Server: add traverse anim type name array

This commit is contained in:
Kawe Mazidjatari 2024-07-06 18:41:55 +02:00
parent 6c6a9b0140
commit 1346a74933

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@ -36,4 +36,16 @@ enum TraverseAnimType_e
ANIMTYPE_NONE = -1 // No Animtype (appears after animtype count as we don't want to count it)
};
inline const char* g_traverseAnimTypeNames[ANIMTYPE_COUNT] = {
"human",
"spectre",
"stalker",
"frag_drone",
"pilot",
"prowler",
"super_spectre",
"titan",
"goliath",
};
#endif // AI_AGENT_H