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Launcher: add notes about changes to unhandled exception filter
The engine executable has been patched to no longer install this, therefore this function will never be called as we install a vectored exception filter anyways. This solves the issue where the crash message application gets called more than once when a crash occurs before the SDK detours are initialized.
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@ -44,6 +44,10 @@ LONG WINAPI TopLevelExceptionFilter(EXCEPTION_POINTERS* pExceptionPointers)
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{
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// Don't run the unhandled exception filter from the
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// game if we have a valid vectored exception filter.
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//
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// NOTE: the exception filter is no longer set in the
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// game executable, so this will never be called. Hook
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// is left in place in case we do happen to reuse it.
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if (g_CrashHandler.IsValid())
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{
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return NULL;
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