From 1493cc59ce7712b095276e4110dda595aef9cfda Mon Sep 17 00:00:00 2001 From: Kawe Mazidjatari <48657826+Mauler125@users.noreply.github.com> Date: Mon, 5 Dec 2022 01:00:31 +0100 Subject: [PATCH] Follow same string format convention as GameDLL --- r5dev/materialsystem/cmaterialsystem.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/r5dev/materialsystem/cmaterialsystem.cpp b/r5dev/materialsystem/cmaterialsystem.cpp index 1ab85f5f..f997c8ee 100644 --- a/r5dev/materialsystem/cmaterialsystem.cpp +++ b/r5dev/materialsystem/cmaterialsystem.cpp @@ -28,14 +28,14 @@ void StreamDB_Init(const char* pszLevelName) if (pStreamKV) { const char* pszColumnName = pStreamKV->GetString(); - DevMsg(eDLL_T::MS, "%s: Loading override STBSP file '%s.stbsp'\n", __FUNCTION__, pszColumnName); + DevMsg(eDLL_T::MS, __FUNCTION__": Loading override STBSP file '%s.stbsp'\n", pszColumnName); v_StreamDB_Init(pszColumnName); return; } } - DevMsg(eDLL_T::MS, "%s: Loading STBSP file '%s.stbsp'\n", __FUNCTION__, pszLevelName); + DevMsg(eDLL_T::MS, __FUNCTION__": Loading STBSP file '%s.stbsp'\n", pszLevelName); v_StreamDB_Init(pszLevelName); }