolt(Vector3D* origin, Vector3D* end, __int64 unused, float scale, CPlayer* unkEnt,
|
||||||
|
Loading…
x
Reference in New Issue
Block a user