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Most likely depth variable in cmaterialglue
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@ -35,7 +35,7 @@ public:
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int16_t m_nStreamableTextureCount; //0x0070
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int16_t m_iWidth; //0x0072
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int16_t m_iHeight; //0x0074
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int16_t m_unused1; //0x0076
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int16_t m_iDepth; //0x0076
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uint32_t m_iFlags; //0x0078 [ PIXIE ]: I'm pretty sure those are VTF Image Flags, If you set them to NULL they cause Texture stretching.
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int32_t m_unused2; //0x007C
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uint8_t pad_0080[8]; //0x0080
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