Set 'ai_script_nodes_draw_nearest' by default to '1'

This commit is contained in:
Kawe Mazidjatari 2022-11-17 20:38:29 +01:00
parent bfa875394f
commit 14f4ab5e02

View File

@ -87,7 +87,7 @@ void ConVar::Init(void) const
ai_ainDumpOnLoad = ConVar::Create("ai_ainDumpOnLoad" , "0", FCVAR_DEVELOPMENTONLY, "Dumps AIN data from node graphs loaded from the disk on load.", false, 0.f, false, 0.f, nullptr, nullptr);
ai_ainDebugConnect = ConVar::Create("ai_ainDebugConnect" , "0", FCVAR_DEVELOPMENTONLY, "Debug AIN node connections.", false, 0.f, false, 0.f, nullptr, nullptr);
ai_script_nodes_draw_range = ConVar::Create("ai_script_nodes_draw_range" , "0", FCVAR_DEVELOPMENTONLY, "Debug draw AIN script nodes ranging from shift index to this cvar.", false, 0.f, false, 0.f, nullptr, nullptr);
ai_script_nodes_draw_nearest = ConVar::Create("ai_script_nodes_draw_nearest", "0", FCVAR_DEVELOPMENTONLY, "Debug draw AIN script node links to nearest node (build order is used if null).", false, 0.f, false, 0.f, nullptr, nullptr);
ai_script_nodes_draw_nearest = ConVar::Create("ai_script_nodes_draw_nearest", "1", FCVAR_DEVELOPMENTONLY, "Debug draw AIN script node links to nearest node (build order is used if null).", false, 0.f, false, 0.f, nullptr, nullptr);
navmesh_always_reachable = ConVar::Create("navmesh_always_reachable" , "0" , FCVAR_DEVELOPMENTONLY, "Marks goal poly from agent poly as reachable regardless of table data ( !slower! ).", false, 0.f, false, 0.f, nullptr, nullptr);
navmesh_debug_type = ConVar::Create("navmesh_debug_type" , "0" , FCVAR_DEVELOPMENTONLY, "NavMesh debug draw hull index.", true, 0.f, true, 4.f, nullptr, "0 = small, 1 = med_short, 2 = medium, 3 = large, 4 = extra large");