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Recast: default to watershed
Larger levels require watershed as some complex geometry (buildings with multiple floors) will exceed the maximum number of allowed sweep scans when building regions.
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@ -278,7 +278,7 @@ void Editor::resetCommonSettings()
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m_vertsPerPoly = 6;
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m_detailSampleDist = 6.0f;
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m_detailSampleMaxError = 1.0f;
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m_partitionType = EDITOR_PARTITION_LAYERS;
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m_partitionType = EDITOR_PARTITION_WATERSHED;
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initTraverseMasks();
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initTraverseTableParams();
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