Game: rename header file for consistency

C_Player is not a base class.
This commit is contained in:
Kawe Mazidjatari 2024-08-03 15:18:44 +02:00
parent 6715c25b37
commit 06ea5773d7
6 changed files with 4 additions and 6 deletions

View File

@ -213,7 +213,7 @@ add_sources( SOURCE_GROUP "Entity"
)
add_sources( SOURCE_GROUP "Player"
"client/c_baseplayer.h"
"client/c_player.h"
"client/c_playerlocaldata.h"
)

View File

@ -7,5 +7,3 @@
#include "core/stdafx.h"
#include "game/client/c_baseentity.h"
#include "game/client/c_baseplayer.h"

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@ -15,7 +15,7 @@
#include "icliententityinternal.h"
#include "entitylist_clientbase.h"
#include "c_baseplayer.h"
#include "c_player.h"
// Implement this class and register with entlist to receive entity create/delete notification
class IClientEntityListener

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@ -10,7 +10,7 @@
#include "tier1/utlvector.h"
#include "public/gametrace.h"
#include "game/shared/imovehelper.h"
#include "c_baseplayer.h"
#include "c_player.h"
class CMoveHelperClient : public IMoveHelper
{

View File

@ -7,7 +7,7 @@
#include <game/server/player.h>
#else
#include <game/client/c_baseentity.h>
#include <game/client/c_baseplayer.h>
#include <game/client/c_player.h>
#endif
CBaseEntity* CreateWeaponBolt(Vector3D* origin, Vector3D* end, __int64 unused, float scale, CPlayer* unkEnt,