mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Changes in description.
* Added icon to launcher.exe * Launcher.exe gets remnamed to Run R5 Reloaded.exe in launcher release compilation configuration. * Extended argument buffer for starting the game in launcher.exe. * Added exception printing if in the custom ConVars an invalid value gets passed.
This commit is contained in:
parent
70b4c02a9a
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0e171fca6a
@ -151,7 +151,7 @@
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<AdditionalDependencies>Minhook.x64.lib;r5net.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>del $(SolutionDir)bin\$(Configuration)\r5dev.dll
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<Command>del "$(SolutionDir)bin\$(Configuration)\r5dev.dll"
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rename "$(TargetPath)" "r5dev.dll"</Command>
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</PostBuildEvent>
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<PreBuildEvent>
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@ -26,7 +26,7 @@ namespace GameGlobals
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}
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catch (std::exception& e)
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{
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std::cout << " [+CGameConsole+] Please don't input a character that isn't a number into cgameconsole :(.\n";
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std::cout << " [+CGameConsole+] Please don't input a character that isn't a number into cgameconsole :(." << e.what() << std::endl;
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}
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}
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@ -50,7 +50,7 @@ namespace GameGlobals
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}
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catch (std::exception& e)
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{
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std::cout << " [+CCompanion+] Please don't input a character that isn't a number into ccompanion :(.\n";
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std::cout << " [+CCompanion+] Please don't input a character that isn't a number into ccompanion :(." << e.what() << std::endl;
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};
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}
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}
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BIN
r5launcher/R5 Reloaded.ico
Normal file
BIN
r5launcher/R5 Reloaded.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
@ -1,6 +1,6 @@
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#include <string>
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#include <stdio.h>
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#include <iostream>
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#include <Windows.h>
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#include <detours.h>
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@ -40,7 +40,7 @@ bool LaunchR5Apex(LAUNCHMODE lMode, LAUNCHSTATE lState)
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BOOL result;
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FILE* sLaunchParams;
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CHAR sArgumentBuffer[1024] = { 0 };
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CHAR sArgumentBuffer[2048] = { 0 };
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CHAR sCommandDirectory[MAX_PATH];
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LPSTR sCommandLine = sCommandDirectory;
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@ -173,23 +173,59 @@ bool LaunchR5Apex(LAUNCHMODE lMode, LAUNCHSTATE lState)
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///////////////////////////////////////////////////////////////////////////////
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int main(int argc, char* argv[], char* envp[])
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{
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for (int i = 1; i < argc; ++i)
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std::cout << "If you choose Dev as start parameter do not host servers into the Server Browser\n\n"
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<< "Every command will be and people can execute any script on your server.\n\n"
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<< "Use release for normal playing.\n\n"
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<< "Dev should only be used for testing purposes.\n\n";
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std::cout << "Enter 1 for Dev Build. Enter 2 for Release Build:\n";
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std::string input = std::string();
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if (std::cin >> input)
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{
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std::string arg = argv[i];
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if ((arg == "-dedicated") || (arg == "-dedi"))
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try
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{
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LaunchR5Apex(LAUNCHMODE::LM_DEDI, LAUNCHSTATE::LS_CHEATS);
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Sleep(2000);
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return EXIT_SUCCESS;
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LAUNCHMODE iinput = (LAUNCHMODE)std::stoi(input);
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switch (iinput)
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{
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case LAUNCHMODE::LM_DEBUG:
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{
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LaunchR5Apex(LAUNCHMODE::LM_DEBUG, LAUNCHSTATE::LS_CHEATS);
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Sleep(2000);
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return EXIT_SUCCESS;
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}
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case LAUNCHMODE::LM_GAME:
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{
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LaunchR5Apex(LAUNCHMODE::LM_GAME, LAUNCHSTATE::LS_CHEATS);
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Sleep(2000);
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return EXIT_SUCCESS;
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}
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case LAUNCHMODE::LM_DEDI:
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{
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LaunchR5Apex(LAUNCHMODE::LM_DEDI, LAUNCHSTATE::LS_CHEATS);
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Sleep(2000);
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return EXIT_SUCCESS;
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}
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default:
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{
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std::cout << "R5 Reloaded asked for a number between 1 and 2 :(.\n";
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Sleep(2000);
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return EXIT_FAILURE;
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}
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}
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}
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if ((arg == "-debug") || (arg == "-dbg"))
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catch (std::exception& e)
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{
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LaunchR5Apex(LAUNCHMODE::LM_DEBUG, LAUNCHSTATE::LS_CHEATS);
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Sleep(2000);
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return EXIT_SUCCESS;
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std::cout << "R5 Reloaded asked for a number and not a letter or anything of that sort :(." << e.what() << std::endl;
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Sleep(5000);
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return EXIT_FAILURE;
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}
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}
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LaunchR5Apex(LAUNCHMODE::LM_GAME, LAUNCHSTATE::LS_CHEATS);
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Sleep(2000);
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std::cout << "R5 Reloaded needs an input to launch :(.\n";
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Sleep(5000);
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return EXIT_SUCCESS;
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}
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@ -5,9 +5,10 @@
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//-----------------------------------------------------------------------------
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enum class LAUNCHMODE : int
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{
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LM_GAME, // Dev DLL
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LM_DEDI, // Dedi DLL
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LM_DEBUG // Debug DLL
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LM_NULL,
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LM_DEBUG, // Debug DLL
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LM_GAME, // Release DLL
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LM_DEDI // Dedi DLL
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};
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//-----------------------------------------------------------------------------
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71
r5launcher/r5launcher.rc
Normal file
71
r5launcher/r5launcher.rc
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@ -0,0 +1,71 @@
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "winres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// German (Germany) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
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LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
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#pragma code_page(1252)
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""winres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_ICON1 ICON "R5 Reloaded.ico"
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#endif // German (Germany) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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@ -165,8 +165,8 @@
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<AdditionalDependencies>detours.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>
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</Command>
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<Command>del "$(SolutionDir)bin\$(Configuration)\Run R5 Reloaded.exe"
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rename "$(TargetPath)" "Run R5 Reloaded.exe"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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@ -174,6 +174,13 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="main.h" />
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<ClInclude Include="resource.h" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="r5launcher.rc" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="R5 Reloaded.ico" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -23,5 +23,18 @@
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<ClInclude Include="main.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="resource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="r5launcher.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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<ItemGroup>
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<Image Include="R5 Reloaded.ico">
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<Filter>Resource Files</Filter>
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</Image>
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</ItemGroup>
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</Project>
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16
r5launcher/resource.h
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16
r5launcher/resource.h
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@ -0,0 +1,16 @@
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by r5launcher.rc
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//
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#define IDI_ICON1 101
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 102
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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