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README.md
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README.md
@ -9,6 +9,8 @@ APEX Legends / R5 Server Engine research
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## R5Dev
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Instructions are kinda outdated. Will be updated soon.
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To use the vs project / engine hooking, here are some basic instructions:
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1. Build the solution
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@ -18,3 +20,23 @@ To use the vs project / engine hooking, here are some basic instructions:
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4. Run `launcher.exe`
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The game will pop a debug terminal, that will forward your commands directly to the in-game source console backend. SQVM prints are also enabled, and the hooks will attempt to load game vscripts out of `platform\` relative from the game executable before falling back to the SearchPath's defined in GameInfo.txt or the in-memory VPK structures.
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## R5Net DISCLAIMER
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When hosting to the Server Browser (R5Net) you will stream your IP to that database which will be stored there till you stop hosting the server.
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This is NEEDED so you can even connect to other players servers.
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There is a Checkbox that is by default disabled that allows you to stream to the server browser.
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If you tick that and don't assign a password your server will be visible in the server browser.
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But if you assign a password you will get a token as a response and a password and it won't be visible in the server browser.
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People can join with that over the "Private Servers" button.
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If you do that your IP will still be stored on the database till you stop hosting the server to ensure people can connect.
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Alternative way is just to host the server without ticking the server browser checkbox and just give the people you want to connect the IP including the port.
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TL;DR If you tick the server browser box in "Host Server" your IP will be stored till you close the server.
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