From 1055ba8994d61a87be682a654a65f2e2319f9fb3 Mon Sep 17 00:00:00 2001 From: rexx <67599507+r-ex@users.noreply.github.com> Date: Mon, 1 May 2023 20:41:27 +0100 Subject: [PATCH] add serverbrowser convars to fix script error --- r5dev/tier1/cvar.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/r5dev/tier1/cvar.cpp b/r5dev/tier1/cvar.cpp index d728265f..dadd59cf 100644 --- a/r5dev/tier1/cvar.cpp +++ b/r5dev/tier1/cvar.cpp @@ -188,6 +188,10 @@ ConVar* con_suggestion_showflags = nullptr; ConVar* con_suggestion_flags_realtime = nullptr; ConVar* origin_disconnectWhenOffline = nullptr; + +ConVar* serverbrowser_hideEmptyServers = nullptr; +ConVar* serverbrowser_mapFilter = nullptr; +ConVar* serverbrowser_gamemodeFilter = nullptr; #endif // !DEDICATED //----------------------------------------------------------------------------- // FILESYSTEM | @@ -429,6 +433,10 @@ void ConVar::StaticInit(void) con_suggestion_showhelptext = ConVar::StaticCreate("con_suggestion_showhelptext" , "1" , FCVAR_DEVELOPMENTONLY, "Show CommandBase help text in autocomplete window.", false, 0.f, false, 0.f, nullptr, nullptr); con_suggestion_showflags = ConVar::StaticCreate("con_suggestion_showflags" , "1" , FCVAR_DEVELOPMENTONLY, "Show CommandBase flags in autocomplete window.", false, 0.f, false, 0.f, nullptr, nullptr); con_suggestion_flags_realtime = ConVar::StaticCreate("con_suggestion_flags_realtime", "1" , FCVAR_DEVELOPMENTONLY, "Whether to show compile-time or run-time CommandBase flags.", false, 0.f, false, 0.f, nullptr, nullptr); + + serverbrowser_hideEmptyServers = ConVar::StaticCreate("serverbrowser_hideEmptyServers", "0", FCVAR_RELEASE, "Hide empty servers in the server browser", false, 0.f, false, 0.f, nullptr, nullptr); + serverbrowser_mapFilter = ConVar::StaticCreate("serverbrowser_mapFilter", "0", FCVAR_RELEASE, "Filter servers by map in the server browser", false, 0.f, false, 0.f, nullptr, nullptr); + serverbrowser_gamemodeFilter = ConVar::StaticCreate("serverbrowser_gamemodeFilter", "0", FCVAR_RELEASE, "Filter servers by gamemode in the server browser", false, 0.f, false, 0.f, nullptr, nullptr); #endif // !DEDICATED //------------------------------------------------------------------------- // FILESYSTEM |