Recast: improve Detour rendering enumerant naming

This commit is contained in:
Kawe Mazidjatari 2024-08-11 11:15:37 +02:00
parent fd587978b5
commit 07f495e153
3 changed files with 45 additions and 45 deletions

View File

@ -54,8 +54,8 @@ Editor::Editor() :
m_navQuery(0),
m_crowd(0),
m_navMeshDrawFlags(
DU_DRAWNAVMESH_OFFMESHCONS|DU_DRAWNAVMESH_CLOSEDLIST|
DU_DRAWNAVMESH_OUTERBOUND|DU_DRAWNAVMESH_ALPHA),
DU_DRAWNAVMESH_OFFMESHCONS|DU_DRAWNAVMESH_WITH_CLOSED_LIST|
DU_DRAWNAVMESH_POLY_BOUNDS_OUTER|DU_DRAWNAVMESH_ALPHA),
m_filterLowHangingObstacles(true),
m_filterLedgeSpans(true),
m_filterWalkableLowHeightSpans(true),
@ -782,10 +782,10 @@ void Editor::renderDetourDebugMenu()
if (ImGui::Checkbox("Off-Mesh Connections", &isEnabled))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_OFFMESHCONS);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_NODES);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_QUERY_NODES);
if (ImGui::Checkbox("Query Nodes", &isEnabled))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_NODES);
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_QUERY_NODES);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_BVTREE);
@ -797,15 +797,15 @@ void Editor::renderDetourDebugMenu()
if (ImGui::Checkbox("Portals", &isEnabled))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_PORTALS);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_CLOSEDLIST);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_WITH_CLOSED_LIST);
if (ImGui::Checkbox("Closed List", &isEnabled))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_CLOSEDLIST);
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_WITH_CLOSED_LIST);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_COLOR_TILES);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_TILE_COLORS);
if (ImGui::Checkbox("Tile ID Colors", &isEnabled))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_COLOR_TILES);
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_TILE_COLORS);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_TILE_BOUNDS);
@ -813,36 +813,36 @@ void Editor::renderDetourDebugMenu()
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_TILE_BOUNDS);
#if DT_NAVMESH_SET_VERSION >= 8
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_CELLS);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_TILE_CELLS);
if (ImGui::Checkbox("Tile Cells", &isEnabled))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_CELLS);
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_TILE_CELLS);
#endif
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_VERTS);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_POLY_VERTS);
if (ImGui::Checkbox("Vertex Points", &isEnabled))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_VERTS);
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_POLY_VERTS);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_INNERBOUND);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_POLY_BOUNDS_INNER);
if (ImGui::Checkbox("Inner Poly Boundaries", &isEnabled))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_INNERBOUND);
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_POLY_BOUNDS_INNER);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_OUTERBOUND);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_POLY_BOUNDS_OUTER);
if (ImGui::Checkbox("Outer Poly Boundaries", &isEnabled))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_OUTERBOUND);
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_POLY_BOUNDS_OUTER);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_POLYCENTERS);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_POLY_CENTERS);
if (ImGui::Checkbox("Poly Centers", &isEnabled))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_POLYCENTERS);
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_POLY_CENTERS);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_POLYGROUPS);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_POLY_GROUPS);
if (ImGui::Checkbox("Poly Group Colors", &isEnabled))
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_POLYGROUPS);
toggleNavMeshDrawFlag(DU_DRAWNAVMESH_POLY_GROUPS);
isEnabled = (getNavMeshDrawFlags() & DU_DRAWNAVMESH_DEPTH_MASK);

View File

@ -25,22 +25,22 @@
enum DrawNavMeshFlags
{
DU_DRAWNAVMESH_OFFMESHCONS = 1 << 0, // Render off-mesh connections.
DU_DRAWNAVMESH_NODES = 1 << 1, // Render navmesh query nodes.
DU_DRAWNAVMESH_BVTREE = 1 << 2, // Render BVTree.
DU_DRAWNAVMESH_PORTALS = 1 << 3, // Render portals.
DU_DRAWNAVMESH_CLOSEDLIST = 1 << 4, // Render navmesh with closed list.
DU_DRAWNAVMESH_COLOR_TILES = 1 << 5, // Render tiles colored by their ID's.
DU_DRAWNAVMESH_TILE_BOUNDS = 1 << 6, // Render tile boundaries.
DU_DRAWNAVMESH_CELLS = 1 << 7, // Render tile cells.
DU_DRAWNAVMESH_VERTS = 1 << 8, // Render vertex points.
DU_DRAWNAVMESH_INNERBOUND = 1 << 9, // Render inner poly boundaries.
DU_DRAWNAVMESH_OUTERBOUND = 1 << 10, // Render outer poly boundaries.
DU_DRAWNAVMESH_POLYCENTERS = 1 << 11, // Render poly centers.
DU_DRAWNAVMESH_POLYGROUPS = 1 << 12, // Render poly group by color.
DU_DRAWNAVMESH_DEPTH_MASK = 1 << 13, // Use depth mask.
DU_DRAWNAVMESH_ALPHA = 1 << 14, // Use transparency.
DU_DRAWNAVMESH_TRAVERSE_LINKS = 1 << 15, // Render traverse links.
DU_DRAWNAVMESH_OFFMESHCONS = 1 << 0, // Render off-mesh connections.
DU_DRAWNAVMESH_QUERY_NODES = 1 << 1, // Render navmesh query nodes.
DU_DRAWNAVMESH_BVTREE = 1 << 2, // Render BVTree.
DU_DRAWNAVMESH_PORTALS = 1 << 3, // Render portals.
DU_DRAWNAVMESH_WITH_CLOSED_LIST = 1 << 4, // Render navmesh with closed list.
DU_DRAWNAVMESH_TILE_COLORS = 1 << 5, // Render tiles colored by their ID's.
DU_DRAWNAVMESH_TILE_BOUNDS = 1 << 6, // Render tile boundaries.
DU_DRAWNAVMESH_TILE_CELLS = 1 << 7, // Render tile cells.
DU_DRAWNAVMESH_POLY_VERTS = 1 << 8, // Render vertex points.
DU_DRAWNAVMESH_POLY_BOUNDS_INNER = 1 << 9, // Render inner poly boundaries.
DU_DRAWNAVMESH_POLY_BOUNDS_OUTER = 1 << 10, // Render outer poly boundaries.
DU_DRAWNAVMESH_POLY_CENTERS = 1 << 11, // Render poly centers.
DU_DRAWNAVMESH_POLY_GROUPS = 1 << 12, // Render poly group by color.
DU_DRAWNAVMESH_DEPTH_MASK = 1 << 13, // Use depth mask.
DU_DRAWNAVMESH_ALPHA = 1 << 14, // Use transparency.
DU_DRAWNAVMESH_TRAVERSE_LINKS = 1 << 15, // Render traverse links.
};
void duDebugDrawNavMesh(struct duDebugDraw* dd, const dtNavMesh& mesh, const float* offset, unsigned int flags, const int linkTypes = -1, const int linkDistance = -1);

View File

@ -241,9 +241,9 @@ static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMesh
col = duRGBA(255,196,0,64);
else
{
if (flags & DU_DRAWNAVMESH_COLOR_TILES)
if (flags & DU_DRAWNAVMESH_TILE_COLORS)
col = duIntToCol(mesh.decodePolyIdTile(base), tileAlpha);
else if (flags & DU_DRAWNAVMESH_POLYGROUPS)
else if (flags & DU_DRAWNAVMESH_POLY_GROUPS)
col = duIntToCol(p->groupId, tileAlpha);
else
col = getPolySurfaceColor(p, dd, tileAlpha);
@ -264,21 +264,21 @@ static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMesh
dd->end();
// Draw inner poly boundaries
if (flags & DU_DRAWNAVMESH_INNERBOUND)
if (flags & DU_DRAWNAVMESH_POLY_BOUNDS_INNER)
drawPolyBoundaries(dd, tile, 1.5f, offset, true);
// Draw outer poly boundaries
if (flags & DU_DRAWNAVMESH_OUTERBOUND)
if (flags & DU_DRAWNAVMESH_POLY_BOUNDS_OUTER)
drawPolyBoundaries(dd, tile, 3.5f, offset, false);
// Draw poly centers
if (flags & DU_DRAWNAVMESH_POLYCENTERS)
if (flags & DU_DRAWNAVMESH_POLY_CENTERS)
drawPolyCenters(dd, tile, duRGBA(255, 255, 255, 100), 1.0f, offset);
if (flags & DU_DRAWNAVMESH_TRAVERSE_LINKS)
drawTraverseLinks(dd, mesh, query, tile, offset, linkTypes, linkDistance);
if (flags & DU_DRAWNAVMESH_CELLS)
if (flags & DU_DRAWNAVMESH_TILE_CELLS)
drawTileCells(dd, tile, offset);
if (flags & DU_DRAWNAVMESH_TILE_BOUNDS)
@ -349,7 +349,7 @@ static void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMesh
dd->end();
}
if (flags & DU_DRAWNAVMESH_VERTS)
if (flags & DU_DRAWNAVMESH_POLY_VERTS)
{
const unsigned int vcol = duRGBA(0,0,0,220);
dd->begin(DU_DRAW_POINTS, 4.0f, offset);
@ -381,7 +381,7 @@ void duDebugDrawNavMeshWithClosedList(struct duDebugDraw* dd, const dtNavMesh& m
{
if (!dd) return;
const dtNavMeshQuery* q = (flags & DU_DRAWNAVMESH_CLOSEDLIST) ? &query : 0;
const dtNavMeshQuery* q = (flags & DU_DRAWNAVMESH_WITH_CLOSED_LIST) ? &query : 0;
for (int i = 0; i < mesh.getMaxTiles(); ++i)
{
@ -394,7 +394,7 @@ void duDebugDrawNavMeshWithClosedList(struct duDebugDraw* dd, const dtNavMesh& m
duDebugDrawNavMeshBVTree(dd, mesh, offset);
if (flags & DU_DRAWNAVMESH_PORTALS)
duDebugDrawNavMeshPortals(dd, mesh, offset);
if (flags & DU_DRAWNAVMESH_NODES)
if (flags & DU_DRAWNAVMESH_QUERY_NODES)
duDebugDrawNavMeshNodes(dd, query, offset);
}