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Client: fix nullptr deref crash when auto aim is enabled
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@ -395,6 +395,7 @@ class V_Player : public IDetour
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g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? F3 0F 59 3D ?? ?? ?? ?? 41 0F 28 CA").FollowNearCallSelf().GetPtr(sub_1405AF810);
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g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 85 C0 0F 85 ?? ?? ?? ?? 8B 8B").FollowNearCallSelf().GetPtr(sub_1409DC4E0);
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g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? F3 0F 59 B5").FollowNearCallSelf().GetPtr(sub_1405D4300);
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g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? F3 0F 10 85 ?? ?? ?? ?? F3 0F 10 8D ?? ?? ?? ?? F3 0F 11 46").FollowNearCallSelf().GetPtr(sub_1405AF1F0);
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g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 0F 2F 87").FollowNearCallSelf().GetPtr(C_Player__GetZoomFrac);
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g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 83 F8 ?? 74 ?? F2 0F 10 8B").FollowNearCallSelf().GetPtr(C_Player__GetAimSpeed);
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