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InputSystem: remove legacy code
InputSystem's interface has been reverse engineered already, the old placeholder interface is no longer needed.
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parent
06faf1963a
commit
155bfd5be3
@ -11,47 +11,6 @@
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#include "inputsystem/inputsystem.h"
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#include <materialsystem/cmaterialsystem.h>
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////-----------------------------------------------------------------------------
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//// Enables/disables input
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////-----------------------------------------------------------------------------
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//void CInputSystem::EnableInput(bool bEnabled)
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//{
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// const static int index = 10;
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// CallVFunc<void>(index, this, bEnabled);
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//}
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//
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////-----------------------------------------------------------------------------
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//// Enables/disables the inputsystem windows message pump
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////-----------------------------------------------------------------------------
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//void CInputSystem::EnableMessagePump(bool bEnabled)
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//{
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// const static int index = 11;
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// CallVFunc<void>(index, this, bEnabled);
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//}
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//
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////-----------------------------------------------------------------------------
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//// Poll current state
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////-----------------------------------------------------------------------------
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//bool CInputSystem::IsButtonDown(ButtonCode_t Button)
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//{
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// const static int index = 13;
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// return CallVFunc<bool>(index, this, Button);
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//}
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//
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////-----------------------------------------------------------------------------
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//// Convert back + forth between ButtonCode/AnalogCode + strings
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////-----------------------------------------------------------------------------
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//bool CInputSystem::ButtonCodeToString(ButtonCode_t Button)
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//{
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// const static int index = 25;
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// return CallVFunc<bool>(index, this, Button);
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//}
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//ButtonCode_t CInputSystem::StringToButtonCode(const char* pString)
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//{
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// const static int index = 26;
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// return CallVFunc<ButtonCode_t>(index, this, pString);
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//}
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//-----------------------------------------------------------------------------
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// Returns the currently attached window
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//-----------------------------------------------------------------------------
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