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Server: add traverse anim type name array
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@ -36,4 +36,16 @@ enum TraverseAnimType_e
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ANIMTYPE_NONE = -1 // No Animtype (appears after animtype count as we don't want to count it)
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};
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inline const char* g_traverseAnimTypeNames[ANIMTYPE_COUNT] = {
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"human",
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"spectre",
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"stalker",
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"frag_drone",
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"pilot",
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"prowler",
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"super_spectre",
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"titan",
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"goliath",
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};
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#endif // AI_AGENT_H
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