From 0eea1ea0ce3a0b33020add9886fcd08ce72bb04e Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Sat, 13 Jul 2024 00:28:21 +0200 Subject: [PATCH] Recast: rename convex tools Renamed them to brushes, and renamed the ground brush to clip to be more consistent with the naming convention of the tools used for Source Engine and this particular game. --- src/naveditor/ConvexVolumeTool.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/naveditor/ConvexVolumeTool.cpp b/src/naveditor/ConvexVolumeTool.cpp index 398df568..17132b82 100644 --- a/src/naveditor/ConvexVolumeTool.cpp +++ b/src/naveditor/ConvexVolumeTool.cpp @@ -124,12 +124,12 @@ void ConvexVolumeTool::handleMenu() ImGui::Separator(); - ImGui::Text("Area Type"); + ImGui::Text("Brushes"); ImGui::Indent(); bool isEnabled = m_areaType == EDITOR_POLYAREA_GROUND; - if (ImGui::Checkbox("Ground", &isEnabled)) + if (ImGui::Checkbox("Clip", &isEnabled)) m_areaType = EDITOR_POLYAREA_GROUND; isEnabled = m_areaType == EDITOR_POLYAREA_WATER;